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1# Copyright (c) 2021 Huawei Device Co., Ltd.
2# Licensed under the Apache License, Version 2.0 (the "License");
3# you may not use this file except in compliance with the License.
4# You may obtain a copy of the License at
5#
6#     http://www.apache.org/licenses/LICENSE-2.0
7#
8# Unless required by applicable law or agreed to in writing, software
9# distributed under the License is distributed on an "AS IS" BASIS,
10# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
11# See the License for the specific language governing permissions and
12# limitations under the License.
13
14import("//build/ohos.gni")
15import("//foundation/graphic/graphic_2d/graphic_config.gni")
16
17## Build gl_utils.a {{{
18config("gl_utils_config") {
19  visibility = [ ":*" ]
20
21  cflags = [
22    "-Wall",
23    "-Werror",
24    "-g3",
25  ]
26
27  if (!ace_enable_gpu) {
28    cflags += [ "-Wno-unused-private-field" ]
29  }
30}
31
32config("gl_utils_public_config") {
33  include_dirs = [ "export" ]
34}
35
36ohos_static_library("gl_utils") {
37  sources = []
38
39  if (ace_enable_gpu) {
40    sources += [
41      "src/shader.cpp",
42      "src/texture.cpp",
43    ]
44  } else {
45    sources += [
46      "src/mock/shader.cpp",
47      "src/mock/texture.cpp",
48    ]
49  }
50
51  configs = [ ":gl_utils_config" ]
52
53  public_configs = [ ":gl_utils_public_config" ]
54
55  public_deps = [
56    "$graphic_2d_root:libgl",
57    "..:libgslogger",
58    "..:matrix",
59  ]
60
61  part_name = "graphic_2d"
62  subsystem_name = "graphic"
63}
64## Build gl_utils.a }}}
65