/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 258 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in draw() 259 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in draw() 260 glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); in draw() 261 glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); in draw() 262 glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); in draw() 263 glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); in draw()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderDrawParametersTests.cpp | 381 gl.drawArrays(GL_TRIANGLE_STRIP, 1, 4); in drawCommand() 407 gl.drawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (GLvoid*)(2 * sizeof(GLushort))); in drawCommand() 452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0); in drawCommand() 497 gl.drawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0); in drawCommand() 523 gl.drawArraysInstanced(GL_TRIANGLE_STRIP, 2, 4, 2); in drawCommand() 549 gl.drawElementsInstanced(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, (GLvoid*)0, 3); in drawCommand() 578 gl.multiDrawArrays(GL_TRIANGLE_STRIP, dFirst, dCount, 2); in drawCommand() 607 gl.multiDrawElements(GL_TRIANGLE_STRIP, dCount, GL_UNSIGNED_SHORT, dIndices, 2); in drawCommand() 656 gl.multiDrawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0, 3, sizeof(SDPDrawArraysIndirectCommand)); in drawCommand() 709 gl.multiDrawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0, 3, in drawCommand() [all …]
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D | gl4cIndirectParametersTests.cpp | 442 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in draw() 464 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 2, 1, 0); in verifyErrors() 475 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 4, 0); in verifyErrors() 489 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in verifyErrors() 637 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0); in draw() 659 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0); in verifyErrors() 670 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0); in verifyErrors() 684 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0); in verifyErrors()
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/external/deqp/modules/gles3/functional/ |
D | es3fRasterizerDiscardTests.cpp | 138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; in generateVertices() 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate() 449 …text, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_STRIP)); in init() 457 …t, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_STRIP)); in init() 471 …th_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init() 479 …_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init() 493 …_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init() 501 …ncil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
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D | es3fMultiviewTests.cpp | 282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
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/external/autotest/client/deps/glbench/src/ |
D | textureupdatetest.cc | 26 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 41 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | texturereusetest.cc | 26 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 49 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | windowmanagercompositingtest.cc | 81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | testbase.cc | 176 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc() 179 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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D | texturerebind.cc | 38 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_render.c | 75 [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP, 88 [GL_TRIANGLE_STRIP] = GL_TRIANGLES, 101 [GL_TRIANGLE_STRIP] = 3,
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/external/deqp/external/openglcts/modules/common/ |
D | glcPolygonOffsetClampTests.cpp | 373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec.c | 101 case GL_TRIANGLE_STRIP: in vbo_count_tessellated_primitives() 159 else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN) in vbo_try_prim_conversion()
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D | vbo_split.c | 80 case GL_TRIANGLE_STRIP: in split_prim_inplace()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 256 case GL_TRIANGLE_STRIP: in getTestName() 279 case GL_TRIANGLE_STRIP: in getTestName() 302 case GL_TRIANGLE_STRIP: in getTestName() 421 SHADER_INPUT_TRIANGLES, GL_TRIANGLE_STRIP, SHADER_INPUT_TRIANGLES_WITH_ADJACENCY, in init() 3816 …if (drawcall_mode != GL_TRIANGLES && drawcall_mode != GL_TRIANGLE_STRIP && drawcall_mode != GL_TRI… in GeometryShaderRenderingTrianglesCase() 4036 case GL_TRIANGLE_STRIP: in GeometryShaderRenderingTrianglesCase() 4223 case GL_TRIANGLE_STRIP: in getAmountOfVerticesPerInstance() 4612 case GL_TRIANGLE_STRIP: in getGeometryShaderCode() 4653 case GL_TRIANGLE_STRIP: in getGeometryShaderCode() 4694 case GL_TRIANGLE_STRIP: in getGeometryShaderCode() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 151 case GL_TRIANGLE_STRIP: return rr::PRIMITIVETYPE_TRIANGLE_STRIP; in mapGLPrimitiveType() 187 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP; in mapGLGeometryShaderOutputType() 203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | SurfaceTextureHelper.java | 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_dmatmp.h | 240 INIT(GL_TRIANGLE_STRIP); in TAG() 343 INIT(GL_TRIANGLE_STRIP); in TAG() 461 case GL_TRIANGLE_STRIP: in TAG()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_util.c | 109 [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
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D | brw_primitive_restart.c | 102 case GL_TRIANGLE_STRIP: in can_cut_index_handle_prims()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 104 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Draw()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 104 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Draw()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 726 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene() 798 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene() 802 glDrawArrays(GL_TRIANGLE_STRIP, 2, 4); in RenderScene()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 208 case GL_TRIANGLE_STRIP: in nvgl_primitive()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 168 case GL_TRIANGLE_STRIP: return "triangle_strip"; in primitiveTypeToString() 2291 : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") in VaryingTest() 2348 : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) in TriangleStripAdjacencyVertexCountTest() 2478 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in OutputCountCase() 3427 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTextureLayer() 3724 …: GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountS… in VaryingOutputCountCase() 4163 m_cases[0].value = GL_TRIANGLE_STRIP; in GeometryShaderOutputQueryCase() 4306 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in GeometryInvocationCase() 4439 …: GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", … in DrawInstancedGeometryInstancedCase() 5740 case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; in getOutputPrimitive() [all …]
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