Searched refs:GrMtlPipelineStateBuilder (Results 1 – 18 of 18) sorted by relevance
/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 8 #include "GrMtlPipelineStateBuilder.h" 19 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState( 26 GrMtlPipelineStateBuilder builder(renderTarget, origin, primProc, primProcProxies, pipeline, 35 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrRenderTarget* renderTarget, GrSurfaceOrigin … function 47 const GrCaps* GrMtlPipelineStateBuilder::caps() const { 51 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { 55 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { 59 id<MTLLibrary> GrMtlPipelineStateBuilder::createMtlShaderLibrary( 307 GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(const GrPrimitiveProcessor& primProc,
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D | GrMtlPipelineStateBuilder.h | 23 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder { 33 GrMtlPipelineStateBuilder(GrRenderTarget*, GrSurfaceOrigin,
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D | GrMtlVaryingHandler.h | 22 friend class GrMtlPipelineStateBuilder; variable
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D | GrMtlUniformHandler.h | 96 friend class GrMtlPipelineStateBuilder; variable
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D | GrMtlGpuCommandBuffer.mm | 13 #include "GrMtlPipelineStateBuilder.h" 135 GrMtlPipelineStateBuilder::CreatePipelineState(fRenderTarget, fOrigin, primProc,
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D | GrMtlCaps.mm | 331 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 8 #include "GrMtlPipelineStateBuilder.h" 21 GrMtlPipelineState* GrMtlPipelineStateBuilder::CreatePipelineState( 28 GrMtlPipelineStateBuilder builder(gpu, renderTarget, origin, pipeline, primProc, 37 GrMtlPipelineStateBuilder::GrMtlPipelineStateBuilder(GrMtlGpu* gpu, function 50 const GrCaps* GrMtlPipelineStateBuilder::caps() const { 54 void GrMtlPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { 58 void GrMtlPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { 62 id<MTLLibrary> GrMtlPipelineStateBuilder::createMtlShaderLibrary( 320 GrMtlPipelineState* GrMtlPipelineStateBuilder::finalize(GrRenderTarget* renderTarget, 408 bool GrMtlPipelineStateBuilder::Desc::Build(Desc* desc,
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D | GrMtlPipelineStateBuilder.h | 23 class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder { 69 GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*, GrSurfaceOrigin,
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D | GrMtlResourceProvider.mm | 101 GrMtlPipelineStateBuilder::Desc desc; 102 if (!GrMtlPipelineStateBuilder::Desc::Build(&desc, renderTarget, primProc, pipeline, primType, 118 GrMtlPipelineState* pipelineState(GrMtlPipelineStateBuilder::CreatePipelineState(
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D | GrMtlVaryingHandler.h | 22 friend class GrMtlPipelineStateBuilder; variable
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D | GrMtlResourceProvider.h | 67 SkLRUCache<const GrMtlPipelineStateBuilder::Desc, std::unique_ptr<Entry>, DescHash> fMap;
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D | GrMtlUniformHandler.h | 97 friend class GrMtlPipelineStateBuilder; variable
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D | GrMtlGpuCommandBuffer.mm | 13 #include "GrMtlPipelineStateBuilder.h"
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D | GrMtlCaps.mm | 333 // GrMtlPipelineStateBuilder which assert we aren't using this feature.
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 250 friend class GrMtlPipelineStateBuilder; variable
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.h | 251 friend class GrMtlPipelineStateBuilder; variable
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/external/skia/gn/ |
D | gpu.gni | 704 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h", 705 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",
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/external/skqp/gn/ |
D | gpu.gni | 693 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.h", 694 "$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",
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