1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_FragCoord "sk_FragCoord" 8OpName %sk_Clockwise "sk_Clockwise" 9OpName %main "main" 10OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" 11OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_FragCoord BuiltIn FragCoord 16OpDecorate %sk_Clockwise BuiltIn FrontFacing 17OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 18OpDecorate %sksl_synthetic_uniforms Block 19OpDecorate %15 Binding 0 20OpDecorate %15 DescriptorSet 0 21OpDecorate %40 RelaxedPrecision 22OpDecorate %41 RelaxedPrecision 23%float = OpTypeFloat 32 24%v4float = OpTypeVector %float 4 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27%_ptr_Input_v4float = OpTypePointer Input %v4float 28%sk_FragCoord = OpVariable %_ptr_Input_v4float Input 29%bool = OpTypeBool 30%_ptr_Input_bool = OpTypePointer Input %bool 31%sk_Clockwise = OpVariable %_ptr_Input_bool Input 32%void = OpTypeVoid 33%13 = OpTypeFunction %void 34%v2float = OpTypeVector %float 2 35%sksl_synthetic_uniforms = OpTypeStruct %v2float 36%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms 37%15 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform 38%int = OpTypeInt 32 1 39%int_0 = OpConstant %int 0 40%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float 41%main = OpFunction %void None %13 42%14 = OpLabel 43%19 = OpLoad %v4float %sk_FragCoord 44%20 = OpCompositeExtract %float %19 0 45%23 = OpAccessChain %_ptr_Uniform_v2float %15 %int_0 46%25 = OpLoad %v2float %23 47%26 = OpCompositeExtract %float %25 0 48%27 = OpAccessChain %_ptr_Uniform_v2float %15 %int_0 49%28 = OpLoad %v2float %27 50%29 = OpCompositeExtract %float %28 1 51%30 = OpLoad %v4float %sk_FragCoord 52%31 = OpCompositeExtract %float %30 1 53%32 = OpFMul %float %29 %31 54%33 = OpFAdd %float %26 %32 55%34 = OpLoad %v4float %sk_FragCoord 56%35 = OpCompositeExtract %float %34 2 57%36 = OpLoad %v4float %sk_FragCoord 58%37 = OpCompositeExtract %float %36 3 59%38 = OpCompositeConstruct %v4float %20 %33 %35 %37 60%39 = OpVectorShuffle %v2float %38 %38 0 1 61%40 = OpLoad %v4float %sk_FragColor 62%41 = OpVectorShuffle %v4float %40 %39 4 5 2 3 63OpStore %sk_FragColor %41 64OpReturn 65OpFunctionEnd 66