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Searched refs:shadeSpan (Results 1 – 22 of 22) sorted by relevance

/third_party/skia/src/core/
DSkBlitter_ARGB32.cpp1006 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1009 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1030 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1037 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1059 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1067 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1075 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1099 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
1125 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
1127 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkBlitter_RGB565.cpp113 fShaderContext->shadeSpan(x, y, span, width); in blitH()
130 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
/third_party/flutter/skia/src/core/
DSkBlitter_ARGB32.cpp1006 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1009 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1030 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1037 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1059 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1067 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1075 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1099 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
1125 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
1127 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkBlitter_RGB565.cpp114 fShaderContext->shadeSpan(x, y, span, width); in blitH()
131 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
DSkNormalMapSource.cpp186 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
/third_party/flutter/skia/src/shaders/
DSkLightingShader.cpp69 void shadeSpan(int x, int y, SkPMColor[], int count) override;
357 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext
372 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
DSkPictureShader.h62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSkBitmapProcShader.cpp56 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
DSkPictureShader.cpp331 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
333 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
DSkShaderBase.h118 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
DSkShader.cpp176 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
DSkPerlinNoiseShader.cpp350 void shadeSpan(int x, int y, SkPMColor[], int count) override;
685 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
/third_party/skia/src/shaders/gradients/
DSk4fLinearGradient.h19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
DSk4fLinearGradient.cpp149 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
/third_party/flutter/skia/src/shaders/gradients/
DSk4fLinearGradient.h19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
DSk4fLinearGradient.cpp148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
/third_party/skia/src/shaders/
DSkPictureShader.h62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSkBitmapProcShader.cpp39 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
DSkPictureShader.cpp357 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
359 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
DSkShaderBase.h112 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
DSkShader.cpp192 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
DSkPerlinNoiseShader.cpp284 void shadeSpan(int x, int y, SkPMColor[], int count) override;
558 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext