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Searched refs:GrMtlPipelineStateBuilder (Results 1 – 18 of 18) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm8 #include "GrMtlPipelineStateBuilder.h"
19 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState(
26 GrMtlPipelineStateBuilder builder(renderTarget, origin, primProc, primProcProxies, pipeline,
35 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrRenderTarget* renderTarget, GrSurfaceOrigin … function
47 const GrCaps* GrMtlPipelineStateBuilder::caps() const {
51 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
55 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
59 id<MTLLibrary> GrMtlPipelineStateBuilder::createMtlShaderLibrary(
307 GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(const GrPrimitiveProcessor& primProc,
DGrMtlPipelineStateBuilder.h23 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
33 GrMtlPipelineStateBuilder(GrRenderTarget*, GrSurfaceOrigin,
DGrMtlVaryingHandler.h22 friend class GrMtlPipelineStateBuilder; variable
DGrMtlUniformHandler.h96 friend class GrMtlPipelineStateBuilder; variable
DGrMtlGpuCommandBuffer.mm13 #include "GrMtlPipelineStateBuilder.h"
135 GrMtlPipelineStateBuilder::CreatePipelineState(fRenderTarget, fOrigin, primProc,
DGrMtlCaps.mm331 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm8 #include "GrMtlPipelineStateBuilder.h"
21 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState(
28 GrMtlPipelineStateBuilder builder(gpu, renderTarget, origin, pipeline, primProc,
37 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrMtlGpu* gpu, function
50 const GrCaps* GrMtlPipelineStateBuilder::caps() const {
54 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
58 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
62 id<MTLLibrary> GrMtlPipelineStateBuilder::createMtlShaderLibrary(
320 GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(GrRenderTarget* renderTarget,
408 bool GrMtlPipelineStateBuilder::Desc::Build(Desc* desc,
DGrMtlPipelineStateBuilder.h23 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
69 GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*, GrSurfaceOrigin,
DGrMtlResourceProvider.mm101 GrMtlPipelineStateBuilder::Desc desc;
102 if (!GrMtlPipelineStateBuilder::Desc::Build(&desc, renderTarget, primProc, pipeline, primType,
118 GrMtlPipelineState* pipelineState(GrMtlPipelineStateBuilder::CreatePipelineState(
DGrMtlVaryingHandler.h22 friend class GrMtlPipelineStateBuilder; variable
DGrMtlResourceProvider.h67 SkLRUCache<const GrMtlPipelineStateBuilder::Desc, std::unique_ptr<Entry>, DescHash> fMap;
DGrMtlUniformHandler.h97 friend class GrMtlPipelineStateBuilder; variable
DGrMtlGpuCommandBuffer.mm13 #include "GrMtlPipelineStateBuilder.h"
DGrMtlCaps.mm333 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.h250 friend class GrMtlPipelineStateBuilder; variable
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h251 friend class GrMtlPipelineStateBuilder; variable
/external/skia/gn/
Dgpu.gni704 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h",
705 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",
/external/skqp/gn/
Dgpu.gni693 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h",
694 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",