Searched refs:m_repeatY (Results 1 – 6 of 6) sorted by relevance
52 if (m_repeatX && m_repeatY) in createPlatformPattern()61 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern()63 int expandH = m_repeatY ? 0 : 1; in createPlatformPattern()
37 , m_repeatY(repeatY) in Pattern()
77 bool m_repeatY; variable
48 toTileMode(m_repeatY)); in createPlatformPattern()
46 if (m_repeatX || m_repeatY) in createPlatformPattern()
67 float yStep = m_repeatY ? tileRect.height() : (100000000.0f); in createPlatformPattern()