/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleInterpolationTests.cpp | 37 namespace multisample namespace 512 …case multisample::ComponentSource::CONSTANT: componentMsg = "Using single constant component " + … in init() 513 …case multisample::ComponentSource::PUSH_CONSTANT: componentMsg = "Using single component via push … in init() 562 if (m_imageMSParams.componentData.source == multisample::ComponentSource::PUSH_CONSTANT) in initPrograms() 575 if (m_imageMSParams.componentData.source == multisample::ComponentSource::NONE) in initPrograms() 580 else if (m_imageMSParams.componentData.source == multisample::ComponentSource::CONSTANT) in initPrograms() 616 …case multisample::ComponentSource::CONSTANT: componentMsg = "Using single constant component " + … in init() 617 …case multisample::ComponentSource::PUSH_CONSTANT: componentMsg = "Using single component via push … in init() 670 if (m_imageMSParams.componentData.source == multisample::ComponentSource::PUSH_CONSTANT) in initPrograms() 683 if (m_imageMSParams.componentData.source == multisample::ComponentSource::NONE) in initPrograms() [all …]
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D | vktPipelineFramebufferAttachmentTests.cpp | 80 bool multisample; member 123 const bool multisample) in makeRenderPass() argument 136 !multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits samples; in makeRenderPass() 199 const bool multisample) in makeGraphicsPipeline() argument 211 …!multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits … in makeGraphicsPipeline() 276 const bool multisample) in makeImage() argument 288 multisample ? VK_SAMPLE_COUNT_4_BIT : VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; in makeImage() 414 …> renderPass (makeRenderPass(vk, device, COLOR_FORMAT, caseDef.numLayers, caseDef.multisample)); in test() 446 if (caseDef.multisample) in test() 459 …colorAttachments.push_back(makeSharedPtr(makeImageView(vk, device, ! caseDef.multisample ? *colorI… in test() [all …]
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/third_party/openGLES/extensions/SGIS/ |
D | SGIS_shared_multisample.txt | 24 While the OpenGL multisample extension (SGIS_multisample) provides 25 good out-of-order antialiasing via subpixel samples, multisample 32 multisample memory for every pixel in the framebuffer managed area 41 multisampling (as specified by SGIS_multisample), multisample 44 rectangle of multisample pixel state at any given time. 46 This sharing of multisample framebuffer state can result in a 50 both texture and multisample memory between the multiple channels 53 antialiasing, texture and multisample memory have to be replicated 57 area must retain multisample state because windows can be moved 64 a means to share the available multisample memory resources among [all …]
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D | SGIS_multisample.txt | 33 An additional buffer, called the multisample buffer, is added to 36 includes a multisample buffer, it does not also include separate 37 depth or stencil buffers, even if the multisample buffer does not 39 back, and aux) do coexist with the multisample buffer, however. 47 to allow multisample and smooth antialiasing techniques to be 57 no multisample buffer. 113 is changed, and is referred to as multisample rasterization. Otherwise 119 During multisample rendering the contents of a pixel fragment are 129 The behavior of multisample rasterization is a function of 134 If MULTISAMPLE_SGIS is disabled, multisample rasterization of all [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIS/ |
D | SGIS_shared_multisample.txt | 24 While the OpenGL multisample extension (SGIS_multisample) provides 25 good out-of-order antialiasing via subpixel samples, multisample 32 multisample memory for every pixel in the framebuffer managed area 41 multisampling (as specified by SGIS_multisample), multisample 44 rectangle of multisample pixel state at any given time. 46 This sharing of multisample framebuffer state can result in a 50 both texture and multisample memory between the multiple channels 53 antialiasing, texture and multisample memory have to be replicated 57 area must retain multisample state because windows can be moved 64 a means to share the available multisample memory resources among [all …]
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D | SGIS_multisample.txt | 33 An additional buffer, called the multisample buffer, is added to 36 includes a multisample buffer, it does not also include separate 37 depth or stencil buffers, even if the multisample buffer does not 39 back, and aux) do coexist with the multisample buffer, however. 47 to allow multisample and smooth antialiasing techniques to be 57 no multisample buffer. 113 is changed, and is referred to as multisample rasterization. Otherwise 119 During multisample rendering the contents of a pixel fragment are 129 The behavior of multisample rasterization is a function of 134 If MULTISAMPLE_SGIS is disabled, multisample rasterization of all [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_multisample_filter_hint.txt | 64 techniques for controlling multisample filtering quality. 71 operation that the multisample hint actually takes effect. 74 What is the meaning of GL_DONT_CARE for the multisample hint? 87 Can the meaning of the multisample hint vary depending on the number 92 The following describes how GeForce3 uses the multisample hint: 94 When using 2-sample multisampling with GeForce3, the multisample 95 filter hint affects multisample filtering as follows: GL_NICEST uses 96 5-tap Quincunx multisample filtering while GL_FASTEST uses standard 97 even-weighted 2-tap multisample filtering of the pixel's 2 samples. 99 When using 4-sample multisampling with GeForce3, the multisample [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_multisample_filter_hint.txt | 64 techniques for controlling multisample filtering quality. 71 operation that the multisample hint actually takes effect. 74 What is the meaning of GL_DONT_CARE for the multisample hint? 87 Can the meaning of the multisample hint vary depending on the number 92 The following describes how GeForce3 uses the multisample hint: 94 When using 2-sample multisampling with GeForce3, the multisample 95 filter hint affects multisample filtering as follows: GL_NICEST uses 96 5-tap Quincunx multisample filtering while GL_FASTEST uses standard 97 even-weighted 2-tap multisample filtering of the pixel's 2 samples. 99 When using 4-sample multisampling with GeForce3, the multisample [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/ |
D | gles2-master-NOT_SUPPORTED.txt | 114 dEQP-GLES2.functional.multisample.common_edge_big_quad 115 dEQP-GLES2.functional.multisample.common_edge_small_quads 116 dEQP-GLES2.functional.multisample.common_edge_viewport_quad 117 dEQP-GLES2.functional.multisample.constancy_alpha_to_coverage 118 dEQP-GLES2.functional.multisample.constancy_both 119 dEQP-GLES2.functional.multisample.constancy_both_inverted 120 dEQP-GLES2.functional.multisample.constancy_sample_coverage 121 dEQP-GLES2.functional.multisample.constancy_sample_coverage_inverted 122 dEQP-GLES2.functional.multisample.depth 123 dEQP-GLES2.functional.multisample.num_samples_line [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_texture_multisample.txt | 47 This extension provides support for two new types of "multisample 57 * An explicit control for the multisample sample mask to augment the 150 Since multisample buffers can't have mipmaps, there is no LOD 157 Additionally, this fetch may only be performed on a multisample 159 on a multisample texture sampler. 178 SAMPLES. If the multisample mode does not have fixed sample 188 two-dimensional multisample, or two-dimensional multisample array 190 two-dimensional array, two- dimensional multisample, or 191 two-dimensional multisample array texture, must be at least 199 additional types of textures are supported. A multisample texture is [all …]
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D | ARB_multisample.txt | 67 An additional buffer, called the multisample buffer, is added to 70 includes a multisample buffer, it does not also include separate 71 depth or stencil buffers, even if the multisample buffer does not 73 back, and aux) do coexist with the multisample buffer, however. 81 designed to allow multisample and smooth antialiasing techniques 160 GL primitives is changed, and is referred to as multisample 169 During multisample rendering the contents of a pixel fragment are 180 The behavior of multisample rasterization is a function of 185 If MULTISAMPLE_ARB is disabled, multisample rasterization of all 190 assigned as described below for multisample rasterization. [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_texture_multisample.txt | 37 This extension provides support for two new types of "multisample 47 * An explicit control for the multisample sample mask to augment the 140 Since multisample buffers can't have mipmaps, there is no LOD 147 Additionally, this fetch may only be performed on a multisample 149 on a multisample texture sampler. 168 SAMPLES. If the multisample mode does not have fixed sample 178 two-dimensional multisample, or two-dimensional multisample array 180 two-dimensional array, two- dimensional multisample, or 181 two-dimensional multisample array texture, must be at least 189 additional types of textures are supported. A multisample texture is [all …]
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D | ARB_multisample.txt | 57 An additional buffer, called the multisample buffer, is added to 60 includes a multisample buffer, it does not also include separate 61 depth or stencil buffers, even if the multisample buffer does not 63 back, and aux) do coexist with the multisample buffer, however. 71 designed to allow multisample and smooth antialiasing techniques 150 GL primitives is changed, and is referred to as multisample 159 During multisample rendering the contents of a pixel fragment are 170 The behavior of multisample rasterization is a function of 175 If MULTISAMPLE_ARB is disabled, multisample rasterization of all 180 assigned as described below for multisample rasterization. [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/ |
D | 3DFX_multisample.txt | 47 An additional buffer, called the multisample buffer, is added to the 50 includes a multisample buffer, it does not also include separate 51 depth or stencil buffers, even if the multisample buffer does not 53 front/back, and aux) do coexist with the multisample buffer, 91 Should the multisample buffer be defined as a separate buffer? 95 clipping) the multisample buffer can actually be the same as the 149 primitives is changed, and is referred to as multisample 156 During multisample rasterization the contents of a pixel fragment 167 The behavior of multisample rasterization is a function of 172 If MULTISAMPLE_3DFX is disabled, multisample rasterization of all [all …]
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/third_party/openGLES/extensions/3DFX/ |
D | 3DFX_multisample.txt | 47 An additional buffer, called the multisample buffer, is added to the 50 includes a multisample buffer, it does not also include separate 51 depth or stencil buffers, even if the multisample buffer does not 53 front/back, and aux) do coexist with the multisample buffer, 91 Should the multisample buffer be defined as a separate buffer? 95 clipping) the multisample buffer can actually be the same as the 149 primitives is changed, and is referred to as multisample 156 During multisample rasterization the contents of a pixel fragment 167 The behavior of multisample rasterization is a function of 172 If MULTISAMPLE_3DFX is disabled, multisample rasterization of all [all …]
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/third_party/openGLES/extensions/EXT/ |
D | WGL_EXT_multisample.txt | 37 An additional buffer, called the multisample buffer, is added to 40 includes a multisample buffer, it does not also include separate 41 depth or stencil buffers, even if the multisample buffer does not 43 back, and aux) do coexist with the multisample buffer, however. 51 to allow multisample and smooth antialiasing techniques to be 61 no multisample buffer. 117 is changed, and is referred to as multisample rasterization. Otherwise 123 During multisample rendering the contents of a pixel fragment are 133 The behavior of multisample rasterization is a function of 138 If MULTISAMPLE_EXT is disabled, multisample rasterization of all [all …]
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D | EXT_multiview_texture_multisample.txt | 48 extension by allowing the use of multisample textures during multiview rendering. 54 Core OpenGL and OpenGL ES 3.1+ have explicit support for multisample 60 multisampled rendering to non-multisample texture types, such as 89 this with "two-dimensional array texture or two-dimensional multisample 99 two-dimensional multisample array textures can be 108 or a two-dimensional multisample array texture..." 117 texture or a two-dimensional multisample array texture..." 126 multisample array texture can be 137 multisample array texture and <baseViewIndex> + 146 multisample array texture." [all …]
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D | EXT_raster_multisample.txt | 50 This extension allows rendering to a non-multisample color buffer while 53 multisample rasterization is enabled for all primitives, and several per- 57 and depth bounds tests must be disabled, and a multisample draw 63 the multisample fragment operations and occlusion query, until the coverage 92 account for the new ability to use multisample rasterization without 93 having multisample storage) 107 When the framebuffer includes a multisample buffer, separate color, depth, 110 Framebuffers including a multisample buffer do not include non-multisample 111 depth or stencil buffers, even if the multisample buffer does not store 112 depth or stencil values. Color buffers do coexist with the multisample [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | WGL_EXT_multisample.txt | 37 An additional buffer, called the multisample buffer, is added to 40 includes a multisample buffer, it does not also include separate 41 depth or stencil buffers, even if the multisample buffer does not 43 back, and aux) do coexist with the multisample buffer, however. 51 to allow multisample and smooth antialiasing techniques to be 61 no multisample buffer. 117 is changed, and is referred to as multisample rasterization. Otherwise 123 During multisample rendering the contents of a pixel fragment are 133 The behavior of multisample rasterization is a function of 138 If MULTISAMPLE_EXT is disabled, multisample rasterization of all [all …]
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D | EXT_raster_multisample.txt | 50 This extension allows rendering to a non-multisample color buffer while 53 multisample rasterization is enabled for all primitives, and several per- 57 and depth bounds tests must be disabled, and a multisample draw 63 the multisample fragment operations and occlusion query, until the coverage 92 account for the new ability to use multisample rasterization without 93 having multisample storage) 107 When the framebuffer includes a multisample buffer, separate color, depth, 110 Framebuffers including a multisample buffer do not include non-multisample 111 depth or stencil buffers, even if the multisample buffer does not store 112 depth or stencil values. Color buffers do coexist with the multisample [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_format_table_autogen.mm | 3754 /** blendable*/ false, /** multisample*/ false, /** resolve*/ false, 3759 /** multisample*/ true, /** resolve*/ true, /** colorRenderable*/ true, 3763 /** blendable*/ true, /** multisample*/ true, /** resolve*/ true, 3768 /** multisample*/ true, /** resolve*/ true, /** colorRenderable*/ true, 3773 /** blendable*/ false, /** multisample*/ true, 3779 /** blendable*/ false, /** multisample*/ true, 3784 /** blendable*/ true, /** multisample*/ true, /** resolve*/ true, 3788 /** blendable*/ false, /** multisample*/ true, /** resolve*/ false, 3792 /** blendable*/ true, /** multisample*/ true, 3797 /** blendable*/ false, /** multisample*/ true, /** resolve*/ false, [all …]
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/third_party/mesa3d/src/panfrost/ci/ |
D | panfrost-t860-fails.txt | 83 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d,Fail 84 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_int_2d_array,Fail 85 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d,Fail 86 dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_uint_2d_array,Fail 87 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d,Fail 88 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_int_2d_array,Fail 89 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d,Fail 90 dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_uint_2d_array,Fail 91 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d,Fail 92 dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_int_2d_array,Fail [all …]
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/third_party/EGL/extensions/ARM/ |
D | EGL_ARM_pixmap_multisample_discard.txt | 42 surface, therefore allowing the multisample buffer to be discarded. 45 performing multisampled rendering by storing multisample data in internal 49 this case multisample data gets discarded, however this is acceptable in 82 section 3.5.4) may cause resolution of the multisample buffer to the color 88 "There are no single-sample depth or stencil buffers for a multisample 91 stencil buffers are those in the multisample buffer. If the color samples 92 in the multisample buffer store fewer bits than are stored in the color 109 allowed to implicitly resolve the multisample buffer. On some GPU 111 writing the multisample buffer back to external memory as the multisample 125 Valid values are EGL_TRUE, in which case the multisample buffer can be [all …]
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/third_party/skia/third_party/externals/egl-registry/extensions/ARM/ |
D | EGL_ARM_pixmap_multisample_discard.txt | 42 surface, therefore allowing the multisample buffer to be discarded. 45 performing multisampled rendering by storing multisample data in internal 49 this case multisample data gets discarded, however this is acceptable in 82 section 3.5.4) may cause resolution of the multisample buffer to the color 88 "There are no single-sample depth or stencil buffers for a multisample 91 stencil buffers are those in the multisample buffer. If the color samples 92 in the multisample buffer store fewer bits than are stored in the color 109 allowed to implicitly resolve the multisample buffer. On some GPU 111 writing the multisample buffer back to external memory as the multisample 125 Valid values are EGL_TRUE, in which case the multisample buffer can be [all …]
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 186 bool multisample = _mesa_is_multisample_enabled(ctx); in st_update_rasterizer() local 187 raster->multisample = multisample; in st_update_rasterizer() 190 raster->poly_smooth = !multisample && ctx->Polygon.SmoothFlag; in st_update_rasterizer() 197 raster->point_smooth = !multisample && !ctx->Point.PointSprite && in st_update_rasterizer() 239 if (!multisample && ctx->Line.SmoothFlag) { in st_update_rasterizer() 251 raster->line_rectangular = multisample || ctx->Line.SmoothFlag; in st_update_rasterizer() 262 raster->multisample && in st_update_rasterizer()
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