1dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8 2dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 3 4KHR-GL43.shader_atomic_counters.advanced-usage-many-draw-calls2 5KHR-GL43.shader_atomic_counters.advanced-usage-draw-update-draw 6KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR 7KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct 8KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad 9KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec 10KHR-GL43.shader_storage_buffer_object.basic-atomic-case3 11KHR-GL43.shader_storage_buffer_object.basic-atomic-case4 12KHR-GL43.shader_subroutine.ssbo_atomic_image_load_store 13 14shaders@glsl-uniform-interstage-limits@subdivide 5 15 16spec@arb_fragment_layer_viewport@layer-gs-writes-in-range 17 18spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic.* 19spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples 20 21spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-shader 22spec@arb_gpu_shader_fp64@shader_storage@layout-std430-fp64-shader 23spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-mixed-shader 24spec@arb_gpu_shader_fp64@shader_storage@layout-std430-fp64-mixed-shader 25 26spec@arb_occlusion_query@occlusion_query_conform 27spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1 28 29spec@arb_shader_atomic_counter_ops@execution@add 30spec@arb_shader_atomic_counter_ops@execution@atomic-counter-array-out-of-bounds-access 31spec@arb_shader_atomic_counters@fragment-discard 32spec@arb_shader_atomic_counters@function-argument 33 34spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load 35spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store 36 37spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref 38spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int 39spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int 40spec@arb_shader_storage_buffer_object@layout-std140-write-shader 41spec@arb_shader_storage_buffer_object@layout-std430-write-shader 42 43# "vrend_decode_ctx_submit_cmd: context error reported 1 "ati_fragment_shader-render-sources" Illegal command buffer 6882305" 44spec@ati_fragment_shader@ati_fragment_shader-api-alphafirst 45spec@ati_fragment_shader@ati_fragment_shader-render-ops 46spec@ati_fragment_shader@ati_fragment_shader-render-sources 47spec@ati_fragment_shader@ati_fragment_shader-error04-endshader 48spec@ati_fragment_shader@ati_fragment_shader-error05-passes 49spec@ati_fragment_shader@ati_fragment_shader-error06-regswizzle 50 51spec@arb_fragment_layer_viewport@layer-gs-writes-in-range 52spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range 53spec@oes_viewport_array@viewport-gs-writes-in-range 54 55spec@arb_timer_query@timestamp-get 56 57spec@nv_primitive_restart@primitive-restart-draw-mode-polygon 58spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip 59spec@nv_primitive_restart@primitive-restart-draw-mode-quads 60 61 62shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges 63spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor 64spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport 65glx@glx-copy-sub-buffer samples=2 66