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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "texture.h"
17 
Texture(void * buffer,int32_t width,int32_t height)18 Texture::Texture(void *buffer, int32_t width, int32_t height)
19     : buffer_(buffer), width_(width), height_(height)
20 {
21 }
22 
Texture(uint32_t texture)23 Texture::Texture(uint32_t texture)
24 {
25 }
26 
~Texture()27 Texture::~Texture()
28 {
29 }
30 
Bind(uint32_t slot) const31 void Texture::Bind(uint32_t slot) const
32 {
33 }
34 
Unbind()35 void Texture::Unbind()
36 {
37 }
38