1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #include "ge_shader.h" 16 17 #include "ge_log.h" 18 19 namespace OHOS { 20 namespace Rosen { 21 DrawShader(Drawing::Canvas & canvas,const Drawing::Rect & rect)22void GEShader::DrawShader(Drawing::Canvas& canvas, const Drawing::Rect& rect) 23 { 24 Preprocess(canvas, rect); // to calculate your cache data 25 MakeDrawingShader(rect, -1.f); // not use progress 26 auto shader = GetDrawingShader(); 27 Drawing::Brush brush; 28 brush.SetShaderEffect(shader); 29 canvas.AttachBrush(brush); 30 canvas.DrawRect(rect); 31 canvas.DetachBrush(); 32 } 33 } // namespace Rosen 34 } // namespace OHOS