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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H
16 #define DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H
17 
18 #include <string>
19 #include "executor_pool.h"
20 #include "object_types.h"
21 #include "store/general_value.h"
22 
23 namespace OHOS {
24 namespace DistributedObject {
25 class ObjectAssetLoader {
26 public:
27     static ObjectAssetLoader *GetInstance();
28     void SetThreadPool(std::shared_ptr<ExecutorPool> executors);
29     bool Transfer(const int32_t userId, const std::string &bundleName,
30         const std::string &deviceId, const DistributedData::Asset &assetValue);
31     void TransferAssetsAsync(const int32_t userId, const std::string& bundleName, const std::string& deviceId,
32         const std::vector<DistributedData::Asset>& assets, const std::function<void(bool success)>& callback);
33 private:
34     ObjectAssetLoader() = default;
35     ~ObjectAssetLoader() = default;
36     ObjectAssetLoader(const ObjectAssetLoader &) = delete;
37     ObjectAssetLoader &operator=(const ObjectAssetLoader &) = delete;
38 
39     static constexpr int WAIT_TIME = 60;
40     std::shared_ptr<ExecutorPool> executors_;
41 };
42 } // namespace DistributedObject
43 } // namespace OHOS
44 #endif // DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H