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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H
16 #define GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H
17 
18 #include <parcel.h>
19 
20 #include "gex_complex_shader_params.h"
21 #include "ge_shader.h"
22 #include "ge_common.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 
27 class GEXComplexShader : public GEShader {
28 public:
29     GEXComplexShader() = default;
30     ~GEXComplexShader() override = default;
31 
32     static GE_EXPORT std::shared_ptr<GEXComplexShader> CreateDynamicImpl(const GEXComplexShaderParams& param);
33 
MakeDrawingShader(const Drawing::Rect & rect,float progress)34     void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { }
35 };
36 
37 } // namespace Rosen
38 } // namespace OHOS
39 #endif // GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H