Searched refs:highp (Results 1 – 25 of 976) sorted by relevance
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/third_party/glslang/Test/baseResults/ |
D | 320.vert.out | 7 ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' 32 ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' 45 0:25 move second child to first child ( temp highp int) 46 0:25 'sum' ( temp highp int) 47 0:25 add ( temp highp int) 48 0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 49 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 50 0:27 move second child to first child ( temp highp 4-component vector of float) 51 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float… 52 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Posit… [all …]
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D | 310.vert.out | 24 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' 94 ERROR: 0:351: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' 115 0:15 move second child to first child ( temp highp 2-component vector of uint) 116 0:15 'u2' ( temp highp 2-component vector of uint) 117 0:15 addCarry ( global highp 2-component vector of uint) 118 0:15 'u2' ( temp highp 2-component vector of uint) 119 0:15 'u2' ( temp highp 2-component vector of uint) 120 0:15 'u2' ( temp highp 2-component vector of uint) 121 0:17 move second child to first child ( temp highp uint) 122 0:17 'u1' ( temp highp uint) [all …]
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D | 100Limits.vert.out | 6 0:15 'a' ( inout highp float) 7 0:17 Function Definition: bar( ( global highp int) 19 0:24 'ga' ( global highp int) 20 0:24 'gb' ( global highp int) 35 0:29 'ga' ( global highp int) 36 0:29 'gb' ( global highp int) 43 0:30 Post-Increment ( temp highp float) 44 0:30 'f' ( global highp float) 46 0:31 move second child to first child ( temp highp int) 47 0:31 'ga' ( global highp int) [all …]
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D | lineContinuation.vert.out | 31 0:20 move second child to first child ( temp highp 4-component vector of float) 32 0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position) 33 0:20 Construct vec4 ( temp highp 4-component vector of float) 34 0:20 'foo' ( global highp float) 35 0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float) 37 0:22 'a' ( in highp 4-component vector of float) 40 0:24 move second child to first child ( temp highp 4-component vector of float) 41 0:24 'b' ( temp highp 4-component vector of float) 42 0:24 'a' ( in highp 4-component vector of float) 44 0:25 'b' ( temp highp 4-component vector of float) [all …]
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D | tokenLength.vert.out | 36 0:9 move second child to first child ( temp highp int) 37 0:9 'E1' ( global highp int) 41 0:10 move second child to first child ( temp highp int) 42 0:10 'E2' ( global highp int) 46 0:11 move second child to first child ( temp highp int) 47 0:11 'B' ( global highp int) 51 0:13 move second child to first child ( temp highp int) 52 0:13 'OE' ( global highp int) 56 0:14 move second child to first child ( temp highp int) 57 0:14 'HE' ( global highp int) [all …]
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D | spv.unit1.frag.out | 8 0:12 move second child to first child ( temp highp float) 9 0:12 'f' ( global highp float) 13 0:13 move second child to first child ( temp highp float) 14 0:13 'g' ( temp highp float) 15 0:13 Function Call: foo( ( global highp float) 16 0:14 add second child into first child ( temp highp float) 17 0:14 'f' ( global highp float) 18 0:14 'g' ( temp highp float) 19 0:15 add second child into first child ( temp highp float) 20 0:15 'f' ( global highp float) [all …]
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D | glsl.es320.subgroupVote.comp.out | 11 0:17 move second child to first child ( temp highp uint) 12 0:17 'invocation' ( temp highp uint) 23 0:19 r: direct index for structure (layout( column_major shared) buffer highp int) 24 …highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vector… 25 …highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vector… 34 0:21 move second child to first child ( temp highp int) 35 0:21 r: direct index for structure (layout( column_major shared) buffer highp int) 36 …highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vector… 37 …highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vector… 42 0:21 Convert bool to int ( temp highp int) [all …]
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D | 300.vert.out | 32 ERROR: 0:132: 'highp' : overloaded functions must have the same parameter precision qualifiers for … 44 …gn' : cannot convert from ' temp 4-element array of highp float' to ' temp 3-element array of hig… 45 …gn' : cannot convert from ' temp 3-element array of highp float' to ' temp 4-element array of hig… 63 0:29 move second child to first child ( temp highp int) 64 0:29 'id' ( temp highp int) 65 0:29 add ( temp highp int) 66 0:29 'gl_VertexID' ( gl_VertexId highp int VertexId) 67 0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 69 0:31 move second child to first child ( temp highp int) 70 0:31 'c0' ( temp highp int) [all …]
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D | 310.tesc.out | 67 0:19 move second child to first child ( temp highp int) 68 0:19 'a' ( temp highp int) 72 0:25 move second child to first child ( temp highp 4-component vector of float) 73 0:25 'p' ( temp highp 4-component vector of float) 74 0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 75 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 76 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 82 0:26 move second child to first child ( temp highp float) 83 0:26 'ps' ( temp highp float) 84 0:26 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | 100scope.vert.out | 6 ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 8 ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 20 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 22 0:3 'a' ( in highp int) 23 0:3 'b' ( in highp int) 24 0:3 'c' ( in highp int) 27 0:5 move second child to first child ( temp highp int) 28 0:5 'a' ( temp highp int) 29 0:5 'b' ( in highp int) 32 0:8 move second child to first child ( temp highp float) [all …]
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D | 320.tesc.out | 61 0:17 move second child to first child ( temp highp int) 62 0:17 'a' ( temp highp int) 66 0:23 move second child to first child ( temp highp 4-component vector of float) 67 0:23 'p' ( temp highp 4-component vector of float) 68 0:23 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 69 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 70 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 76 0:24 move second child to first child ( temp highp float) 77 0:24 'ps' ( temp highp float) 78 0:24 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | glsl.es320.subgroupPartitioned.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 20 0:18 move second child to first child ( temp highp 4-component vector of uint) 21 0:18 'ballot' ( temp highp 4-component vector of uint) 22 0:18 subgroupPartitionNV ( global highp 4-component vector of uint) 23 0:18 'invocation' ( temp highp uint) 24 0:20 move second child to first child ( temp highp 4-component vector of uint) 25 0:20 u4: direct index for structure (layout( column_major shared) buffer highp 4-component v… 26 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 27 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… [all …]
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D | 300scope.vert.out | 8 ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 11 ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for a… 28 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 30 0:3 'a' ( in highp int) 31 0:3 'b' ( in highp int) 32 0:3 'c' ( in highp int) 36 0:8 move second child to first child ( temp highp float) 37 0:8 'a' ( temp highp float) 38 0:8 add ( temp highp float) 39 0:8 Convert int to float ( temp highp float) [all …]
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D | glsl.es320.subgroupClustered.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 19 0:18 move second child to first child ( temp highp float) 20 0:18 direct index ( temp highp float) 21 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-component… 22 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 23 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 30 0:18 subgroupClusteredAdd ( global highp float) 31 0:18 direct index ( temp highp float) 32 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-compone… [all …]
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D | 320.comp.out | 20 0:8 dPdx ( global highp float) 21 0:8 'fX' ( global highp float) 22 0:9 dPdy ( global highp float) 23 0:9 'fY' ( global highp float) 24 0:10 fwidth ( global highp float) 25 0:10 'fX' ( global highp float) 26 0:11 dPdxCoarse ( global highp float) 27 0:11 'fX' ( global highp float) 28 0:12 dPdyCoarse ( global highp float) 29 0:12 'fY' ( global highp float) [all …]
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D | 310.comp.out | 46 ERROR: 0:141: 'atomic_uint' : atomic counters can only be highp 50 ERROR: 0:166: 'precision' : can only apply highp to atomic_uint 106 0:36 move second child to first child ( temp highp int) 107 0:36 value: direct index for structure (layout( column_major shared) buffer highp int) 108 …layout( column_major shared) buffer highp int value, layout( column_major shared) buffer runtime-s… 111 0:36 Convert float to int ( temp highp int) 112 0:36 indirect index (layout( column_major shared) temp highp float) 113 …direct index for structure (layout( column_major shared) buffer runtime-sized array of highp float) 114 …layout( column_major shared) buffer highp int value, layout( column_major shared) buffer runtime-s… 117 0:36 'gl_LocalInvocationIndex' ( in highp uint LocalInvocationIndex) [all …]
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D | glsl.es320.subgroupShuffle.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 19 0:18 move second child to first child ( temp highp float) 20 0:18 direct index ( temp highp float) 21 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-component… 22 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 23 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 30 0:18 subgroupShuffle ( global highp float) 31 0:18 direct index ( temp highp float) 32 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-compone… [all …]
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D | glsl.es320.subgroupShuffleRelative.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 19 0:18 move second child to first child ( temp highp float) 20 0:18 direct index ( temp highp float) 21 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-component… 22 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 23 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 30 0:18 subgroupShuffleUp ( global highp float) 31 0:18 direct index ( temp highp float) 32 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-compone… [all …]
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D | 300layout.vert.out | 29 0:46 move second child to first child ( temp highp 4-component vector of float) 30 0:46 'pos' ( smooth out highp 4-component vector of float) 31 0:46 vector-times-matrix ( temp highp 4-component vector of float) 32 0:46 'p' (layout( location=3) in highp 4-component vector of float) 33 0:46 add ( temp highp 4X4 matrix of float) 34 0:46 add ( temp highp 4X4 matrix of float) 35 0:46 add ( temp highp 4X4 matrix of float) 36 0:46 add ( temp highp 4X4 matrix of float) 37 …1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of floa… 38 …highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of f… [all …]
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D | glsl.es320.subgroupBallot.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 20 0:18 move second child to first child ( temp highp 4-component vector of uint) 21 0:18 'relMask' ( temp highp 4-component vector of uint) 22 0:21 add ( temp highp 4-component vector of uint) 23 0:20 add ( temp highp 4-component vector of uint) 24 0:19 add ( temp highp 4-component vector of uint) 25 0:18 add ( temp highp 4-component vector of uint) 26 0:18 'gl_SubgroupEqMask' ( in highp 4-component vector of uint SubgroupEqMask) 27 0:19 'gl_SubgroupGeMask' ( in highp 4-component vector of uint SubgroupGeMask) [all …]
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D | glsl.es320.subgroupArithmetic.comp.out | 11 0:16 move second child to first child ( temp highp uint) 12 0:16 'invocation' ( temp highp uint) 19 0:18 move second child to first child ( temp highp float) 20 0:18 direct index ( temp highp float) 21 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-component… 22 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 23 … highp 4-component vector of float f4, layout( column_major shared) buffer highp 4-component vecto… 30 0:18 subgroupAdd ( global highp float) 31 0:18 direct index ( temp highp float) 32 0:18 f4: direct index for structure (layout( column_major shared) buffer highp 4-compone… [all …]
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D | 320.tese.out | 61 0:24 move second child to first child ( temp highp int) 62 0:24 'a' ( temp highp int) 66 0:32 move second child to first child ( temp highp 4-component vector of float) 67 0:32 'p' ( temp highp 4-component vector of float) 68 0:32 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 69 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 70 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 76 0:33 move second child to first child ( temp highp float) 77 0:33 'ps' ( temp highp float) 78 0:33 gl_PointSize: direct index for structure ( in highp float PointSize) [all …]
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D | switch.frag.out | 29 0:11 'f' ( temp highp float) 48 0:28 move second child to first child ( temp highp float) 49 0:28 'f' ( temp highp float) 50 0:28 sine ( global highp float) 51 0:28 'x' ( smooth in highp float) 56 0:30 move second child to first child ( temp highp float) 57 0:30 'f' ( temp highp float) 58 0:30 cosine ( global highp float) 59 0:30 'x' ( smooth in highp float) 73 0:38 move second child to first child ( temp highp float) [all …]
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D | 310.tese.out | 47 …: cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' t… 71 0:28 move second child to first child ( temp highp int) 72 0:28 'a' ( temp highp int) 76 0:36 move second child to first child ( temp highp 4-component vector of float) 77 0:36 'p' ( temp highp 4-component vector of float) 78 0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Positi… 79 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 80 …highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, i… 86 0:37 move second child to first child ( temp highp float) 87 0:37 'ps' ( temp highp float) [all …]
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | glm.cpp | 33 template struct tvec1<uint8, highp>; 34 template struct tvec1<uint16, highp>; 35 template struct tvec1<uint32, highp>; 36 template struct tvec1<uint64, highp>; 37 template struct tvec1<int8, highp>; 38 template struct tvec1<int16, highp>; 39 template struct tvec1<int32, highp>; 40 template struct tvec1<int64, highp>; 41 template struct tvec1<float32, highp>; 42 template struct tvec1<float64, highp>; [all …]
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