Searched refs:DepthStencil (Results 1 – 25 of 38) sorted by relevance
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/external/swiftshader/src/D3D9/ |
D | Capabilities.cpp | 45 bool Capabilities::Surface::DepthStencil::D32 = true; 46 bool Capabilities::Surface::DepthStencil::D24S8 = true; 47 bool Capabilities::Surface::DepthStencil::D24X8 = true; 48 bool Capabilities::Surface::DepthStencil::D16 = true; 49 bool Capabilities::Surface::DepthStencil::D24FS8 = true; 50 bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true; 51 bool Capabilities::Surface::DepthStencil::DF24 = true; 52 bool Capabilities::Surface::DepthStencil::DF16 = true; 53 bool Capabilities::Surface::DepthStencil::INTZ = true; 169 bool Capabilities::CubeMap::DepthStencil::D32 = false; [all …]
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D | Direct3D9.cpp | 117 Capabilities::Texture::DepthStencil::D32 = false; in Direct3D9() 118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9() 119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9() 120 Capabilities::Texture::DepthStencil::D16 = false; in Direct3D9() 121 Capabilities::Texture::DepthStencil::D24FS8 = false; in Direct3D9() 122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false; in Direct3D9() 134 Capabilities::Texture::DepthStencil::DF24 = false; in Direct3D9() 135 Capabilities::Texture::DepthStencil::DF16 = false; in Direct3D9() 293 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() [all …]
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D | Capabilities.hpp | 74 struct DepthStencil struct 226 struct DepthStencil struct 374 struct DepthStencil struct
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/external/swiftshader/src/D3D8/ |
D | Capabilities.cpp | 36 bool Capabilities::Surface::DepthStencil::D32 = true; 37 bool Capabilities::Surface::DepthStencil::D24S8 = true; 38 bool Capabilities::Surface::DepthStencil::D24X8 = true; 39 bool Capabilities::Surface::DepthStencil::D16 = true; 120 bool Capabilities::CubeMap::DepthStencil::D32 = false; 121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; 122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; 123 bool Capabilities::CubeMap::DepthStencil::D16 = false; 204 bool Capabilities::Texture::DepthStencil::D32 = false; 205 bool Capabilities::Texture::DepthStencil::D24S8 = false; [all …]
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D | Capabilities.hpp | 45 struct DepthStencil struct 152 struct DepthStencil struct 259 struct DepthStencil struct
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D | Direct3D8.cpp | 191 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 194 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 307 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 310 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 423 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat() 424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() [all …]
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/ |
D | spirv.cs | 233 DepthStencil = 14, enumerator
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D | spirv.lua | 217 DepthStencil = 14,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/ |
D | spirv.lua | 217 DepthStencil = 14,
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D | spirv.cs | 233 DepthStencil = 14, enumerator
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/external/shaderc/spirv-headers/include/spirv/1.1/ |
D | spirv.lua | 217 DepthStencil = 14,
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/external/shaderc/spirv-headers/include/spirv/1.0/ |
D | spirv.lua | 213 DepthStencil = 14,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/ |
D | spirv.lua | 220 DepthStencil = 14,
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D | spirv.cs | 236 DepthStencil = 14, enumerator
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/ |
D | spirv.cs | 229 DepthStencil = 14, enumerator
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D | spirv.lua | 213 DepthStencil = 14,
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/ |
D | spirv.cs | 229 DepthStencil = 14, enumerator
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D | spirv.lua | 213 DepthStencil = 14,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/ |
D | spirv.lua | 220 DepthStencil = 14,
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D | spirv.cs | 236 DepthStencil = 14, enumerator
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/external/shaderc/spirv-headers/include/spirv/1.2/ |
D | spirv.lua | 220 DepthStencil = 14,
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/external/shaderc/spirv-headers/include/spirv/unified1/ |
D | spirv.lua | 238 DepthStencil = 14,
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/ |
D | spirv.lua | 250 DepthStencil = 14,
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/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/ |
D | spirv.lua | 246 DepthStencil = 14,
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D | spirv.cs | 261 DepthStencil = 14, enumerator
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