Searched refs:samplerHandle (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 108 SamplerHandle samplerHandle, in appendTextureLookup() argument 110 const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup() 112 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup() 115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument 119 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup() 126 SamplerHandle samplerHandle, in appendTextureLookupAndBlend() argument 138 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend() 143 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend() 149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad() argument 150 const char* input = fProgramBuilder->inputSamplerVariable(samplerHandle); in appendInputLoad() [all …]
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/third_party/skia/src/gpu/vk/ |
D | GrVkMSAALoadManager.cpp | 86 GrVkDescriptorSetManager::Handle samplerHandle; in createMSAALoadProgram() local 87 resourceProvider.getZeroSamplerDescriptorSetHandle(&samplerHandle); in createMSAALoadProgram() 90 resourceProvider.getSamplerDSLayout(samplerHandle); in createMSAALoadProgram()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context.cpp | 1261 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler() argument 1265 mState.mSamplerManager->checkSamplerAllocation(mImplementation.get(), samplerHandle); in bindSampler()
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