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Searched refs:LOG_TIME (Results 1 – 5 of 5) sorted by relevance

/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dtime_log.cc18 #ifdef LOG_TIME
Dtime_log.h26 #ifdef LOG_TIME
Dimage_data.h120 #ifdef LOG_TIME in SetData()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2098 #define LOG_TIME(NAME, DESC, DATA) log << TestLog::Float(statNamePrefix + (NAME) + singular, singul… in iterate() macro
2101 LOG_TIME("ShaderSourceSetTime", "shader source set time", sourceSetTimes); in iterate()
2102 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes); in iterate()
2103 LOG_TIME("FragmentShaderCompileTime", "fragment shader compile time", fragmentCompileTimes); in iterate()
2104 LOG_TIME("ProgramLinkTime", "program link time", programLinkTimes); in iterate()
2105 LOG_TIME("FirstShaderInputSetTime", "first shader input set time", firstInputSetTimes); in iterate()
2106 LOG_TIME("FirstDrawTime", "first draw time", firstDrawTimes); in iterate()
2107 LOG_TIME("SecondShaderInputSetTime", "second shader input set time", secondInputTimes); in iterate()
2108 LOG_TIME("SecondDrawTime", "second draw time", secondDrawTimes); in iterate()
2110 #undef LOG_TIME in iterate()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2118 #define LOG_TIME(NAME, DESC, DATA) log << TestLog::Float(statNamePrefix + (NAME) + singular, singul… in iterate() macro
2121 LOG_TIME("ShaderSourceSetTime", "shader source set time", sourceSetTimes); in iterate()
2122 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes); in iterate()
2123 LOG_TIME("FragmentShaderCompileTime", "fragment shader compile time", fragmentCompileTimes); in iterate()
2124 LOG_TIME("ProgramLinkTime", "program link time", programLinkTimes); in iterate()
2125 LOG_TIME("FirstShaderInputSetTime", "first shader input set time", firstInputSetTimes); in iterate()
2126 LOG_TIME("FirstDrawTime", "first draw time", firstDrawTimes); in iterate()
2127 LOG_TIME("SecondShaderInputSetTime", "second shader input set time", secondInputTimes); in iterate()
2128 LOG_TIME("SecondDrawTime", "second draw time", secondDrawTimes); in iterate()
2130 #undef LOG_TIME in iterate()
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