/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/ |
D | glsl.txt | 1 dEQP-VK.glsl.arrays.constructor.float3_vertex 2 dEQP-VK.glsl.arrays.constructor.float3_fragment 3 dEQP-VK.glsl.arrays.constructor.float4_vertex 4 dEQP-VK.glsl.arrays.constructor.float4_fragment 5 dEQP-VK.glsl.arrays.constructor.int3_vertex 6 dEQP-VK.glsl.arrays.constructor.int3_fragment 7 dEQP-VK.glsl.arrays.constructor.int4_vertex 8 dEQP-VK.glsl.arrays.constructor.int4_fragment 9 dEQP-VK.glsl.arrays.constructor.bool3_vertex 10 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/ |
D | glsl.txt | 1 dEQP-VK.glsl.arrays.constructor.float3_vertex 2 dEQP-VK.glsl.arrays.constructor.float3_fragment 3 dEQP-VK.glsl.arrays.constructor.float4_vertex 4 dEQP-VK.glsl.arrays.constructor.float4_fragment 5 dEQP-VK.glsl.arrays.constructor.int3_vertex 6 dEQP-VK.glsl.arrays.constructor.int3_fragment 7 dEQP-VK.glsl.arrays.constructor.int4_vertex 8 dEQP-VK.glsl.arrays.constructor.int4_fragment 9 dEQP-VK.glsl.arrays.constructor.bool3_vertex 10 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master/ |
D | glsl.txt | 1 dEQP-VK.glsl.arrays.constructor.float3_vertex 2 dEQP-VK.glsl.arrays.constructor.float3_fragment 3 dEQP-VK.glsl.arrays.constructor.float4_vertex 4 dEQP-VK.glsl.arrays.constructor.float4_fragment 5 dEQP-VK.glsl.arrays.constructor.int3_vertex 6 dEQP-VK.glsl.arrays.constructor.int3_fragment 7 dEQP-VK.glsl.arrays.constructor.int4_vertex 8 dEQP-VK.glsl.arrays.constructor.int4_fragment 9 dEQP-VK.glsl.arrays.constructor.bool3_vertex 10 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/ |
D | glsl.txt | 1 dEQP-VK.glsl.arrays.constructor.float3_vertex 2 dEQP-VK.glsl.arrays.constructor.float3_fragment 3 dEQP-VK.glsl.arrays.constructor.float4_vertex 4 dEQP-VK.glsl.arrays.constructor.float4_fragment 5 dEQP-VK.glsl.arrays.constructor.int3_vertex 6 dEQP-VK.glsl.arrays.constructor.int3_fragment 7 dEQP-VK.glsl.arrays.constructor.int4_vertex 8 dEQP-VK.glsl.arrays.constructor.int4_fragment 9 dEQP-VK.glsl.arrays.constructor.bool3_vertex 10 dEQP-VK.glsl.arrays.constructor.bool3_fragment [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/ |
D | glsl.txt | 1 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_read_vertex 2 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_read_fragment 3 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_read_vertex 4 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_read_fragment 5 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_loop_read_vertex 6 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_loop_read_fragment 7 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex 8 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment 9 dEQP-VK.glsl.indexing.tmp_array.vec2_const_write_static_read_vertex 10 dEQP-VK.glsl.indexing.tmp_array.vec2_const_write_static_read_fragment [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/ |
D | glsl.txt | 1 dEQP-VK.glsl.demote.basic_always 2 dEQP-VK.glsl.demote.basic_never 3 dEQP-VK.glsl.demote.basic_uniform 4 dEQP-VK.glsl.demote.basic_dynamic 5 dEQP-VK.glsl.demote.basic_texture 6 dEQP-VK.glsl.demote.basic_deriv 7 dEQP-VK.glsl.demote.function_always 8 dEQP-VK.glsl.demote.function_never 9 dEQP-VK.glsl.demote.function_uniform 10 dEQP-VK.glsl.demote.function_dynamic [all …]
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/third_party/mesa3d/src/gallium/drivers/d3d12/ci/ |
D | d3d12-quick_shader.txt | 545 spec/arb_shader_texture_lod/execution/glsl-fs-shadow2dgradarb-07: fail 546 spec/arb_shader_texture_lod/execution/glsl-fs-shadow2dgradarb-cumulative: fail 1027 spec/glsl-1.10/execution/fs-dfdx-accuracy: warn 1028 spec/glsl-1.10/execution/fs-dfdy-accuracy: warn 1029 spec/glsl-1.10/execution/fs-discard-deep-branch: warn 1030 spec/glsl-1.10/preprocessor/extension-defined-test: skip 1031 spec/glsl-1.10/preprocessor/extension-if-1: skip 1032 spec/glsl-1.30/execution/interpolation/interpolation-mixed: fail 1033 spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy: crash 1034 spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy: crash [all …]
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/third_party/mesa3d/src/gallium/drivers/i915/ci/ |
D | i915-g33-fails.txt | 154 shaders@glsl-bug-110796,Fail 157 shaders@glsl-derivs,Fail 159 shaders@glsl-fs-loop,Fail 160 shaders@glsl-fs-loop-nested,Fail 161 shaders@glsl-fs-raytrace-bug27060,Fail 164 shaders@glsl-fwidth,Fail 175 shaders@glsl-max-varyings,Fail 177 shaders@glsl-max-varyings >max_varying_components,Fail 181 shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail 182 shaders@glsl-uniform-interstage-limits@subdivide 5,Fail [all …]
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/third_party/mesa3d/src/broadcom/ci/ |
D | v3d-rpi4-skips.txt | 5 spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion 6 spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion 15 spec@glsl-1.30.* 16 spec@glsl-1.40.* 17 spec@glsl-1.50.* 18 spec@glsl-3.* 19 spec@glsl-4.* 20 spec@glsl-es-3.20.* 25 spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion 26 spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion [all …]
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/third_party/vk-gl-cts/android/cts/master/src/ |
D | vk-waivers.txt | 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat 15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat 17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_… 19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat 21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep… [all …]
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D | vk-excluded-tests.txt | 12 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment 13 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex 16 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_fragment 17 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_vertex 18 dEQP-VK.glsl.texture_functions.texturegrad.sparse_usamplercube_fragment 19 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isampler3d_vertex 22 dEQP-VK.glsl.texture_functions.texture.sparse_isampler2d_bias_fragment 23 dEQP-VK.glsl.texture_functions.texture.sparse_usampler2d_bias_fragment 24 dEQP-VK.glsl.texture_functions.texture.sparse_isamplercube_bias_fragment 25 dEQP-VK.glsl.texture_functions.texture.sparse_usamplercube_bias_fragment [all …]
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/third_party/mesa3d/src/gallium/drivers/zink/ci/ |
D | zink-radv-fails.txt | 50 shaders@glsl-fs-pointcoord,Fail 233 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-01,Fail 234 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-03,Fail 235 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-07,Fail 236 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-08,Fail 237 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative,Fail 253 spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail 254 spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail 255 spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail 256 spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail [all …]
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ci/ |
D | gfx10_3-navi21-fail.csv | 93 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail 94 spec@glsl-1.20@execution@fs-nan-builtin-max,Fail 95 spec@glsl-1.20@execution@fs-nan-builtin-min,Fail 96 spec@glsl-1.20@execution@vs-nan-builtin-max,Fail 97 spec@glsl-1.20@execution@vs-nan-builtin-min,Fail 98 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail 99 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail 100 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail 101 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail 102 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail [all …]
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D | gfx10-navi10-fail.csv | 91 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail 92 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail 93 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail 94 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail 95 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail 96 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail 97 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail 98 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail 99 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x2-mat4x2,Fail 100 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x3-mat4x3,Fail [all …]
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D | gfx9-vega20-fail.csv | 104 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail 105 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail 106 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail 107 spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail 108 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 109 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 110 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail 111 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail 112 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail 113 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail [all …]
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D | gfx8-polaris11-fail.csv | 194 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail 195 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail 196 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail 197 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 198 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 199 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail 200 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail 201 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail 202 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail 203 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail [all …]
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D | gfx9-raven-fail.csv | 200 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail 201 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 202 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency … 203 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail 204 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail 205 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail 206 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail 207 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail 208 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail 209 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail [all …]
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/third_party/mesa3d/src/panfrost/ci/ |
D | deqp-panfrost-g52-vk.toml | 19 "dEQP-VK.glsl.builtin.function.*", 20 "dEQP-VK.glsl.builtin.precision.frexp.*", 21 "dEQP-VK.glsl.builtin.precision.ldexp.*", 22 "dEQP-VK.glsl.builtin_var.*", 23 "dEQP-VK.glsl.indexing.*", 24 "dEQP-VK.glsl.opaque_type_indexing.sampler.*", 25 "dEQP-VK.glsl.conversions.*", 26 "dEQP-VK.glsl.derivate.*.constant.*", 27 "dEQP-VK.glsl.derivate.*.linear.*", 28 "dEQP-VK.glsl.derivate.*.uniform_*", [all …]
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/third_party/mesa3d/src/compiler/glsl/tests/ |
D | meson.build | 34 suite : ['compiler', 'glsl'], 49 suite : ['compiler', 'glsl'], 64 suite : ['compiler', 'glsl'], 74 'glsl compiler warnings', 78 '--glsl-compiler', glsl_compiler, 80 meson.source_root(), 'src', 'compiler', 'glsl', 'tests', 'warnings' 83 suite : ['compiler', 'glsl'], 88 'glsl optimization', 94 suite : ['compiler', 'glsl'], 98 if with_tools.contains('glsl') [all …]
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/third_party/mesa3d/docs/relnotes/ |
D | 7.9.2.rst | 76 [glsl] SIGSEGV glcpp/glcpp-parse.y:833 78 [glsl] division by zero crashes GLSL compiler 87 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\* 100 [glsl] GLSL preprocessor modulus by zero crash 102 [glsl] GLSL compiler modulus by zero crash 153 - glsl: add ir_shader case in switch stmt to silence warning 164 - glsl: At link-time, check that globals have matching centroid 167 - glsl: Fix parser rule for type_specifier 168 - glsl: Change default value of ast_type_specifier::precision 169 - glsl: Add semantic checks for precision qualifiers [all …]
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D | 7.9.1.rst | 41 [swrast] piglit valgrind glsl-array-bounds-04 fails 146 - glsl: fix crash in loop analysis when some controls can't be 148 - glsl: fix matrix type check in ir_algebraic 173 - glsl: fix off by one in register index assertion 175 - glsl: new glsl_strtod() wrapper to fix decimal point interpretation 183 - glsl: Fix lexer rule for ^= 184 - glsl: Fix ast-to-hir for ARB_fragment_coord_conventions 185 - glsl: Fix ir_expression::constant_expression_value() 186 - glsl: Fix erroneous cast in ast_jump_statement::hir() 187 - glsl: Fix linker bug in cross_validate_globals() [all …]
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D | 7.10.1.rst | 74 [glsl] SIGSEGV glcpp/glcpp-parse.y:833 76 [glsl] division by zero crashes GLSL compiler 85 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\* 98 [glsl] GLSL preprocessor modulus by zero crash 100 [glsl] GLSL compiler modulus by zero crash 168 - glsl: At link-time, check that globals have matching centroid 171 - glsl: Fix parser rule for type_specifier 172 - glsl: Change default value of ast_type_specifier::precision 173 - glsl: Add semantic checks for precision qualifiers 174 - glsl: Add support for default precision statements [all …]
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 99 bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl, in compileAndAttachShaders() argument 108 glsl, in compileAndAttachShaders() 212 static void ApplyAdvancedFilter(std::string& glsl) in ApplyAdvancedFilter() argument 214 glsl = "#version 320 es\n" in ApplyAdvancedFilter() 271 SkSL::String glsl[kGrShaderTypeCount]; in finalize() local 324 GrPersistentCacheUtils::UnpackCachedShaders(&reader, glsl, &inputs, 1); in finalize() 352 if (glsl[kFragment_GrShaderType].empty()) { in finalize() 361 &glsl[kFragment_GrShaderType], in finalize() 375 ApplyAdvancedFilter(glsl[kFragment_GrShaderType]); in finalize() 378 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID, in finalize() [all …]
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D | GrGLShaderStringBuilder.cpp | 25 SkSL::String* glsl, in GrSkSLtoGLSL() argument 35 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL() 48 GrShaderUtils::PrintLineByLine(GrShaderUtils::PrettyPrint(*glsl)); in GrSkSLtoGLSL() 58 const SkSL::String& glsl, in GrGLCompileAndAttachShader() argument 70 const GrGLchar* source = glsl.c_str(); in GrGLCompileAndAttachShader() 71 GrGLint sourceLength = glsl.size(); in GrGLCompileAndAttachShader() 94 errorHandler->compileError(glsl.c_str(), infoLen > 0 ? (const char*)log.get() : ""); in GrGLCompileAndAttachShader()
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/third_party/mesa3d/src/freedreno/ci/ |
D | freedreno-a307-skips.txt | 10 spec@glsl-1.50 11 spec@glsl-4.* 23 spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 24 spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 25 spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 45 shaders@glsl-uniform-interstage-limits --subdivide 5 --statechanges 50 glsl-1.40-tf-no-position
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