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Searched refs:samplerHandle (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp108 SamplerHandle samplerHandle, in appendTextureLookup() argument
110 const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup()
112 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument
119 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup()
126 SamplerHandle samplerHandle, in appendTextureLookupAndBlend() argument
138 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
143 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad() argument
150 const char* input = fProgramBuilder->inputSamplerVariable(samplerHandle); in appendInputLoad()
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/third_party/skia/src/gpu/vk/
DGrVkMSAALoadManager.cpp86 GrVkDescriptorSetManager::Handle samplerHandle; in createMSAALoadProgram() local
87 resourceProvider.getZeroSamplerDescriptorSetHandle(&samplerHandle); in createMSAALoadProgram()
90 resourceProvider.getSamplerDSLayout(samplerHandle); in createMSAALoadProgram()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp1261 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler() argument
1265 mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), samplerHandle); in bindSampler()