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Searched defs:renderDataStore (Results 1 – 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_shader_passes_generic.h72 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_bloom.h65 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_back_buffer.h66 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_fullscreen_generic.h63 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_compute_generic.h65 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_render_post_processes_generic.h75 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_single_post_process.h86 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_mip_chain_post_process.h84 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_weather_simulation.h68 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; in CORE3D_BEGIN_NAMESPACE() member
Drender_node_default_environment_blender.h88 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_default_env.h92 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_default_depth_render_slot.h93 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_camera_single_post_process.h110 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_default_material_deferred_shading.h112 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_default_material_render_slot.h110 RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Drender_util.cpp253 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraDescsData() local
278 auto renderDataStore = rpp ? GetPostProcess(renderCamera.postProcessName) in FillCameraPostProcessDescsData() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_post_process_util.h70 RenderNodeGraphInputs::RenderDataStore renderDataStore; member
Drender_node_parser_util.cpp569 RenderNodeGraphInputs::RenderDataStore renderDataStore; in GetRenderDataStore() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_context.cpp120 …refcnt_ptr<IRenderDataStore> renderDataStore = renderDataStoreManager.Create(DataStoreType::UID, n… in CreateDataStore() local