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Searched refs:Direct3DBaseTexture8 (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DBaseTexture8.cpp22Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned… in Direct3DBaseTexture8() function in D3D8::Direct3DBaseTexture8
30 Direct3DBaseTexture8::~Direct3DBaseTexture8() in ~Direct3DBaseTexture8()
35 long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) in QueryInterface()
54 unsigned long Direct3DBaseTexture8::AddRef() in AddRef()
61 unsigned long Direct3DBaseTexture8::Release() in Release()
68 long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) in FreePrivateData()
75 long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
82 void Direct3DBaseTexture8::PreLoad() in PreLoad()
89 …long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData()
96 long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) in GetDevice()
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DDirect3DTexture8.cpp25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DTexture8()
85 return Direct3DBaseTexture8::AddRef(); in AddRef()
92 return Direct3DBaseTexture8::Release(); in Release()
99 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData()
106 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData()
113 Direct3DBaseTexture8::PreLoad(); in PreLoad()
120 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
127 return Direct3DBaseTexture8::GetDevice(device); in GetDevice()
134 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority()
141 return Direct3DBaseTexture8::GetPriority(); in GetPriority()
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DDirect3DCubeTexture8.cpp25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DCubeTexture8()
94 return Direct3DBaseTexture8::AddRef(); in AddRef()
101 return Direct3DBaseTexture8::Release(); in Release()
108 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData()
115 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData()
122 Direct3DBaseTexture8::PreLoad(); in PreLoad()
129 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
136 return Direct3DBaseTexture8::GetDevice(device); in GetDevice()
143 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority()
150 return Direct3DBaseTexture8::GetPriority(); in GetPriority()
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DDirect3DVolumeTexture8.cpp25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DVolumeTexture8()
86 return Direct3DBaseTexture8::AddRef(); in AddRef()
93 return Direct3DBaseTexture8::Release(); in Release()
100 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData()
107 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData()
114 Direct3DBaseTexture8::PreLoad(); in PreLoad()
121 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
128 return Direct3DBaseTexture8::GetDevice(device); in GetDevice()
135 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority()
142 return Direct3DBaseTexture8::GetPriority(); in GetPriority()
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DDirect3DBaseTexture8.hpp29 class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8 class
32Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned…
34 ~Direct3DBaseTexture8() override;
DDirect3DStateBlock8.hpp27 class Direct3DBaseTexture8;
60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture);
127 Direct3DBaseTexture8 *texture[8];
DDirect3DSurface8.hpp27 class Direct3DBaseTexture8;
73 Direct3DBaseTexture8 *parentTexture;
DDirect3DSurface8.cpp29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in getParentResource()
64 parentTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in Direct3DSurface8()
DDirect3DVolumeTexture8.hpp28 class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8
DDirect3DTexture8.hpp28 class Direct3DTexture8 : public IDirect3DTexture8, public Direct3DBaseTexture8
DDirect3DCubeTexture8.hpp28 class Direct3DCubeTexture8 : public IDirect3DCubeTexture8, public Direct3DBaseTexture8
DDirect3DDevice8.hpp185 Direct3DBaseTexture8 *texture[8];
DDirect3DStateBlock8.cpp364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) in setTexture()
DDirect3DDevice8.cpp3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture()
4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; in bindTextures()