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Searched defs:texCoord (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureFilterMinmaxTests.cpp213 float const texCoord[] = { 0.0f, 0.0f, 1.0f, 1.0f }; in getTexCoords() local
260 float const texCoord[] = { 0.0f, 0.5f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f, 0.5f }; in getTexCoords() local
304 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; in getTexCoords() local
351 …float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f … in getTexCoords() local
395 …float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f … in getTexCoords() local
434 …float const texCoord[] = { 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0… in getTexCoords() local
Dgl4cPostDepthCoverageTests.cpp329 const GLfloat texCoord[] = { in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineVertexUtil.hpp47 tcu::Vec4 texCoord; member
DvktPipelineReferenceRenderer.hpp99 tcu::Vec4 texCoord; in shadeVertices() local
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad()
302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) in renderQuad()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp146 vector<float> texCoord; in iterate() local
322 vector<float> texCoord; in testFace() local
456 vector<float> texCoord; in iterate() local
568 vector<float> texCoord; in testFace() local
Des2fTextureSizeTests.cpp135 vector<float> texCoord; in iterate() local
283 vector<float> texCoord; in testFace() local
Des2fTextureMipmapTests.cpp263 vector<float> texCoord; in iterate() local
596 vector<float> texCoord; in iterate() local
832 vector<float> texCoord; in iterate() local
967 vector<float> texCoord; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp183 vector<float> texCoord; in iterate() local
378 vector<float> texCoord; in testFace() local
545 vector<float> texCoord; in testLayer() local
702 vector<float> texCoord; in testSlice() local
849 vector<float> texCoord; in iterate() local
1000 vector<float> texCoord; in testFace() local
1119 vector<float> texCoord; in iterate() local
1231 vector<float> texCoord; in testFace() local
Des3fTextureSizeTests.cpp136 vector<float> texCoord; in iterate() local
284 vector<float> texCoord; in testFace() local
Des3fTextureShadowTests.cpp101 const float* texCoord, in verifyTexCompareResult()
333 vector<float> texCoord; in iterate() local
639 vector<float> texCoord; in iterate() local
893 const float texCoord[] = in iterate() local
Des3fTextureMipmapTests.cpp307 vector<float> texCoord; in iterate() local
635 vector<float> texCoord; in iterate() local
862 vector<float> texCoord; in iterate() local
996 vector<float> texCoord; in iterate() local
1268 vector<float> texCoord; in iterate() local
1506 vector<float> texCoord; in iterate() local
1819 vector<float> texCoord; in iterate() local
2139 vector<float> texCoord; in iterate() local
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp548 …re (const tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const Ref… in sampleTexture()
560 …re (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const Ref… in sampleTexture()
659 … (const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const Ref… in sampleTexture()
708 …onst tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const Ref… in sampleTexture()
755 …onst tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const Ref… in sampleTexture()
851 …re (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const Ref… in sampleTexture()
915 …st tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const Ref… in sampleTexture()
925 … tcu::SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu… in fetchTexture()
1104 const float* texCoord = DE_NULL; in computeQuadTexCoordCube() local
1229 const float* texCoord, in computeTextureLookupDiff()
[all …]
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp229 const float texCoord[] = in blitStencilToColor2D() local
294 const float texCoord[] = in blitStencilToColor2DArray() local
329 …oColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width… in blitStencilToColorCube()
671 vector<float> texCoord; in iterate() local
Des31fTextureFormatTests.cpp204 vector<float> texCoord; in testLayerFace() local
354 vector<float> texCoord; in iterate() local
Des31fTextureBorderClampTests.cpp768 std::vector<float> texCoord; in renderTo() local
870 void TextureBorderClampTest::renderQuad (const float* texCoord, const glu::TextureTestUtil::Referen… in renderQuad()
916 std::vector<float> texCoord; in verifyImage() local
1011 const float* texCoord, in verifyTextureSampleResult()
1041 const float* texCoord, in verifyTextureCompareResult()
1130 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherResult() local
1195 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherCmpResult() local
Des31fTextureFilteringTests.cpp73 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) in logCubeArrayTexCoords()
363 vector<float> texCoord; in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureCompressedFormatTests.cpp106 vector<float> texCoord; in iterate() local
DvktTextureShadowTests.cpp134 const float* texCoord, in verifyTexCompareResult()
330 vector<float> texCoord; in iterate() local
555 vector<float> texCoord; in iterate() local
755 const float texCoord[] = in iterate() local
DvktTextureFilteringAnisotropyTests.cpp128 vector<float> texCoord; in iterate() local
DvktTextureTestUtil.cpp963 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, Texture… in renderQuad()
968 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const R… in renderQuad()
984 const float* texCoord, in renderQuad()
DvktTextureSwizzleTests.cpp104 vector<float> texCoord; in iterate() local
DvktTextureMipmapTests.cpp267 vector<float> texCoord; in iterate() local
511 vector<float> texCoord; in iterate() local
788 vector<float> texCoord; in iterate() local
995 vector<float> texCoord; in iterate() local
1258 vector<float> texCoord; in iterate() local
1514 vector<float> texCoord; in iterate() local
DvktTextureFilteringTests.cpp207 vector<float> texCoord; in iterate() local
436 vector<float> texCoord; in iterate() local
619 tcu::Vec3 texCoord[4]; in iterate() local
804 tcu::Vec3 texCoord[4]; in iterate() local
/external/deqp/external/openglcts/modules/common/
DglcShaderGroupVoteTests.cpp173 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; in execute() local

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