1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H 16 #define GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H 17 18 #include <parcel.h> 19 20 #include "gex_complex_shader_params.h" 21 #include "ge_shader.h" 22 #include "ge_common.h" 23 24 namespace OHOS { 25 namespace Rosen { 26 27 class GEXComplexShader : public GEShader { 28 public: 29 GEXComplexShader() = default; 30 ~GEXComplexShader() override = default; 31 32 static GE_EXPORT std::shared_ptr<GEXComplexShader> CreateDynamicImpl(const GEXComplexShaderParams& param); 33 MakeDrawingShader(const Drawing::Rect & rect,float progress)34 void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { } 35 }; 36 37 } // namespace Rosen 38 } // namespace OHOS 39 #endif // GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H