Searched refs:frag_color (Results 1 – 25 of 90) sorted by relevance
1234
4 OpEntryPoint Fragment %main "main" %final_color %frag_color9 OpName %frag_color "frag_color"11 OpDecorate %frag_color Location 019 %frag_color = OpVariable %_ptr_Input_v4float Input22 %12 = OpLoad %v4float %frag_color
4 OpEntryPoint Vertex %main "main" %_ %position %frag_color13 OpName %frag_color "frag_color"22 OpDecorate %frag_color Location 042 %frag_color = OpVariable %_ptr_Output_v4float Output54 OpStore %frag_color %27
4 OpEntryPoint Fragment %main "main" %_GLF_color %frag_color9 OpName %frag_color "frag_color"11 OpDecorate %frag_color Location 019 %frag_color = OpVariable %_ptr_Input_v4float Input22 %12 = OpLoad %v4float %frag_color
38 layout(location = 0) out vec4 frag_color;44 frag_color = geom_color[0];50 frag_color = geom_color[0];57 frag_color = geom_color[0];61 frag_color = geom_color[0];67 frag_color = geom_color[0];73 frag_color = geom_color[0];80 layout(location = 0) in vec4 frag_color;84 final_color = frag_color;
20 layout(location = 0) out vec4 frag_color;30 frag_color = in_color;38 layout(location = 0) out vec4 frag_color;48 frag_color = in_color;55 layout(location = 0) in vec4 frag_color;60 final_color = frag_color;
23 layout(location = 0) out vec4 frag_color;27 frag_color = vert_color;33 layout(location = 0) in vec4 frag_color;37 final_color.r = uint(frag_color.r * 256.0f * 256.0f);38 final_color.g = uint(frag_color.g * 256.0f * 256.0f);39 final_color.b = uint(frag_color.b * 256.0f * 256.0f);40 final_color.a = uint(frag_color.a * 256.0f * 256.0f);
21 layout(location = 0) out vec4 frag_color;26 frag_color = ver_color;33 layout(location = 0) in vec4 frag_color;37 final_color = frag_color;
23 layout(location = 0) out vec4 frag_color;31 frag_color = in_color;38 layout(location = 0) in vec4 frag_color;42 final_color = frag_color;
20 layout(location = 1) flat out vec4 frag_color;24 frag_color = position;31 layout(location = 1) flat in vec4 frag_color;33 ivec2 iv = ivec2(frag_color.xy * 256);
22 layout(location = 0) out vec4 frag_color;27 frag_color = vert_color0 + vert_color1;34 layout(location = 0) in vec4 frag_color;39 final_color = frag_color;
21 layout(location = 0) out vec4 frag_color;29 frag_color = vec4(0.25, 0.5, 0.75, 1.0);36 layout(location = 0) in vec4 frag_color;40 final_color = frag_color;
21 layout(location = 0) out vec4 frag_color;25 frag_color = vert_color;31 layout(location = 0) in vec4 frag_color;35 final_color = frag_color;
19 layout(location = 0) out vec4 frag_color;27 frag_color = in_color;33 layout(location = 0) in vec4 frag_color;37 final_color = frag_color;
20 layout(location = 0) out vec4 frag_color;24 frag_color = vert_color;30 layout(location = 0) in vec4 frag_color;34 final_color = frag_color;
4 OpEntryPoint Vertex %main "main" %_ %position %frag_color13 OpName %frag_color "frag_color"19 OpDecorate %frag_color Location 135 %frag_color = OpVariable %_ptr_Output_v4float Output44 OpStore %frag_color %24
4 OpEntryPoint Fragment %main "main" %frag_color %color_out9 OpName %frag_color "frag_color"11 OpDecorate %frag_color Location 121 %frag_color = OpVariable %_ptr_Input_v4float Input39 %28 = OpLoad %v4float %frag_color
47 ; layout(location = 0) out vec4 frag_color;60 ; frag_color = tse_color[0]+in_val;65 …OpEntryPoint TessellationEvaluation %main "main" %gl_TessCoord %gl_in %_ %frag_color %tse_color %_…88 OpName %frag_color "frag_color"104 OpDecorate %frag_color Location 0138 %frag_color = OpVariable %_ptr_Output_v4float Output181 OpStore %frag_color %68188 layout(location = 0) in vec4 frag_color;192 final_color = frag_color;
47 ; layout(location = 0) out vec4 frag_color;59 ; frag_color = tse_color[0]+pc.in_val;64 …OpEntryPoint TessellationEvaluation %main "main" %gl_TessCoord %gl_in %_ %frag_color %tse_color %pc87 OpName %frag_color "frag_color"103 OpDecorate %frag_color Location 0135 %frag_color = OpVariable %_ptr_Output_v4float Output178 OpStore %frag_color %68185 layout(location = 0) in vec4 frag_color;189 final_color = frag_color;
21 layout(location = 1) out vec4 frag_color;25 frag_color = position * 0.5;32 layout(location = 1) in vec4 frag_color;34 ivec2 iv = ivec2(frag_color.xy * 256);
20 layout(location = 0) out vec4 frag_color;30 frag_color = in_color;37 layout(location = 0) in vec4 frag_color;42 final_color = frag_color;