Searched refs:D3DRS_FOGENABLE (Results 1 – 12 of 12) sorted by relevance
93 key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8); in NineVertexShader9_UpdateKey()
92 key |= ((uint64_t)context->rs[D3DRS_FOGENABLE]) << 32; in NinePixelShader9_UpdateKey()
168 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NinePixelShader9_GetVariant()
195 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NineVertexShader9_GetVariant()
1637 key.fog = !!context->rs[D3DRS_FOGENABLE]; in nine_ff_get_vs()1638 …key.fog_mode = (!key.position_t && context->rs[D3DRS_FOGENABLE]) ? context->rs[D3DRS_FOGVERTEXMODE… in nine_ff_get_vs()1827 if (context->rs[D3DRS_FOGENABLE]) in nine_ff_get_ps()1829 key.fog = !!context->rs[D3DRS_FOGENABLE]; in nine_ff_get_ps()
514 context->rs[D3DRS_FOGENABLE]) { in prepare_ps_constants_userbuf()2780 [D3DRS_FOGENABLE] = FALSE,3534 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
576 captureRenderState(D3DRS_FOGENABLE); in captureVertexRenderStates()
1951 SetRenderState(D3DRS_FOGENABLE, FALSE); in Reset()2573 case D3DRS_FOGENABLE: in SetRenderState()
341 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ enumerator
1123 captureRenderState(D3DRS_FOGENABLE); in captureVertexRenderStates()
2413 SetRenderState(D3DRS_FOGENABLE, FALSE); in Reset()3293 case D3DRS_FOGENABLE: in SetRenderState()
763 D3DRS_FOGENABLE = 28, enumerator