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Searched refs:m_repeatY (Results 1 – 6 of 6) sorted by relevance

/external/webkit/WebCore/platform/graphics/skia/
DPatternSkia.cpp52 if (m_repeatX && m_repeatY) in createPlatformPattern()
61 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern()
63 int expandH = m_repeatY ? 0 : 1; in createPlatformPattern()
/external/webkit/WebCore/platform/graphics/
DPattern.cpp37 , m_repeatY(repeatY) in Pattern()
DPattern.h77 bool m_repeatY; variable
/external/webkit/WebCore/platform/graphics/android/
DPatternAndroid.cpp48 toTileMode(m_repeatY)); in createPlatformPattern()
/external/webkit/WebCore/platform/graphics/cairo/
DPatternCairo.cpp46 if (m_repeatX || m_repeatY) in createPlatformPattern()
/external/webkit/WebCore/platform/graphics/cg/
DPatternCG.cpp67 float yStep = m_repeatY ? tileRect.height() : (100000000.0f); in createPlatformPattern()