• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific peephole optimizer code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _float_1_2 _GLF_uniform_float_values[0]
30# #define _float_0_0 _GLF_uniform_float_values[1]
31# #define _float_1_0 _GLF_uniform_float_values[2]
32#
33# precision highp float;
34#
35# precision highp int;
36#
37# // Contents of _GLF_uniform_int_values: 1
38# layout(set = 0, binding = 0) uniform buf0
39# {
40#     int _GLF_uniform_int_values[1];
41# };
42#
43# // Contents of _GLF_uniform_float_values: [1.2, 0.0, 1.0]
44# layout(set = 0, binding = 1) uniform buf1
45# {
46#     float _GLF_uniform_float_values[3];
47# };
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void main()
52# {
53#     float a = _float_1_2;
54#
55#     // Always true.
56#     if (!(gl_FragCoord.x < _float_0_0))
57#     {
58#         // Always true.
59#         if (!(gl_FragCoord.x < _float_0_0))
60#         {
61#             // Always false.
62#             if (!(gl_FragCoord.x > _float_0_0))
63#             {
64#                 discard;
65#             }
66#             a = _float_1_0;
67#         }
68#     }
69#     _GLF_color = vec4(_int_1, acosh(a), acosh(a), _int_1);
70# }
71SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
72; SPIR-V
73; Version: 1.0
74; Generator: Khronos Glslang Reference Front End; 8
75; Bound: 74
76; Schema: 0
77               OpCapability Shader
78          %1 = OpExtInstImport "GLSL.std.450"
79               OpMemoryModel Logical GLSL450
80               OpEntryPoint Fragment %4 "main" %22 %56
81               OpExecutionMode %4 OriginUpperLeft
82               OpSource ESSL 310
83               OpName %4 "main"
84               OpName %8 "a"
85               OpName %12 "buf1"
86               OpMemberName %12 0 "_GLF_uniform_float_values"
87               OpName %14 ""
88               OpName %22 "gl_FragCoord"
89               OpName %56 "_GLF_color"
90               OpName %59 "buf0"
91               OpMemberName %59 0 "_GLF_uniform_int_values"
92               OpName %61 ""
93               OpDecorate %11 ArrayStride 16
94               OpMemberDecorate %12 0 Offset 0
95               OpDecorate %12 Block
96               OpDecorate %14 DescriptorSet 0
97               OpDecorate %14 Binding 1
98               OpDecorate %22 BuiltIn FragCoord
99               OpDecorate %56 Location 0
100               OpDecorate %58 ArrayStride 16
101               OpMemberDecorate %59 0 Offset 0
102               OpDecorate %59 Block
103               OpDecorate %61 DescriptorSet 0
104               OpDecorate %61 Binding 0
105          %2 = OpTypeVoid
106          %3 = OpTypeFunction %2
107          %6 = OpTypeFloat 32
108          %7 = OpTypePointer Function %6
109          %9 = OpTypeInt 32 0
110         %10 = OpConstant %9 3
111         %11 = OpTypeArray %6 %10
112         %12 = OpTypeStruct %11
113         %13 = OpTypePointer Uniform %12
114         %14 = OpVariable %13 Uniform
115         %15 = OpTypeInt 32 1
116         %16 = OpConstant %15 0
117         %17 = OpTypePointer Uniform %6
118         %20 = OpTypeVector %6 4
119         %21 = OpTypePointer Input %20
120         %22 = OpVariable %21 Input
121         %23 = OpConstant %9 0
122         %24 = OpTypePointer Input %6
123         %27 = OpConstant %15 1
124         %30 = OpTypeBool
125         %52 = OpConstant %15 2
126         %55 = OpTypePointer Output %20
127         %56 = OpVariable %55 Output
128         %57 = OpConstant %9 1
129         %58 = OpTypeArray %15 %57
130         %59 = OpTypeStruct %58
131         %60 = OpTypePointer Uniform %59
132         %61 = OpVariable %60 Uniform
133         %62 = OpTypePointer Uniform %15
134          %4 = OpFunction %2 None %3
135          %5 = OpLabel
136          %8 = OpVariable %7 Function
137         %18 = OpAccessChain %17 %14 %16 %16
138         %19 = OpLoad %6 %18
139               OpStore %8 %19
140         %25 = OpAccessChain %24 %22 %23
141         %26 = OpLoad %6 %25
142         %28 = OpAccessChain %17 %14 %16 %27
143         %29 = OpLoad %6 %28
144         %31 = OpFOrdLessThan %30 %26 %29
145         %32 = OpLogicalNot %30 %31
146               OpSelectionMerge %34 None
147               OpBranchConditional %32 %33 %34
148         %33 = OpLabel
149         %35 = OpAccessChain %24 %22 %23
150         %36 = OpLoad %6 %35
151         %37 = OpAccessChain %17 %14 %16 %27
152         %38 = OpLoad %6 %37
153         %39 = OpFOrdLessThan %30 %36 %38
154         %40 = OpLogicalNot %30 %39
155               OpSelectionMerge %42 None
156               OpBranchConditional %40 %41 %42
157         %41 = OpLabel
158         %43 = OpAccessChain %24 %22 %23
159         %44 = OpLoad %6 %43
160         %45 = OpAccessChain %17 %14 %16 %27
161         %46 = OpLoad %6 %45
162         %47 = OpFOrdGreaterThan %30 %44 %46
163         %48 = OpLogicalNot %30 %47
164               OpSelectionMerge %50 None
165               OpBranchConditional %48 %49 %50
166         %49 = OpLabel
167               OpKill
168         %50 = OpLabel
169         %53 = OpAccessChain %17 %14 %16 %52
170         %54 = OpLoad %6 %53
171               OpStore %8 %54
172               OpBranch %42
173         %42 = OpLabel
174               OpBranch %34
175         %34 = OpLabel
176         %63 = OpAccessChain %62 %61 %16 %16
177         %64 = OpLoad %15 %63
178         %65 = OpConvertSToF %6 %64
179         %66 = OpLoad %6 %8
180         %67 = OpExtInst %6 %1 Acosh %66
181         %68 = OpLoad %6 %8
182         %69 = OpExtInst %6 %1 Acosh %68
183         %70 = OpAccessChain %62 %61 %16 %16
184         %71 = OpLoad %15 %70
185         %72 = OpConvertSToF %6 %71
186         %73 = OpCompositeConstruct %20 %65 %67 %69 %72
187               OpStore %56 %73
188               OpReturn
189               OpFunctionEnd
190END
191
192# uniforms for variant
193
194# _GLF_uniform_float_values
195BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
196 1.2 0.0 1.0
197END
198# _GLF_uniform_int_values
199BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
200 1
201END
202
203BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
204
205PIPELINE graphics variant_pipeline
206  ATTACH variant_vertex_shader
207  ATTACH variant_fragment_shader
208  FRAMEBUFFER_SIZE 256 256
209  BIND BUFFER variant_framebuffer AS color LOCATION 0
210  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
211  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
212END
213CLEAR_COLOR variant_pipeline 0 0 0 255
214
215CLEAR variant_pipeline
216RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
217
218EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
219