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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    half4 sk_FragColor [[color(0)]];
8};
9float4x4 float4x4_from_float2x3(float2x3 x0) {
10    return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0));
11}
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    float4x4 a = float4x4(6.0);
16    float4x4 b = float4x4_from_float2x3(float2x3(7.0));
17    _out.sk_FragColor.x = half(all(a[1] == b[1]) ? 0 : 1);
18    return _out;
19}
20