Home
last modified time | relevance | path

Searched refs:FrameBufferGDI (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferGDI.cpp23FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI() function in sw::FrameBufferGDI
43 FrameBufferGDI::~FrameBufferGDI() in ~FrameBufferGDI()
63 void *FrameBufferGDI::lock() in lock()
70 void FrameBufferGDI::unlock() in unlock()
74 void FrameBufferGDI::flip(sw::Surface *source) in flip()
79 void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit()
95 void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source) in flip()
100 …void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const … in blit()
111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp()
116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp()
[all …]
DFrameBufferGDI.hpp22 class FrameBufferGDI : public FrameBufferWin class
25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
27 ~FrameBufferGDI() override;
DFrameBufferWin.cpp69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
DBUILD.gn64 "FrameBufferGDI.cpp",
/external/swiftshader/src/WSI/
DFrameBufferGDI.cpp23FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI() function in sw::FrameBufferGDI
43 FrameBufferGDI::~FrameBufferGDI() in ~FrameBufferGDI()
63 void *FrameBufferGDI::lock() in lock()
70 void FrameBufferGDI::unlock() in unlock()
74 void FrameBufferGDI::flip(sw::Surface *source) in flip()
79 void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit()
95 void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source) in flip()
100 …void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const … in blit()
111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp()
116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp()
[all …]
DFrameBufferGDI.hpp22 class FrameBufferGDI : public FrameBufferWin class
25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
27 ~FrameBufferGDI() override;
DFrameBufferWin.cpp69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
/external/swiftshader/
DCMakeLists.txt2041 ${SOURCE_DIR}/Main/FrameBufferGDI.cpp
2042 ${SOURCE_DIR}/Main/FrameBufferGDI.hpp