1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef CORE_UTIL_FRUSTUM_UTIL_H 16 #define CORE_UTIL_FRUSTUM_UTIL_H 17 #include <core/util/intf_frustum_util.h> 18 CORE_BEGIN_NAMESPACE()19CORE_BEGIN_NAMESPACE() 20 class FrustumUtil final : public IFrustumUtil { 21 public: 22 Frustum CreateFrustum(const BASE_NS::Math::Mat4X4& matrix) const override; 23 bool SphereFrustumCollision( 24 const Frustum& frustum, const BASE_NS::Math::Vec3 pos, const float radius) const override; 25 26 const IInterface* GetInterface(const BASE_NS::Uid& uid) const override; 27 IInterface* GetInterface(const BASE_NS::Uid& uid) override; 28 29 void Ref() override; 30 void Unref() override; 31 }; 32 CORE_END_NAMESPACE() 33 #endif // CORE_UTIL_FRUSTUM_UTIL_H