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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/shader_types.h"
31 
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "program/program.h"
35 #include "util/u_memory.h"
36 
37 
38 struct cache_item
39 {
40    GLuint hash;
41    unsigned keysize;
42    void *key;
43    struct gl_program *program;
44    struct cache_item *next;
45 };
46 
47 struct gl_program_cache
48 {
49    struct cache_item **items;
50    struct cache_item *last;
51    GLuint size, n_items;
52 };
53 
54 
55 
56 /**
57  * Compute hash index from state key.
58  */
59 static GLuint
hash_key(const void * key,GLuint key_size)60 hash_key(const void *key, GLuint key_size)
61 {
62    const GLuint *ikey = (const GLuint *) key;
63    GLuint hash = 0, i;
64 
65    assert(key_size >= 4);
66 
67    /* Make a slightly better attempt at a hash function:
68     */
69    for (i = 0; i < key_size / sizeof(*ikey); i++)
70    {
71       hash += ikey[i];
72       hash += (hash << 10);
73       hash ^= (hash >> 6);
74    }
75 
76    return hash;
77 }
78 
79 
80 /**
81  * Rebuild/expand the hash table to accommodate more entries
82  */
83 static void
rehash(struct gl_program_cache * cache)84 rehash(struct gl_program_cache *cache)
85 {
86    struct cache_item **items;
87    struct cache_item *c, *next;
88    GLuint size, i;
89 
90    cache->last = NULL;
91 
92    size = cache->size * 3;
93    items = malloc(size * sizeof(*items));
94    memset(items, 0, size * sizeof(*items));
95 
96    for (i = 0; i < cache->size; i++)
97       for (c = cache->items[i]; c; c = next) {
98 	 next = c->next;
99 	 c->next = items[c->hash % size];
100 	 items[c->hash % size] = c;
101       }
102 
103    free(cache->items);
104    cache->items = items;
105    cache->size = size;
106 }
107 
108 
109 static void
clear_cache(struct gl_context * ctx,struct gl_program_cache * cache,GLboolean shader)110 clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
111 	    GLboolean shader)
112 {
113    struct cache_item *c, *next;
114    GLuint i;
115 
116    cache->last = NULL;
117 
118    for (i = 0; i < cache->size; i++) {
119       for (c = cache->items[i]; c; c = next) {
120 	 next = c->next;
121 	 free(c->key);
122 	 if (shader) {
123 	    _mesa_reference_shader_program(ctx,
124 					   (struct gl_shader_program **)&c->program,
125 					   NULL);
126 	 } else {
127 	    _mesa_reference_program(ctx, &c->program, NULL);
128 	 }
129 	 FREE(c);
130       }
131       cache->items[i] = NULL;
132    }
133 
134 
135    cache->n_items = 0;
136 }
137 
138 
139 
140 struct gl_program_cache *
_mesa_new_program_cache(void)141 _mesa_new_program_cache(void)
142 {
143    struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
144    if (cache) {
145       cache->size = 17;
146       cache->items =
147          calloc(cache->size, sizeof(struct cache_item *));
148       if (!cache->items) {
149          FREE(cache);
150          return NULL;
151       }
152    }
153    return cache;
154 }
155 
156 
157 void
_mesa_delete_program_cache(struct gl_context * ctx,struct gl_program_cache * cache)158 _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
159 {
160    clear_cache(ctx, cache, GL_FALSE);
161    free(cache->items);
162    FREE(cache);
163 }
164 
165 void
_mesa_delete_shader_cache(struct gl_context * ctx,struct gl_program_cache * cache)166 _mesa_delete_shader_cache(struct gl_context *ctx,
167 			  struct gl_program_cache *cache)
168 {
169    clear_cache(ctx, cache, GL_TRUE);
170    free(cache->items);
171    FREE(cache);
172 }
173 
174 
175 struct gl_program *
_mesa_search_program_cache(struct gl_program_cache * cache,const void * key,GLuint keysize)176 _mesa_search_program_cache(struct gl_program_cache *cache,
177                            const void *key, GLuint keysize)
178 {
179    if (cache->last &&
180        cache->last->keysize == keysize &&
181        memcmp(cache->last->key, key, keysize) == 0) {
182       return cache->last->program;
183    }
184    else {
185       const GLuint hash = hash_key(key, keysize);
186       struct cache_item *c;
187 
188       for (c = cache->items[hash % cache->size]; c; c = c->next) {
189          if (c->hash == hash &&
190              c->keysize == keysize &&
191              memcmp(c->key, key, keysize) == 0) {
192 
193             cache->last = c;
194             return c->program;
195          }
196       }
197 
198       return NULL;
199    }
200 }
201 
202 
203 void
_mesa_program_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_program * program)204 _mesa_program_cache_insert(struct gl_context *ctx,
205                            struct gl_program_cache *cache,
206                            const void *key, GLuint keysize,
207                            struct gl_program *program)
208 {
209    const GLuint hash = hash_key(key, keysize);
210    struct cache_item *c = CALLOC_STRUCT(cache_item);
211 
212    c->hash = hash;
213 
214    c->key = malloc(keysize);
215    memcpy(c->key, key, keysize);
216    c->keysize = keysize;
217 
218    c->program = program;  /* no refcount change */
219 
220    if (cache->n_items > cache->size * 1.5) {
221       if (cache->size < 1000)
222 	 rehash(cache);
223       else
224 	 clear_cache(ctx, cache, GL_FALSE);
225    }
226 
227    cache->n_items++;
228    c->next = cache->items[hash % cache->size];
229    cache->items[hash % cache->size] = c;
230 }
231 
232 void
_mesa_shader_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_shader_program * program)233 _mesa_shader_cache_insert(struct gl_context *ctx,
234 			  struct gl_program_cache *cache,
235 			  const void *key, GLuint keysize,
236 			  struct gl_shader_program *program)
237 {
238    const GLuint hash = hash_key(key, keysize);
239    struct cache_item *c = CALLOC_STRUCT(cache_item);
240 
241    c->hash = hash;
242 
243    c->key = malloc(keysize);
244    memcpy(c->key, key, keysize);
245    c->keysize = keysize;
246 
247    c->program = (struct gl_program *)program;  /* no refcount change */
248 
249    if (cache->n_items > cache->size * 1.5) {
250       if (cache->size < 1000)
251 	 rehash(cache);
252       else
253 	 clear_cache(ctx, cache, GL_TRUE);
254    }
255 
256    cache->n_items++;
257    c->next = cache->items[hash % cache->size];
258    cache->items[hash % cache->size] = c;
259 }
260