| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_shader_passes_generic.h | 72 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_bloom.h | 65 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_back_buffer.h | 66 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_fullscreen_generic.h | 63 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_compute_generic.h | 65 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_render_post_processes_generic.h | 75 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_single_post_process.h | 86 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_mip_chain_post_process.h | 84 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_weather_simulation.h | 68 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; in CORE3D_BEGIN_NAMESPACE() member
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| D | render_node_default_environment_blender.h | 88 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_default_env.h | 92 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_default_depth_render_slot.h | 93 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_camera_single_post_process.h | 110 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_default_material_deferred_shading.h | 112 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_default_material_render_slot.h | 110 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | render_util.cpp | 253 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraDescsData() local 278 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraPostProcessDescsData() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_node_post_process_util.h | 70 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
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| D | render_node_parser_util.cpp | 569 RenderNodeGraphInputs::RenderDataStore renderDataStore; in GetRenderDataStore() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_context.cpp | 120 …refcnt_ptr<IRenderDataStore> renderDataStore = renderDataStoreManager.Create(DataStoreType::UID, n… in CreateDataStore() local
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