/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 32 FrameBuffer::Cursor FrameBuffer::cursor = {}; 33 bool FrameBuffer::topLeftOrigin = false; 35 FrameBuffer::FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin) in FrameBuffer() function in sw::FrameBuffer 55 FrameBuffer *parameters = this; in FrameBuffer() 60 FrameBuffer::~FrameBuffer() in ~FrameBuffer() 73 void FrameBuffer::setCursorImage(sw::Surface *cursorImage) in setCursorImage() 90 void FrameBuffer::setCursorOrigin(int x0, int y0) in setCursorOrigin() 96 void FrameBuffer::setCursorPosition(int x, int y) in setCursorPosition() 102 void FrameBuffer::copy(sw::Surface *source) in copy() 152 void FrameBuffer::copyLocked() in copyLocked() [all …]
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D | FrameBuffer.hpp | 40 class FrameBuffer class 43 FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin); 45 virtual ~FrameBuffer() = 0;
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D | FrameBufferOzone.cpp | 19 …ufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, … in FrameBufferOzone() 51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, … in createFrameBuffer()
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D | FrameBufferWin.cpp | 19 …wHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, … in FrameBufferWin() 75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) in createFrameBuffer()
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D | FrameBufferAndroid.cpp | 51 : FrameBuffer(width, height, false, false), in FrameBufferAndroid() 142 sw::FrameBuffer *createFrameBuffer(void *display, ANativeWindow* window, int width, int height) in createFrameBuffer()
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D | FrameBufferOSX.mm | 25 : FrameBuffer(width, height, false, false), width(width), height(height), 85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int …
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D | FrameBufferX11.cpp | 45 …ameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, … in FrameBufferX11() 189 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, in… in createFrameBuffer()
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D | FrameBufferOzone.hpp | 22 class FrameBufferOzone : public FrameBuffer
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D | FrameBufferAndroid.hpp | 26 class FrameBufferAndroid : public FrameBuffer
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D | FrameBufferOSX.hpp | 26 class FrameBufferOSX : public FrameBuffer
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D | FrameBufferX11.hpp | 27 class FrameBufferX11 : public FrameBuffer
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D | FrameBufferWin.hpp | 29 class FrameBufferWin : public FrameBuffer
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 32 FrameBuffer::Cursor FrameBuffer::cursor = {}; 33 bool FrameBuffer::topLeftOrigin = false; 35 FrameBuffer::FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin) in FrameBuffer() function in sw::FrameBuffer 55 FrameBuffer *parameters = this; in FrameBuffer() 60 FrameBuffer::~FrameBuffer() in ~FrameBuffer() 73 void FrameBuffer::setCursorImage(sw::Surface *cursorImage) in setCursorImage() 90 void FrameBuffer::setCursorOrigin(int x0, int y0) in setCursorOrigin() 96 void FrameBuffer::setCursorPosition(int x, int y) in setCursorPosition() 102 void FrameBuffer::copy(sw::Surface *source) in copy() 152 void FrameBuffer::copyLocked() in copyLocked() [all …]
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D | FrameBuffer.hpp | 40 class [[clang::lto_visibility_public]] FrameBuffer class 43 FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin); 45 virtual ~FrameBuffer() = 0;
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D | FrameBufferOzone.cpp | 19 …ufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, … in FrameBufferOzone() 51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, … in createFrameBuffer()
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D | FrameBufferWin.cpp | 19 …wHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, … in FrameBufferWin() 75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) in createFrameBuffer()
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D | FrameBufferAndroid.cpp | 51 : FrameBuffer(width, height, false, false), in FrameBufferAndroid() 142 sw::FrameBuffer *createFrameBuffer(void *display, ANativeWindow* window, int width, int height) in createFrameBuffer()
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D | FrameBufferX11.cpp | 45 …ameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, … in FrameBufferX11() 189 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, in… in createFrameBuffer()
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D | FrameBufferOSX.mm | 25 : FrameBuffer(width, height, false, false), width(width), height(height), 85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int …
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D | FrameBufferOzone.hpp | 22 class FrameBufferOzone : public FrameBuffer
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D | FrameBufferAndroid.hpp | 26 class FrameBufferAndroid : public FrameBuffer
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D | FrameBufferOSX.hpp | 26 class FrameBufferOSX : public FrameBuffer
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D | FrameBufferX11.hpp | 27 class FrameBufferX11 : public FrameBuffer
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/external/toolchain-utils/android_bench_suite/ |
D | panorama.diff | 36 - feature_mos/src/mosaic_renderer/FrameBuffer.cpp \ 68 + feature_mos/src/mosaic_renderer/FrameBuffer.cpp \ 597 …--git a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp b/jni/feature_mos/src/mosaic_renderer/… 599 --- a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp 600 +++ b/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp 601 @@ -55,6 +55,8 @@ bool FrameBuffer::Init(int width, int height, GLenum format) { 605 + checkFramebufferStatus("FrameBuffer.cpp"); 610 @@ -94,6 +96,3 @@ int FrameBuffer::GetWidth() const { 611 int FrameBuffer::GetHeight() const { 617 … --git a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.h b/jni/feature_mos/src/mosaic_renderer/F… [all …]
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/external/autotest/client/site_tests/graphics_WebGLAquarium/ |
D | sampler.py | 211 self.frame_buffers[key] = FrameBuffer(pipe, fb) 215 class FrameBuffer(): class
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