1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 testInputs; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 half4 _0_v = _uniforms.testInputs; 18 half _1_x = _0_v.x; 19 half _2_y = _0_v.y; 20 half _3_z = _0_v.z; 21 half _4_w = _0_v.w; 22 half4 a = half4(_1_x, _2_y, _3_z, _4_w); 23 half _9_x = _uniforms.testInputs.x; 24 half _10_y = _uniforms.testInputs.y; 25 half _11_z = _uniforms.testInputs.z; 26 half _12_w = _uniforms.testInputs.w; 27 half4 b = half4(_9_x, _10_y, _11_z, _12_w); 28 half4 _13_v = half4(0.0h, 1.0h, 2.0h, 3.0h); 29 half _14_x = _13_v.x; 30 half _15_y = _13_v.y; 31 half _16_z = _13_v.z; 32 half _17_w = _13_v.w; 33 half4 c = half4(_14_x, _15_y, _16_z, _17_w); 34 _out.sk_FragColor = (all(a == half4(-1.25h, 0.0h, 0.75h, 2.25h)) && all(b == half4(-1.25h, 0.0h, 0.75h, 2.25h))) && all(c == half4(0.0h, 1.0h, 2.0h, 3.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 35 return _out; 36} 37