1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H 17 #define FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H 18 19 #include <cstdint> 20 21 class Texture { 22 public: 23 // from buffer 24 Texture(void *buffer, int32_t width, int32_t height); 25 26 // from texture 27 Texture(uint32_t texture); 28 ~Texture(); 29 30 void Bind(uint32_t slot = 0) const; 31 void Unbind(); 32 GetWidth()33 inline int32_t GetWidth() const 34 { 35 return width_; 36 } 37 GetHeight()38 inline int32_t GetHeight() const 39 { 40 return height_; 41 } 42 43 private: 44 uint32_t rendererID_ = 0; 45 void *buffer_ = nullptr; 46 int32_t width_ = 0; 47 int32_t height_ = 0; 48 }; 49 50 #endif // FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H 51