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1dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
2dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
3
4KHR-GL43.shader_atomic_counters.advanced-usage-many-draw-calls2
5KHR-GL43.shader_atomic_counters.advanced-usage-draw-update-draw
6KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
7KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
8KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
9KHR-GL43.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
10KHR-GL43.shader_storage_buffer_object.basic-atomic-case3
11KHR-GL43.shader_storage_buffer_object.basic-atomic-case4
12KHR-GL43.shader_subroutine.ssbo_atomic_image_load_store
13
14shaders@glsl-uniform-interstage-limits@subdivide 5
15
16spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
17
18spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic.*
19spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples
20
21spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-shader
22spec@arb_gpu_shader_fp64@shader_storage@layout-std430-fp64-shader
23spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-mixed-shader
24spec@arb_gpu_shader_fp64@shader_storage@layout-std430-fp64-mixed-shader
25
26spec@arb_occlusion_query@occlusion_query_conform
27spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1
28
29spec@arb_shader_atomic_counter_ops@execution@add
30spec@arb_shader_atomic_counter_ops@execution@atomic-counter-array-out-of-bounds-access
31spec@arb_shader_atomic_counters@fragment-discard
32spec@arb_shader_atomic_counters@function-argument
33
34spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load
35spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store
36
37spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
38spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int
39spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
40spec@arb_shader_storage_buffer_object@layout-std140-write-shader
41spec@arb_shader_storage_buffer_object@layout-std430-write-shader
42
43# "vrend_decode_ctx_submit_cmd: context error reported 1 "ati_fragment_shader-render-sources" Illegal command buffer 6882305"
44spec@ati_fragment_shader@ati_fragment_shader-api-alphafirst
45spec@ati_fragment_shader@ati_fragment_shader-render-ops
46spec@ati_fragment_shader@ati_fragment_shader-render-sources
47spec@ati_fragment_shader@ati_fragment_shader-error04-endshader
48spec@ati_fragment_shader@ati_fragment_shader-error05-passes
49spec@ati_fragment_shader@ati_fragment_shader-error06-regswizzle
50
51spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
52spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range
53spec@oes_viewport_array@viewport-gs-writes-in-range
54
55spec@arb_timer_query@timestamp-get
56
57spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
58spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
59spec@nv_primitive_restart@primitive-restart-draw-mode-quads
60
61
62shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
63spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor
64spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport
65glx@glx-copy-sub-buffer samples=2
66