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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef CORE_UTIL_FRUSTUM_UTIL_H
16 #define CORE_UTIL_FRUSTUM_UTIL_H
17 #include <core/util/intf_frustum_util.h>
18 
CORE_BEGIN_NAMESPACE()19 CORE_BEGIN_NAMESPACE()
20 class FrustumUtil final : public IFrustumUtil {
21 public:
22     Frustum CreateFrustum(const BASE_NS::Math::Mat4X4& matrix) const override;
23     bool SphereFrustumCollision(
24         const Frustum& frustum, const BASE_NS::Math::Vec3 pos, const float radius) const override;
25 
26     const IInterface* GetInterface(const BASE_NS::Uid& uid) const override;
27     IInterface* GetInterface(const BASE_NS::Uid& uid) override;
28 
29     void Ref() override;
30     void Unref() override;
31 };
32 CORE_END_NAMESPACE()
33 #endif // CORE_UTIL_FRUSTUM_UTIL_H