/external/deqp/framework/common/ |
D | tcuTexture.cpp | 2530 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1); in remapCubeEdgeCoords() 2570 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1)); in remapCubeEdgeCoords() 2573 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], Cube… in getCubeLinearSamples() argument 2596 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST; in getCubeLinearSamples() 2632 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], … in sampleCubeSeamlessLinear() argument 2663 …eLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevel… in sampleLevelArrayCubeSeamless() argument 2675 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless() 2676 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless() 2695 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless() 2696 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless() [all …]
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D | tcuTexCompareVerifier.cpp | 904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid() 905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid() 907 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamplessLinearMipmapLinearCompareResultValid() 931 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 956 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid() 1025 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isSeamlessLinearCompareResultValid() 1026 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamlessLinearCompareResultValid() 1040 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearCompareResultValid() 1086 CubeFace possibleFaces[CUBEFACE_LAST]; in isTexCompareResultValid() 1338 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isGatherCompareResultValid() [all …]
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D | tcuTexLookupVerifier.cpp | 1519 static bool isSeamlessLinearSampleResultValid (const ConstPixelBufferAccess (&faces)[CUBEFACE_LAST], in isSeamlessLinearSampleResultValid() argument 1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid() 1591 …eamplessLinearMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument 1592 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument 1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() 1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid() 1707 static bool isCubeLevelSampleResultValid (const ConstPixelBufferAccess (&level)[CUBEFACE_LAST], in isCubeLevelSampleResultValid() argument 1725 …ic bool isCubeMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument 1726 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument 1745 … (const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) in getCubeLevelFaces() argument [all …]
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D | tcuTexture.hpp | 479 CUBEFACE_LAST enumerator 786 … TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]); 801 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST]; 840 std::vector<LevelData> m_data[CUBEFACE_LAST]; 841 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST];
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 398 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 407 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 417 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 438 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 494 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces() 495 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 412 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 421 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 431 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 485 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces() 486 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 278 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 375 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 609 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 688 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 694 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es2fTextureFilteringTests.cpp | 444 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 453 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 463 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 566 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 797 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es2fTextureSizeTests.cpp | 228 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 243 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 323 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
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D | es2fTextureCompletenessTests.cpp | 221 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 582 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeSizeCase() 620 …if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace… in createTexture() 652 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeFormatCase() 692 if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx)) in createTexture() 720 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeMissingLevelCase() 756 if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST) in createTexture()
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D | es2fVertexTextureTests.cpp | 812 static const Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 821 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 831 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 835 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 917 for (int i = 0; i < tcu::CUBEFACE_LAST; i++) in iterate()
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D | es2fTextureUnitTests.cpp | 369 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader() 385 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() 690 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST; in init() 881 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in render()
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D | es2fTextureMipmapTests.cpp | 516 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 646 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 703 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 970 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 1009 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSizeTests.cpp | 229 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 244 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 324 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
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D | es3fTextureShadowTests.cpp | 93 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) in clampFloatingPointTexture() 497 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 506 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 516 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 520 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 635 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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D | es3fTextureFormatTests.cpp | 334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 431 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 964 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST); in init() 967 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 1047 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 1272 if (m_curFace == tcu::CUBEFACE_LAST) in iterate() 1484 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 1490 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es3fTextureUnitTests.cpp | 473 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader() 489 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader() 884 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1; in init() 1087 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in uploadCubeTexture()
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D | es3fTextureFilteringTests.cpp | 479 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init() 488 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 498 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init() 502 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 613 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 1462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
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D | es3fTextureMipmapTests.cpp | 555 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 677 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 733 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 999 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate() 1038 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 1769 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init() 1845 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate() 1890 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 393 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in upload() 419 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in loadCompressed() 421 const tcu::CompressedTexture& level = levels[levelNdx*tcu::CUBEFACE_LAST + face]; in loadCompressed() 449 int numImages = numLevels*tcu::CUBEFACE_LAST; in create() 463 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in create() 464 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size()); in create()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 120 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) in clampFloatingPointTexture() 455 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in TextureCubeShadowTestInstance() 464 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in TextureCubeShadowTestInstance() 473 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in TextureCubeShadowTestInstance() 477 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance() 551 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 157 if (layerCount == tcu::CUBEFACE_LAST && viewType == VK_IMAGE_VIEW_TYPE_CUBE) in createTestTexture() 163 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0); in createTestTexture() 1058 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in createSwizzledCopy() 1189 const static tcu::CubeFace s_faceMap[tcu::CUBEFACE_LAST] = in getTextureCubeView() 1206 levels.resize(subresource.levelCount*tcu::CUBEFACE_LAST); in getTextureCubeView() 1208 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in getTextureCubeView() 1220 const tcu::ConstPixelBufferAccess* reordered[tcu::CUBEFACE_LAST]; in getTextureCubeView() 1222 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in getTextureCubeView()
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D | vktPipelineImageUtil.cpp | 1193 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] = 1209 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() 1221 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST); in TestTextureCube() 1225 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube() 1228 …levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[… in TestTextureCube() 1256 return (int)tcu::CUBEFACE_LAST; in getArraySize()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 323 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in getTexCube() 334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in getTexCube()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in stencilToUnorm8() 680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate() 694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
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