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Searched refs:FrameBuffer (Results 1 – 25 of 37) sorted by relevance

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/external/swiftshader/src/WSI/
DFrameBuffer.cpp32 FrameBuffer::Cursor FrameBuffer::cursor = {};
33 bool FrameBuffer::topLeftOrigin = false;
35 FrameBuffer::FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin) in FrameBuffer() function in sw::FrameBuffer
55 FrameBuffer *parameters = this; in FrameBuffer()
60 FrameBuffer::~FrameBuffer() in ~FrameBuffer()
73 void FrameBuffer::setCursorImage(sw::Surface *cursorImage) in setCursorImage()
90 void FrameBuffer::setCursorOrigin(int x0, int y0) in setCursorOrigin()
96 void FrameBuffer::setCursorPosition(int x, int y) in setCursorPosition()
102 void FrameBuffer::copy(sw::Surface *source) in copy()
152 void FrameBuffer::copyLocked() in copyLocked()
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DFrameBuffer.hpp40 class FrameBuffer class
43 FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin);
45 virtual ~FrameBuffer() = 0;
DFrameBufferOzone.cpp19 …ufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, … in FrameBufferOzone()
51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, … in createFrameBuffer()
DFrameBufferWin.cpp19 …wHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, … in FrameBufferWin()
75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) in createFrameBuffer()
DFrameBufferAndroid.cpp51 : FrameBuffer(width, height, false, false), in FrameBufferAndroid()
142 sw::FrameBuffer *createFrameBuffer(void *display, ANativeWindow* window, int width, int height) in createFrameBuffer()
DFrameBufferOSX.mm25 : FrameBuffer(width, height, false, false), width(width), height(height),
85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int …
DFrameBufferX11.cpp45 …ameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, … in FrameBufferX11()
189 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, in… in createFrameBuffer()
DFrameBufferOzone.hpp22 class FrameBufferOzone : public FrameBuffer
DFrameBufferAndroid.hpp26 class FrameBufferAndroid : public FrameBuffer
DFrameBufferOSX.hpp26 class FrameBufferOSX : public FrameBuffer
DFrameBufferX11.hpp27 class FrameBufferX11 : public FrameBuffer
DFrameBufferWin.hpp29 class FrameBufferWin : public FrameBuffer
/external/swiftshader/src/Main/
DFrameBuffer.cpp32 FrameBuffer::Cursor FrameBuffer::cursor = {};
33 bool FrameBuffer::topLeftOrigin = false;
35 FrameBuffer::FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin) in FrameBuffer() function in sw::FrameBuffer
55 FrameBuffer *parameters = this; in FrameBuffer()
60 FrameBuffer::~FrameBuffer() in ~FrameBuffer()
73 void FrameBuffer::setCursorImage(sw::Surface *cursorImage) in setCursorImage()
90 void FrameBuffer::setCursorOrigin(int x0, int y0) in setCursorOrigin()
96 void FrameBuffer::setCursorPosition(int x, int y) in setCursorPosition()
102 void FrameBuffer::copy(sw::Surface *source) in copy()
152 void FrameBuffer::copyLocked() in copyLocked()
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DFrameBuffer.hpp40 class [[clang::lto_visibility_public]] FrameBuffer class
43 FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin);
45 virtual ~FrameBuffer() = 0;
DFrameBufferOzone.cpp19 …ufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, … in FrameBufferOzone()
51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, … in createFrameBuffer()
DFrameBufferWin.cpp19 …wHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, … in FrameBufferWin()
75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) in createFrameBuffer()
DFrameBufferAndroid.cpp51 : FrameBuffer(width, height, false, false), in FrameBufferAndroid()
142 sw::FrameBuffer *createFrameBuffer(void *display, ANativeWindow* window, int width, int height) in createFrameBuffer()
DFrameBufferX11.cpp45 …ameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, … in FrameBufferX11()
189 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, in… in createFrameBuffer()
DFrameBufferOSX.mm25 : FrameBuffer(width, height, false, false), width(width), height(height),
85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int …
DFrameBufferOzone.hpp22 class FrameBufferOzone : public FrameBuffer
DFrameBufferAndroid.hpp26 class FrameBufferAndroid : public FrameBuffer
DFrameBufferOSX.hpp26 class FrameBufferOSX : public FrameBuffer
DFrameBufferX11.hpp27 class FrameBufferX11 : public FrameBuffer
/external/toolchain-utils/android_bench_suite/
Dpanorama.diff36 - feature_mos/src/mosaic_renderer/FrameBuffer.cpp \
68 + feature_mos/src/mosaic_renderer/FrameBuffer.cpp \
597 …--git a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp b/jni/feature_mos/src/mosaic_renderer/
599 --- a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
600 +++ b/jni/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
601 @@ -55,6 +55,8 @@ bool FrameBuffer::Init(int width, int height, GLenum format) {
605 + checkFramebufferStatus("FrameBuffer.cpp");
610 @@ -94,6 +96,3 @@ int FrameBuffer::GetWidth() const {
611 int FrameBuffer::GetHeight() const {
617 … --git a/jni/feature_mos/src/mosaic_renderer/FrameBuffer.h b/jni/feature_mos/src/mosaic_renderer/F…
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/external/autotest/client/site_tests/graphics_WebGLAquarium/
Dsampler.py211 self.frame_buffers[key] = FrameBuffer(pipe, fb)
215 class FrameBuffer(): class

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