Searched refs:Direct3DBaseTexture8 (Results 1 – 14 of 14) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DBaseTexture8.cpp | 22 …Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned… in Direct3DBaseTexture8() function in D3D8::Direct3DBaseTexture8 30 Direct3DBaseTexture8::~Direct3DBaseTexture8() in ~Direct3DBaseTexture8() 35 long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) in QueryInterface() 54 unsigned long Direct3DBaseTexture8::AddRef() in AddRef() 61 unsigned long Direct3DBaseTexture8::Release() in Release() 68 long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) in FreePrivateData() 75 long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 82 void Direct3DBaseTexture8::PreLoad() in PreLoad() 89 …long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData() 96 long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) in GetDevice() [all …]
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D | Direct3DTexture8.cpp | 25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DTexture8() 85 return Direct3DBaseTexture8::AddRef(); in AddRef() 92 return Direct3DBaseTexture8::Release(); in Release() 99 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData() 106 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData() 113 Direct3DBaseTexture8::PreLoad(); in PreLoad() 120 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 127 return Direct3DBaseTexture8::GetDevice(device); in GetDevice() 134 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority() 141 return Direct3DBaseTexture8::GetPriority(); in GetPriority() [all …]
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D | Direct3DCubeTexture8.cpp | 25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DCubeTexture8() 94 return Direct3DBaseTexture8::AddRef(); in AddRef() 101 return Direct3DBaseTexture8::Release(); in Release() 108 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData() 115 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData() 122 Direct3DBaseTexture8::PreLoad(); in PreLoad() 129 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 136 return Direct3DBaseTexture8::GetDevice(device); in GetDevice() 143 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority() 150 return Direct3DBaseTexture8::GetPriority(); in GetPriority() [all …]
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D | Direct3DVolumeTexture8.cpp | 25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DVolumeTexture8() 86 return Direct3DBaseTexture8::AddRef(); in AddRef() 93 return Direct3DBaseTexture8::Release(); in Release() 100 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData() 107 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData() 114 Direct3DBaseTexture8::PreLoad(); in PreLoad() 121 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 128 return Direct3DBaseTexture8::GetDevice(device); in GetDevice() 135 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority() 142 return Direct3DBaseTexture8::GetPriority(); in GetPriority() [all …]
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D | Direct3DBaseTexture8.hpp | 29 class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8 class 32 …Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned… 34 ~Direct3DBaseTexture8() override;
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D | Direct3DStateBlock8.hpp | 27 class Direct3DBaseTexture8; 60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture); 127 Direct3DBaseTexture8 *texture[8];
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D | Direct3DSurface8.hpp | 27 class Direct3DBaseTexture8; 73 Direct3DBaseTexture8 *parentTexture;
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D | Direct3DSurface8.cpp | 29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in getParentResource() 64 parentTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in Direct3DSurface8()
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D | Direct3DVolumeTexture8.hpp | 28 class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8
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D | Direct3DTexture8.hpp | 28 class Direct3DTexture8 : public IDirect3DTexture8, public Direct3DBaseTexture8
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D | Direct3DCubeTexture8.hpp | 28 class Direct3DCubeTexture8 : public IDirect3DCubeTexture8, public Direct3DBaseTexture8
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D | Direct3DDevice8.hpp | 185 Direct3DBaseTexture8 *texture[8];
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D | Direct3DStateBlock8.cpp | 364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) in setTexture()
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D | Direct3DDevice8.cpp | 3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture() 4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; in bindTextures()
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