1# Copyright (c) 2021 Huawei Device Co., Ltd. 2# Licensed under the Apache License, Version 2.0 (the "License"); 3# you may not use this file except in compliance with the License. 4# You may obtain a copy of the License at 5# 6# http://www.apache.org/licenses/LICENSE-2.0 7# 8# Unless required by applicable law or agreed to in writing, software 9# distributed under the License is distributed on an "AS IS" BASIS, 10# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 11# See the License for the specific language governing permissions and 12# limitations under the License. 13 14import("//build/ohos.gni") 15import("//foundation/graphic/graphic_2d/graphic_config.gni") 16 17## Build gl_utils.a {{{ 18config("gl_utils_config") { 19 visibility = [ ":*" ] 20 21 cflags = [ 22 "-Wall", 23 "-Werror", 24 "-g3", 25 ] 26 27 if (!ace_enable_gpu) { 28 cflags += [ "-Wno-unused-private-field" ] 29 } 30} 31 32config("gl_utils_public_config") { 33 include_dirs = [ "export" ] 34} 35 36ohos_static_library("gl_utils") { 37 sources = [] 38 39 if (ace_enable_gpu) { 40 sources += [ 41 "src/shader.cpp", 42 "src/texture.cpp", 43 ] 44 } else { 45 sources += [ 46 "src/mock/shader.cpp", 47 "src/mock/texture.cpp", 48 ] 49 } 50 51 configs = [ ":gl_utils_config" ] 52 53 public_configs = [ ":gl_utils_public_config" ] 54 55 public_deps = [ 56 "$graphic_2d_root:libgl", 57 "..:libgslogger", 58 "..:matrix", 59 ] 60 61 part_name = "graphic_2d" 62 subsystem_name = "graphic" 63} 64## Build gl_utils.a }}} 65