Searched refs:multi_pos_output (Results 1 – 5 of 5) sorted by relevance
77 tu_nir_lower_multiview(nir_shader *nir, uint32_t mask, bool *multi_pos_output, in tu_nir_lower_multiview() argument80 *multi_pos_output = false; in tu_nir_lower_multiview()108 *multi_pos_output = true; in tu_nir_lower_multiview()
27 bool multi_pos_output; member37 tu_nir_lower_multiview(nir_shader *nir, uint32_t mask, bool *multi_pos_output,
73 bool multi_pos_output; member
1723 bool multi_pos_output = builder->shaders->multi_pos_output; in tu6_emit_program() local1747 COND(!multi_pos_output, A6XX_PC_MULTIVIEW_CNTL_DISABLEMULTIPOS) in tu6_emit_program()2723 blob_write_uint8(blob, shaders->multi_pos_output); in tu_shaders_serialize()2751 shaders->multi_pos_output = blob_read_uint8(blob); in tu_shaders_deserialize()2970 compiled_shaders->multi_pos_output = in tu_pipeline_builder_compile_shaders()2971 shaders[MESA_SHADER_VERTEX]->multi_pos_output; in tu_pipeline_builder_compile_shaders()
763 &shader->multi_pos_output, dev); in tu_shader_create()