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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleInterpolationTests.cpp37 namespace multisample namespace
512 …case multisample::ComponentSource::CONSTANT: componentMsg = "Using single constant component " + … in init()
513 …case multisample::ComponentSource::PUSH_CONSTANT: componentMsg = "Using single component via push … in init()
562 if (m_imageMSParams.componentData.source == multisample::ComponentSource::PUSH_CONSTANT) in initPrograms()
575 if (m_imageMSParams.componentData.source == multisample::ComponentSource::NONE) in initPrograms()
580 else if (m_imageMSParams.componentData.source == multisample::ComponentSource::CONSTANT) in initPrograms()
616 …case multisample::ComponentSource::CONSTANT: componentMsg = "Using single constant component " + … in init()
617 …case multisample::ComponentSource::PUSH_CONSTANT: componentMsg = "Using single component via push … in init()
670 if (m_imageMSParams.componentData.source == multisample::ComponentSource::PUSH_CONSTANT) in initPrograms()
683 if (m_imageMSParams.componentData.source == multisample::ComponentSource::NONE) in initPrograms()
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DvktPipelineFramebufferAttachmentTests.cpp80 bool multisample; member
123 const bool multisample) in makeRenderPass() argument
136 !multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits samples; in makeRenderPass()
199 const bool multisample) in makeGraphicsPipeline() argument
211 …!multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits … in makeGraphicsPipeline()
276 const bool multisample) in makeImage() argument
288 multisample ? VK_SAMPLE_COUNT_4_BIT : VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; in makeImage()
414 …> renderPass (makeRenderPass(vk, device, COLOR_FORMAT, caseDef.numLayers, caseDef.multisample)); in test()
446 if (caseDef.multisample) in test()
459 …colorAttachments.push_back(makeSharedPtr(makeImageView(vk, device, ! caseDef.multisample ? *colorI… in test()
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/third_party/openGLES/extensions/SGIS/
DSGIS_shared_multisample.txt24 While the OpenGL multisample extension (SGIS_multisample) provides
25 good out-of-order antialiasing via subpixel samples, multisample
32 multisample memory for every pixel in the framebuffer managed area
41 multisampling (as specified by SGIS_multisample), multisample
44 rectangle of multisample pixel state at any given time.
46 This sharing of multisample framebuffer state can result in a
50 both texture and multisample memory between the multiple channels
53 antialiasing, texture and multisample memory have to be replicated
57 area must retain multisample state because windows can be moved
64 a means to share the available multisample memory resources among
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DSGIS_multisample.txt33 An additional buffer, called the multisample buffer, is added to
36 includes a multisample buffer, it does not also include separate
37 depth or stencil buffers, even if the multisample buffer does not
39 back, and aux) do coexist with the multisample buffer, however.
47 to allow multisample and smooth antialiasing techniques to be
57 no multisample buffer.
113 is changed, and is referred to as multisample rasterization. Otherwise
119 During multisample rendering the contents of a pixel fragment are
129 The behavior of multisample rasterization is a function of
134 If MULTISAMPLE_SGIS is disabled, multisample rasterization of all
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIS/
DSGIS_shared_multisample.txt24 While the OpenGL multisample extension (SGIS_multisample) provides
25 good out-of-order antialiasing via subpixel samples, multisample
32 multisample memory for every pixel in the framebuffer managed area
41 multisampling (as specified by SGIS_multisample), multisample
44 rectangle of multisample pixel state at any given time.
46 This sharing of multisample framebuffer state can result in a
50 both texture and multisample memory between the multiple channels
53 antialiasing, texture and multisample memory have to be replicated
57 area must retain multisample state because windows can be moved
64 a means to share the available multisample memory resources among
[all …]
DSGIS_multisample.txt33 An additional buffer, called the multisample buffer, is added to
36 includes a multisample buffer, it does not also include separate
37 depth or stencil buffers, even if the multisample buffer does not
39 back, and aux) do coexist with the multisample buffer, however.
47 to allow multisample and smooth antialiasing techniques to be
57 no multisample buffer.
113 is changed, and is referred to as multisample rasterization. Otherwise
119 During multisample rendering the contents of a pixel fragment are
129 The behavior of multisample rasterization is a function of
134 If MULTISAMPLE_SGIS is disabled, multisample rasterization of all
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_multisample_filter_hint.txt64 techniques for controlling multisample filtering quality.
71 operation that the multisample hint actually takes effect.
74 What is the meaning of GL_DONT_CARE for the multisample hint?
87 Can the meaning of the multisample hint vary depending on the number
92 The following describes how GeForce3 uses the multisample hint:
94 When using 2-sample multisampling with GeForce3, the multisample
95 filter hint affects multisample filtering as follows: GL_NICEST uses
96 5-tap Quincunx multisample filtering while GL_FASTEST uses standard
97 even-weighted 2-tap multisample filtering of the pixel's 2 samples.
99 When using 4-sample multisampling with GeForce3, the multisample
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/third_party/openGLES/extensions/NV/
DNV_multisample_filter_hint.txt64 techniques for controlling multisample filtering quality.
71 operation that the multisample hint actually takes effect.
74 What is the meaning of GL_DONT_CARE for the multisample hint?
87 Can the meaning of the multisample hint vary depending on the number
92 The following describes how GeForce3 uses the multisample hint:
94 When using 2-sample multisampling with GeForce3, the multisample
95 filter hint affects multisample filtering as follows: GL_NICEST uses
96 5-tap Quincunx multisample filtering while GL_FASTEST uses standard
97 even-weighted 2-tap multisample filtering of the pixel's 2 samples.
99 When using 4-sample multisampling with GeForce3, the multisample
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/
Dgles2-master-NOT_SUPPORTED.txt114 dEQP-GLES2.functional.multisample.common_edge_big_quad
115 dEQP-GLES2.functional.multisample.common_edge_small_quads
116 dEQP-GLES2.functional.multisample.common_edge_viewport_quad
117 dEQP-GLES2.functional.multisample.constancy_alpha_to_coverage
118 dEQP-GLES2.functional.multisample.constancy_both
119 dEQP-GLES2.functional.multisample.constancy_both_inverted
120 dEQP-GLES2.functional.multisample.constancy_sample_coverage
121 dEQP-GLES2.functional.multisample.constancy_sample_coverage_inverted
122 dEQP-GLES2.functional.multisample.depth
123 dEQP-GLES2.functional.multisample.num_samples_line
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/third_party/openGLES/extensions/ARB/
DARB_texture_multisample.txt47 This extension provides support for two new types of "multisample
57 * An explicit control for the multisample sample mask to augment the
150 Since multisample buffers can't have mipmaps, there is no LOD
157 Additionally, this fetch may only be performed on a multisample
159 on a multisample texture sampler.
178 SAMPLES. If the multisample mode does not have fixed sample
188 two-dimensional multisample, or two-dimensional multisample array
190 two-dimensional array, two- dimensional multisample, or
191 two-dimensional multisample array texture, must be at least
199 additional types of textures are supported. A multisample texture is
[all …]
DARB_multisample.txt67 An additional buffer, called the multisample buffer, is added to
70 includes a multisample buffer, it does not also include separate
71 depth or stencil buffers, even if the multisample buffer does not
73 back, and aux) do coexist with the multisample buffer, however.
81 designed to allow multisample and smooth antialiasing techniques
160 GL primitives is changed, and is referred to as multisample
169 During multisample rendering the contents of a pixel fragment are
180 The behavior of multisample rasterization is a function of
185 If MULTISAMPLE_ARB is disabled, multisample rasterization of all
190 assigned as described below for multisample rasterization.
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_multisample.txt37 This extension provides support for two new types of "multisample
47 * An explicit control for the multisample sample mask to augment the
140 Since multisample buffers can't have mipmaps, there is no LOD
147 Additionally, this fetch may only be performed on a multisample
149 on a multisample texture sampler.
168 SAMPLES. If the multisample mode does not have fixed sample
178 two-dimensional multisample, or two-dimensional multisample array
180 two-dimensional array, two- dimensional multisample, or
181 two-dimensional multisample array texture, must be at least
189 additional types of textures are supported. A multisample texture is
[all …]
DARB_multisample.txt57 An additional buffer, called the multisample buffer, is added to
60 includes a multisample buffer, it does not also include separate
61 depth or stencil buffers, even if the multisample buffer does not
63 back, and aux) do coexist with the multisample buffer, however.
71 designed to allow multisample and smooth antialiasing techniques
150 GL primitives is changed, and is referred to as multisample
159 During multisample rendering the contents of a pixel fragment are
170 The behavior of multisample rasterization is a function of
175 If MULTISAMPLE_ARB is disabled, multisample rasterization of all
180 assigned as described below for multisample rasterization.
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/
D3DFX_multisample.txt47 An additional buffer, called the multisample buffer, is added to the
50 includes a multisample buffer, it does not also include separate
51 depth or stencil buffers, even if the multisample buffer does not
53 front/back, and aux) do coexist with the multisample buffer,
91 Should the multisample buffer be defined as a separate buffer?
95 clipping) the multisample buffer can actually be the same as the
149 primitives is changed, and is referred to as multisample
156 During multisample rasterization the contents of a pixel fragment
167 The behavior of multisample rasterization is a function of
172 If MULTISAMPLE_3DFX is disabled, multisample rasterization of all
[all …]
/third_party/openGLES/extensions/3DFX/
D3DFX_multisample.txt47 An additional buffer, called the multisample buffer, is added to the
50 includes a multisample buffer, it does not also include separate
51 depth or stencil buffers, even if the multisample buffer does not
53 front/back, and aux) do coexist with the multisample buffer,
91 Should the multisample buffer be defined as a separate buffer?
95 clipping) the multisample buffer can actually be the same as the
149 primitives is changed, and is referred to as multisample
156 During multisample rasterization the contents of a pixel fragment
167 The behavior of multisample rasterization is a function of
172 If MULTISAMPLE_3DFX is disabled, multisample rasterization of all
[all …]
/third_party/openGLES/extensions/EXT/
DWGL_EXT_multisample.txt37 An additional buffer, called the multisample buffer, is added to
40 includes a multisample buffer, it does not also include separate
41 depth or stencil buffers, even if the multisample buffer does not
43 back, and aux) do coexist with the multisample buffer, however.
51 to allow multisample and smooth antialiasing techniques to be
61 no multisample buffer.
117 is changed, and is referred to as multisample rasterization. Otherwise
123 During multisample rendering the contents of a pixel fragment are
133 The behavior of multisample rasterization is a function of
138 If MULTISAMPLE_EXT is disabled, multisample rasterization of all
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DEXT_multiview_texture_multisample.txt48 extension by allowing the use of multisample textures during multiview rendering.
54 Core OpenGL and OpenGL ES 3.1+ have explicit support for multisample
60 multisampled rendering to non-multisample texture types, such as
89 this with "two-dimensional array texture or two-dimensional multisample
99 two-dimensional multisample array textures can be
108 or a two-dimensional multisample array texture..."
117 texture or a two-dimensional multisample array texture..."
126 multisample array texture can be
137 multisample array texture and <baseViewIndex> +
146 multisample array texture."
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DEXT_raster_multisample.txt50 This extension allows rendering to a non-multisample color buffer while
53 multisample rasterization is enabled for all primitives, and several per-
57 and depth bounds tests must be disabled, and a multisample draw
63 the multisample fragment operations and occlusion query, until the coverage
92 account for the new ability to use multisample rasterization without
93 having multisample storage)
107 When the framebuffer includes a multisample buffer, separate color, depth,
110 Framebuffers including a multisample buffer do not include non-multisample
111 depth or stencil buffers, even if the multisample buffer does not store
112 depth or stencil values. Color buffers do coexist with the multisample
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DWGL_EXT_multisample.txt37 An additional buffer, called the multisample buffer, is added to
40 includes a multisample buffer, it does not also include separate
41 depth or stencil buffers, even if the multisample buffer does not
43 back, and aux) do coexist with the multisample buffer, however.
51 to allow multisample and smooth antialiasing techniques to be
61 no multisample buffer.
117 is changed, and is referred to as multisample rasterization. Otherwise
123 During multisample rendering the contents of a pixel fragment are
133 The behavior of multisample rasterization is a function of
138 If MULTISAMPLE_EXT is disabled, multisample rasterization of all
[all …]
DEXT_raster_multisample.txt50 This extension allows rendering to a non-multisample color buffer while
53 multisample rasterization is enabled for all primitives, and several per-
57 and depth bounds tests must be disabled, and a multisample draw
63 the multisample fragment operations and occlusion query, until the coverage
92 account for the new ability to use multisample rasterization without
93 having multisample storage)
107 When the framebuffer includes a multisample buffer, separate color, depth,
110 Framebuffers including a multisample buffer do not include non-multisample
111 depth or stencil buffers, even if the multisample buffer does not store
112 depth or stencil values. Color buffers do coexist with the multisample
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm3754 /** blendable*/ false, /** multisample*/ false, /** resolve*/ false,
3759 /** multisample*/ true, /** resolve*/ true, /** colorRenderable*/ true,
3763 /** blendable*/ true, /** multisample*/ true, /** resolve*/ true,
3768 /** multisample*/ true, /** resolve*/ true, /** colorRenderable*/ true,
3773 /** blendable*/ false, /** multisample*/ true,
3779 /** blendable*/ false, /** multisample*/ true,
3784 /** blendable*/ true, /** multisample*/ true, /** resolve*/ true,
3788 /** blendable*/ false, /** multisample*/ true, /** resolve*/ false,
3792 /** blendable*/ true, /** multisample*/ true,
3797 /** blendable*/ false, /** multisample*/ true, /** resolve*/ false,
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/third_party/mesa3d/src/panfrost/ci/
Dpanfrost-t860-fails.txt83 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d,Fail
84 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d_array,Fail
85 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d,Fail
86 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d_array,Fail
87 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d,Fail
88 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d_array,Fail
89 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d,Fail
90 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d_array,Fail
91 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d,Fail
92 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d_array,Fail
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/third_party/EGL/extensions/ARM/
DEGL_ARM_pixmap_multisample_discard.txt42 surface, therefore allowing the multisample buffer to be discarded.
45 performing multisampled rendering by storing multisample data in internal
49 this case multisample data gets discarded, however this is acceptable in
82 section 3.5.4) may cause resolution of the multisample buffer to the color
88 "There are no single-sample depth or stencil buffers for a multisample
91 stencil buffers are those in the multisample buffer. If the color samples
92 in the multisample buffer store fewer bits than are stored in the color
109 allowed to implicitly resolve the multisample buffer. On some GPU
111 writing the multisample buffer back to external memory as the multisample
125 Valid values are EGL_TRUE, in which case the multisample buffer can be
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/third_party/skia/third_party/externals/egl-registry/extensions/ARM/
DEGL_ARM_pixmap_multisample_discard.txt42 surface, therefore allowing the multisample buffer to be discarded.
45 performing multisampled rendering by storing multisample data in internal
49 this case multisample data gets discarded, however this is acceptable in
82 section 3.5.4) may cause resolution of the multisample buffer to the color
88 "There are no single-sample depth or stencil buffers for a multisample
91 stencil buffers are those in the multisample buffer. If the color samples
92 in the multisample buffer store fewer bits than are stored in the color
109 allowed to implicitly resolve the multisample buffer. On some GPU
111 writing the multisample buffer back to external memory as the multisample
125 Valid values are EGL_TRUE, in which case the multisample buffer can be
[all …]
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c186 bool multisample = _mesa_is_multisample_enabled(ctx); in st_update_rasterizer() local
187 raster->multisample = multisample; in st_update_rasterizer()
190 raster->poly_smooth = !multisample && ctx->Polygon.SmoothFlag; in st_update_rasterizer()
197 raster->point_smooth = !multisample && !ctx->Point.PointSprite && in st_update_rasterizer()
239 if (!multisample && ctx->Line.SmoothFlag) { in st_update_rasterizer()
251 raster->line_rectangular = multisample || ctx->Line.SmoothFlag; in st_update_rasterizer()
262 raster->multisample && in st_update_rasterizer()

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