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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dglsl.txt1 dEQP-VK.glsl.arrays.constructor.float3_vertex
2 dEQP-VK.glsl.arrays.constructor.float3_fragment
3 dEQP-VK.glsl.arrays.constructor.float4_vertex
4 dEQP-VK.glsl.arrays.constructor.float4_fragment
5 dEQP-VK.glsl.arrays.constructor.int3_vertex
6 dEQP-VK.glsl.arrays.constructor.int3_fragment
7 dEQP-VK.glsl.arrays.constructor.int4_vertex
8 dEQP-VK.glsl.arrays.constructor.int4_fragment
9 dEQP-VK.glsl.arrays.constructor.bool3_vertex
10 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dglsl.txt1 dEQP-VK.glsl.arrays.constructor.float3_vertex
2 dEQP-VK.glsl.arrays.constructor.float3_fragment
3 dEQP-VK.glsl.arrays.constructor.float4_vertex
4 dEQP-VK.glsl.arrays.constructor.float4_fragment
5 dEQP-VK.glsl.arrays.constructor.int3_vertex
6 dEQP-VK.glsl.arrays.constructor.int3_fragment
7 dEQP-VK.glsl.arrays.constructor.int4_vertex
8 dEQP-VK.glsl.arrays.constructor.int4_fragment
9 dEQP-VK.glsl.arrays.constructor.bool3_vertex
10 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master/
Dglsl.txt1 dEQP-VK.glsl.arrays.constructor.float3_vertex
2 dEQP-VK.glsl.arrays.constructor.float3_fragment
3 dEQP-VK.glsl.arrays.constructor.float4_vertex
4 dEQP-VK.glsl.arrays.constructor.float4_fragment
5 dEQP-VK.glsl.arrays.constructor.int3_vertex
6 dEQP-VK.glsl.arrays.constructor.int3_fragment
7 dEQP-VK.glsl.arrays.constructor.int4_vertex
8 dEQP-VK.glsl.arrays.constructor.int4_fragment
9 dEQP-VK.glsl.arrays.constructor.bool3_vertex
10 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Dglsl.txt1 dEQP-VK.glsl.arrays.constructor.float3_vertex
2 dEQP-VK.glsl.arrays.constructor.float3_fragment
3 dEQP-VK.glsl.arrays.constructor.float4_vertex
4 dEQP-VK.glsl.arrays.constructor.float4_fragment
5 dEQP-VK.glsl.arrays.constructor.int3_vertex
6 dEQP-VK.glsl.arrays.constructor.int3_fragment
7 dEQP-VK.glsl.arrays.constructor.int4_vertex
8 dEQP-VK.glsl.arrays.constructor.int4_fragment
9 dEQP-VK.glsl.arrays.constructor.bool3_vertex
10 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Dglsl.txt1 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_read_vertex
2 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_read_fragment
3 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_read_vertex
4 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_read_fragment
5 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_loop_read_vertex
6 dEQP-VK.glsl.indexing.tmp_array.float_const_write_static_loop_read_fragment
7 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex
8 dEQP-VK.glsl.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment
9 dEQP-VK.glsl.indexing.tmp_array.vec2_const_write_static_read_vertex
10 dEQP-VK.glsl.indexing.tmp_array.vec2_const_write_static_read_fragment
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Dglsl.txt1 dEQP-VK.glsl.demote.basic_always
2 dEQP-VK.glsl.demote.basic_never
3 dEQP-VK.glsl.demote.basic_uniform
4 dEQP-VK.glsl.demote.basic_dynamic
5 dEQP-VK.glsl.demote.basic_texture
6 dEQP-VK.glsl.demote.basic_deriv
7 dEQP-VK.glsl.demote.function_always
8 dEQP-VK.glsl.demote.function_never
9 dEQP-VK.glsl.demote.function_uniform
10 dEQP-VK.glsl.demote.function_dynamic
[all …]
/third_party/mesa3d/src/gallium/drivers/d3d12/ci/
Dd3d12-quick_shader.txt545 spec/arb_shader_texture_lod/execution/glsl-fs-shadow2dgradarb-07: fail
546 spec/arb_shader_texture_lod/execution/glsl-fs-shadow2dgradarb-cumulative: fail
1027 spec/glsl-1.10/execution/fs-dfdx-accuracy: warn
1028 spec/glsl-1.10/execution/fs-dfdy-accuracy: warn
1029 spec/glsl-1.10/execution/fs-discard-deep-branch: warn
1030 spec/glsl-1.10/preprocessor/extension-defined-test: skip
1031 spec/glsl-1.10/preprocessor/extension-if-1: skip
1032 spec/glsl-1.30/execution/interpolation/interpolation-mixed: fail
1033 spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy: crash
1034 spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy: crash
[all …]
/third_party/mesa3d/src/gallium/drivers/i915/ci/
Di915-g33-fails.txt154 shaders@glsl-bug-110796,Fail
157 shaders@glsl-derivs,Fail
159 shaders@glsl-fs-loop,Fail
160 shaders@glsl-fs-loop-nested,Fail
161 shaders@glsl-fs-raytrace-bug27060,Fail
164 shaders@glsl-fwidth,Fail
175 shaders@glsl-max-varyings,Fail
177 shaders@glsl-max-varyings >max_varying_components,Fail
181 shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail
182 shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
[all …]
/third_party/mesa3d/src/broadcom/ci/
Dv3d-rpi4-skips.txt5 spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion
6 spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion
15 spec@glsl-1.30.*
16 spec@glsl-1.40.*
17 spec@glsl-1.50.*
18 spec@glsl-3.*
19 spec@glsl-4.*
20 spec@glsl-es-3.20.*
25 spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion
26 spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion
[all …]
/third_party/vk-gl-cts/android/cts/master/src/
Dvk-waivers.txt13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_…
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep…
[all …]
Dvk-excluded-tests.txt12 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment
13 dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex
16 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_fragment
17 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_vertex
18 dEQP-VK.glsl.texture_functions.texturegrad.sparse_usamplercube_fragment
19 dEQP-VK.glsl.texture_functions.texturegrad.sparse_isampler3d_vertex
22 dEQP-VK.glsl.texture_functions.texture.sparse_isampler2d_bias_fragment
23 dEQP-VK.glsl.texture_functions.texture.sparse_usampler2d_bias_fragment
24 dEQP-VK.glsl.texture_functions.texture.sparse_isamplercube_bias_fragment
25 dEQP-VK.glsl.texture_functions.texture.sparse_usamplercube_bias_fragment
[all …]
/third_party/mesa3d/src/gallium/drivers/zink/ci/
Dzink-radv-fails.txt50 shaders@glsl-fs-pointcoord,Fail
233 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-01,Fail
234 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-03,Fail
235 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-07,Fail
236 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-08,Fail
237 spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative,Fail
253 spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail
254 spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail
255 spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail
256 spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail
[all …]
/third_party/mesa3d/src/gallium/drivers/radeonsi/ci/
Dgfx10_3-navi21-fail.csv93 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
94 spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
95 spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
96 spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
97 spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
98 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail
99 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail
100 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail
101 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail
102 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail
[all …]
Dgfx10-navi10-fail.csv91 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
92 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail
93 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail
94 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail
95 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail
96 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail
97 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail
98 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail
99 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x2-mat4x2,Fail
100 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x3-mat4x3,Fail
[all …]
Dgfx9-vega20-fail.csv104 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
105 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail
106 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail
107 spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
108 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
109 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
110 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail
111 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail
112 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail
113 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail
[all …]
Dgfx8-polaris11-fail.csv194 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
195 spec@glsl-1.30@execution@glsl-fs-continue-in-switch-in-do-while,Fail
196 spec@glsl-1.30@execution@glsl-vs-continue-in-switch-in-do-while,Fail
197 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
198 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
199 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail
200 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail
201 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail
202 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail
203 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail
[all …]
Dgfx9-raven-fail.csv200 spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
201 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
202 spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency …
203 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail
204 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail
205 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail
206 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail
207 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail
208 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail
209 spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail
[all …]
/third_party/mesa3d/src/panfrost/ci/
Ddeqp-panfrost-g52-vk.toml19 "dEQP-VK.glsl.builtin.function.*",
20 "dEQP-VK.glsl.builtin.precision.frexp.*",
21 "dEQP-VK.glsl.builtin.precision.ldexp.*",
22 "dEQP-VK.glsl.builtin_var.*",
23 "dEQP-VK.glsl.indexing.*",
24 "dEQP-VK.glsl.opaque_type_indexing.sampler.*",
25 "dEQP-VK.glsl.conversions.*",
26 "dEQP-VK.glsl.derivate.*.constant.*",
27 "dEQP-VK.glsl.derivate.*.linear.*",
28 "dEQP-VK.glsl.derivate.*.uniform_*",
[all …]
/third_party/mesa3d/src/compiler/glsl/tests/
Dmeson.build34 suite : ['compiler', 'glsl'],
49 suite : ['compiler', 'glsl'],
64 suite : ['compiler', 'glsl'],
74 'glsl compiler warnings',
78 '--glsl-compiler', glsl_compiler,
80 meson.source_root(), 'src', 'compiler', 'glsl', 'tests', 'warnings'
83 suite : ['compiler', 'glsl'],
88 'glsl optimization',
94 suite : ['compiler', 'glsl'],
98 if with_tools.contains('glsl')
[all …]
/third_party/mesa3d/docs/relnotes/
D7.9.2.rst76 [glsl] SIGSEGV glcpp/glcpp-parse.y:833
78 [glsl] division by zero crashes GLSL compiler
87 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
100 [glsl] GLSL preprocessor modulus by zero crash
102 [glsl] GLSL compiler modulus by zero crash
153 - glsl: add ir_shader case in switch stmt to silence warning
164 - glsl: At link-time, check that globals have matching centroid
167 - glsl: Fix parser rule for type_specifier
168 - glsl: Change default value of ast_type_specifier::precision
169 - glsl: Add semantic checks for precision qualifiers
[all …]
D7.9.1.rst41 [swrast] piglit valgrind glsl-array-bounds-04 fails
146 - glsl: fix crash in loop analysis when some controls can't be
148 - glsl: fix matrix type check in ir_algebraic
173 - glsl: fix off by one in register index assertion
175 - glsl: new glsl_strtod() wrapper to fix decimal point interpretation
183 - glsl: Fix lexer rule for ^=
184 - glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
185 - glsl: Fix ir_expression::constant_expression_value()
186 - glsl: Fix erroneous cast in ast_jump_statement::hir()
187 - glsl: Fix linker bug in cross_validate_globals()
[all …]
D7.10.1.rst74 [glsl] SIGSEGV glcpp/glcpp-parse.y:833
76 [glsl] division by zero crashes GLSL compiler
85 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
98 [glsl] GLSL preprocessor modulus by zero crash
100 [glsl] GLSL compiler modulus by zero crash
168 - glsl: At link-time, check that globals have matching centroid
171 - glsl: Fix parser rule for type_specifier
172 - glsl: Change default value of ast_type_specifier::precision
173 - glsl: Add semantic checks for precision qualifiers
174 - glsl: Add support for default precision statements
[all …]
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp99 bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl, in compileAndAttachShaders() argument
108 glsl, in compileAndAttachShaders()
212 static void ApplyAdvancedFilter(std::string& glsl) in ApplyAdvancedFilter() argument
214 glsl = "#version 320 es\n" in ApplyAdvancedFilter()
271 SkSL::String glsl[kGrShaderTypeCount]; in finalize() local
324 GrPersistentCacheUtils::UnpackCachedShaders(&reader, glsl, &inputs, 1); in finalize()
352 if (glsl[kFragment_GrShaderType].empty()) { in finalize()
361 &glsl[kFragment_GrShaderType], in finalize()
375 ApplyAdvancedFilter(glsl[kFragment_GrShaderType]); in finalize()
378 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID, in finalize()
[all …]
DGrGLShaderStringBuilder.cpp25 SkSL::String* glsl, in GrSkSLtoGLSL() argument
35 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL()
48 GrShaderUtils::PrintLineByLine(GrShaderUtils::PrettyPrint(*glsl)); in GrSkSLtoGLSL()
58 const SkSL::String& glsl, in GrGLCompileAndAttachShader() argument
70 const GrGLchar* source = glsl.c_str(); in GrGLCompileAndAttachShader()
71 GrGLint sourceLength = glsl.size(); in GrGLCompileAndAttachShader()
94 errorHandler->compileError(glsl.c_str(), infoLen > 0 ? (const char*)log.get() : ""); in GrGLCompileAndAttachShader()
/third_party/mesa3d/src/freedreno/ci/
Dfreedreno-a307-skips.txt10 spec@glsl-1.50
11 spec@glsl-4.*
23 spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
24 spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
25 spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
45 shaders@glsl-uniform-interstage-limits --subdivide 5 --statechanges
50 glsl-1.40-tf-no-position

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