Searched refs:ShaderPipeline (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.hpp | 53 class ShaderPipeline class in gl4cts::ShaderViewportLayerArrayUtils 75 …ShaderPipeline(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& … 76 ~ShaderPipeline(); 99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view… 118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; 122 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter; 146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; 152 typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
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D | gl4cShaderBallotTests.cpp | 40 ShaderBallotBaseTestCase::ShaderPipeline::ShaderPipeline(glu::ShaderType testedShader, in ShaderPipeline() function in gl4cts::ShaderBallotBaseTestCase::ShaderPipeline 176 ShaderBallotBaseTestCase::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline() 194 const char* const* ShaderBallotBaseTestCase::ShaderPipeline::getShaderParts(glu::ShaderType shaderT… in getShaderParts() 199 unsigned int ShaderBallotBaseTestCase::ShaderPipeline::getShaderPartsCount(glu::ShaderType shaderTy… in getShaderPartsCount() 204 void ShaderBallotBaseTestCase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad() 224 void ShaderBallotBaseTestCase::ShaderPipeline::executeComputeShader(deqp::Context& context) in executeComputeShader() 307 void ShaderBallotBaseTestCase::ShaderPipeline::use(deqp::Context& context) in use() 314 void ShaderBallotBaseTestCase::ShaderPipeline::test(deqp::Context& context) in test() 326 void ShaderBallotBaseTestCase::createShaderPrograms(ShaderPipeline& pipeline) in createShaderPrograms() 476 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet)); in ShaderBallotAvailabilityTestCase() [all …]
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D | gl4cShaderViewportLayerArrayTests.cpp | 49 ShaderViewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometr… in ShaderPipeline() function in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline 157 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline() 173 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline() 180 void ShaderViewportLayerArrayUtils::ShaderPipeline::adaptShaderToPipeline(std::string& shader, in adaptShaderToPipeline() 189 ShaderViewportLayerArrayUtils::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline() 197 void ShaderViewportLayerArrayUtils::ShaderPipeline::create(const glu::RenderContext& context) in create() 219 void ShaderViewportLayerArrayUtils::ShaderPipeline::use(const glu::RenderContext& context) in use() 226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad() 335 ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_maxViewports, "ViewportIndex")); in init() 337 ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_maxViewports, "ViewportIndex")); in init() [all …]
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D | gl4cShaderBallotTests.hpp | 38 class ShaderPipeline class in gl4cts::ShaderBallotBaseTestCase 54 ShaderPipeline(glu::ShaderType testedShader, const std::string& contentSnippet, 56 ~ShaderPipeline(); 79 void createShaderPrograms(ShaderPipeline& pipeline); 82 std::vector<ShaderPipeline*> m_shaderPipelines; 84 typedef std::vector<ShaderPipeline*>::iterator ShaderPipelineIter;
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D | gl4cShaderAtomicCounterOpsTests.cpp | 43 ShaderAtomicCounterOpsTestBase::ShaderPipeline::ShaderPipeline(glu::ShaderType testedShader, Atomic… in ShaderPipeline() function in gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline 184 ShaderAtomicCounterOpsTestBase::ShaderPipeline::~ShaderPipeline() in ~ShaderPipeline() 197 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::prepareShader(std::string& shader, const std::… in prepareShader() 206 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::create(deqp::Context& context) in create() 233 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::use(deqp::Context& context) in use() 240 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::test(deqp::Context& context) in test() 259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad() 282 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::executeComputeShader(deqp::Context& context) in executeComputeShader()
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D | gl4cShaderAtomicCounterOpsTests.hpp | 243 class ShaderPipeline class in gl4cts::ShaderAtomicCounterOpsTestBase 257 ShaderPipeline(glu::ShaderType testedShader, AtomicOperation* newOp, bool contextGL46); 258 ~ShaderPipeline(); 293 std::vector<ShaderPipeline> m_shaderPipelines; 300 m_shaderPipelines.push_back(ShaderPipeline((glu::ShaderType)i, newOp, m_contextSupportsGL46)); in addOperation() 315 typedef std::vector<ShaderPipeline>::iterator ShaderPipelineIter;
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