1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "texture.h"
17
Texture(void * buffer,int32_t width,int32_t height)18 Texture::Texture(void *buffer, int32_t width, int32_t height)
19 : buffer_(buffer), width_(width), height_(height)
20 {
21 }
22
Texture(uint32_t texture)23 Texture::Texture(uint32_t texture)
24 {
25 }
26
~Texture()27 Texture::~Texture()
28 {
29 }
30
Bind(uint32_t slot) const31 void Texture::Bind(uint32_t slot) const
32 {
33 }
34
Unbind()35 void Texture::Unbind()
36 {
37 }
38