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Searched refs:ShaderPipeline (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.hpp53 class ShaderPipeline class in gl4cts::ShaderViewportLayerArrayUtils
75ShaderPipeline(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& …
76 ~ShaderPipeline();
99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…
118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
122 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
152 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
Dgl4cShaderBallotTests.cpp40 ShaderBallotBaseTestCase::ShaderPipeline::ShaderPipeline(glu::ShaderType testedShader, in ShaderPipeline() function in gl4cts::ShaderBallotBaseTestCase::ShaderPipeline
176 ShaderBallotBaseTestCase::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()
194 const char* const* ShaderBallotBaseTestCase::ShaderPipeline::getShaderParts(glu::ShaderType shaderT… in getShaderParts()
199 unsigned int ShaderBallotBaseTestCase::ShaderPipeline::getShaderPartsCount(glu::ShaderType shaderTy… in getShaderPartsCount()
204 void ShaderBallotBaseTestCase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad()
224 void ShaderBallotBaseTestCase::ShaderPipeline::executeComputeShader(deqp::Context& context) in executeComputeShader()
307 void ShaderBallotBaseTestCase::ShaderPipeline::use(deqp::Context& context) in use()
314 void ShaderBallotBaseTestCase::ShaderPipeline::test(deqp::Context& context) in test()
326 void ShaderBallotBaseTestCase::createShaderPrograms(ShaderPipeline& pipeline) in createShaderPrograms()
476 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet)); in ShaderBallotAvailabilityTestCase()
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Dgl4cShaderViewportLayerArrayTests.cpp49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometr… in ShaderPipeline() function in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline
157 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
173 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
180 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline()
189 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()
197 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext& context) in create()
219 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext& context) in use()
226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad()
335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init()
337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init()
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Dgl4cShaderBallotTests.hpp38 class ShaderPipeline class in gl4cts::ShaderBallotBaseTestCase
54 ShaderPipeline(glu::ShaderType testedShader, const std::string& contentSnippet,
56 ~ShaderPipeline();
79 void createShaderPrograms(ShaderPipeline& pipeline);
82 std::vector<ShaderPipeline*> m_shaderPipelines;
84 typedef std::vector<ShaderPipeline*>::iterator ShaderPipelineIter;
Dgl4cShaderAtomicCounterOpsTests.cpp43 ShaderAtomicCounterOpsTestBase::ShaderPipeline::ShaderPipeline(glu::ShaderType testedShader, Atomic… in ShaderPipeline() function in gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
184 ShaderAtomicCounterOpsTestBase::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline()
197 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::prepareShader(std::string& shader, const std::… in prepareShader()
206 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::create(deqp::Context& context) in create()
233 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::use(deqp::Context& context) in use()
240 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::test(deqp::Context& context) in test()
259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad()
282 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::executeComputeShader(deqp::Context& context) in executeComputeShader()
Dgl4cShaderAtomicCounterOpsTests.hpp243 class ShaderPipeline class in gl4cts::ShaderAtomicCounterOpsTestBase
257 ShaderPipeline(glu::ShaderType testedShader, AtomicOperation* newOp, bool contextGL46);
258 ~ShaderPipeline();
293 std::vector<ShaderPipeline> m_shaderPipelines;
300 m_shaderPipelines.push_back(ShaderPipeline((glu::ShaderType)i, newOp, m_contextSupportsGL46)); in addOperation()
315 typedef std::vector<ShaderPipeline>::iterator ShaderPipelineIter;