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Searched refs:CUBEFACE_LAST (Results 1 – 25 of 61) sorted by relevance

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/external/deqp/framework/common/
DtcuTexture.cpp2530 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1); in remapCubeEdgeCoords()
2570 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1)); in remapCubeEdgeCoords()
2573 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], Cube… in getCubeLinearSamples() argument
2596 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST; in getCubeLinearSamples()
2632 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], … in sampleCubeSeamlessLinear() argument
2663 …eLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevel… in sampleLevelArrayCubeSeamless() argument
2675 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2676 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless()
2695 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2696 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless()
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DtcuTexCompareVerifier.cpp904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid()
905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST]; in isSeamplessLinearMipmapLinearCompareResultValid()
907 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamplessLinearMipmapLinearCompareResultValid()
931 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid()
956 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearCompareResultValid()
1025 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isSeamlessLinearCompareResultValid()
1026 for (int face = 0; face < CUBEFACE_LAST; face++) in isSeamlessLinearCompareResultValid()
1040 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearCompareResultValid()
1086 CubeFace possibleFaces[CUBEFACE_LAST]; in isTexCompareResultValid()
1338 ConstPixelBufferAccess faces[CUBEFACE_LAST]; in isGatherCompareResultValid()
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DtcuTexLookupVerifier.cpp1519 static bool isSeamlessLinearSampleResultValid (const ConstPixelBufferAccess (&faces)[CUBEFACE_LAST], in isSeamlessLinearSampleResultValid() argument
1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid()
1591 …eamplessLinearMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument
1592 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isSeamplessLinearMipmapLinearSampleResultValid() argument
1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1707 static bool isCubeLevelSampleResultValid (const ConstPixelBufferAccess (&level)[CUBEFACE_LAST], in isCubeLevelSampleResultValid() argument
1725 …ic bool isCubeMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument
1726 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST], in isCubeMipmapLinearSampleResultValid() argument
1745 … (const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) in getCubeLevelFaces() argument
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DtcuTexture.hpp479 CUBEFACE_LAST enumerator
786 … TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]);
801 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST];
840 std::vector<LevelData> m_data[CUBEFACE_LAST];
841 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST];
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp398 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
407 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
417 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
438 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
494 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces()
495 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp412 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
421 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
431 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
485 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in renderFaces()
486 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in renderFaces()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp278 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
375 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
609 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
688 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
694 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
Des2fTextureFilteringTests.cpp444 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
453 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
463 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
566 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
797 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
Des2fTextureSizeTests.cpp228 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
243 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
323 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
Des2fTextureCompletenessTests.cpp221 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate()
582 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeSizeCase()
620 …if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace… in createTexture()
652 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeFormatCase()
692 if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx)) in createTexture()
720 , m_invalidCubeFace (tcu::CUBEFACE_LAST) in IncompleteCubeMissingLevelCase()
756 if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST) in createTexture()
Des2fVertexTextureTests.cpp812 static const Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
821 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
831 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
835 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
917 for (int i = 0; i < tcu::CUBEFACE_LAST; i++) in iterate()
Des2fTextureUnitTests.cpp369 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader()
385 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader()
690 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST; in init()
881 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in render()
Des2fTextureMipmapTests.cpp516 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init()
646 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
703 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
970 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate()
1009 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureSizeTests.cpp229 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
244 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
324 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
Des3fTextureShadowTests.cpp93 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) in clampFloatingPointTexture()
497 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
506 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
516 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
520 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
635 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
Des3fTextureFormatTests.cpp334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
431 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
964 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST); in init()
967 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
1047 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
1272 if (m_curFace == tcu::CUBEFACE_LAST) in iterate()
1484 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
1490 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
Des3fTextureUnitTests.cpp473 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader()
489 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1); in MultiTexShader()
884 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1; in init()
1087 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) in uploadCubeTexture()
Des3fTextureFilteringTests.cpp479 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in init()
488 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
498 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
502 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
613 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
1462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in init()
Des3fTextureMipmapTests.cpp555 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init()
677 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
733 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
999 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in iterate()
1038 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
1769 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in init()
1845 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
1890 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); in iterate()
/external/deqp/framework/opengl/
DgluTexture.cpp393 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in upload()
419 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in loadCompressed()
421 const tcu::CompressedTexture& level = levels[levelNdx*tcu::CUBEFACE_LAST + face]; in loadCompressed()
449 int numImages = numLevels*tcu::CUBEFACE_LAST; in create()
463 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6); in create()
464 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size()); in create()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp120 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face) in clampFloatingPointTexture()
455 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in TextureCubeShadowTestInstance()
464 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in TextureCubeShadowTestInstance()
473 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in TextureCubeShadowTestInstance()
477 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance()
551 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp157 if (layerCount == tcu::CUBEFACE_LAST && viewType == VK_IMAGE_VIEW_TYPE_CUBE) in createTestTexture()
163 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0); in createTestTexture()
1058 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in createSwizzledCopy()
1189 const static tcu::CubeFace s_faceMap[tcu::CUBEFACE_LAST] = in getTextureCubeView()
1206 levels.resize(subresource.levelCount*tcu::CUBEFACE_LAST); in getTextureCubeView()
1208 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in getTextureCubeView()
1220 const tcu::ConstPixelBufferAccess* reordered[tcu::CUBEFACE_LAST]; in getTextureCubeView()
1222 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx) in getTextureCubeView()
DvktPipelineImageUtil.cpp1193 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] =
1209 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube()
1221 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST); in TestTextureCube()
1225 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in TestTextureCube()
1228 …levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[… in TestTextureCube()
1256 return (int)tcu::CUBEFACE_LAST; in getArraySize()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp323 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = in getTexCube()
334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++) in getTexCube()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in stencilToUnorm8()
680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()
694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) in iterate()

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