/external/mesa3d/src/intel/common/ |
D | gen_device_info.c | 98 [MESA_SHADER_VERTEX] = 24, 101 [MESA_SHADER_VERTEX] = 256, 125 [MESA_SHADER_VERTEX] = 24, 128 [MESA_SHADER_VERTEX] = 256, 159 [MESA_SHADER_VERTEX] = 32, 163 [MESA_SHADER_VERTEX] = 512, 187 [MESA_SHADER_VERTEX] = 32, 191 [MESA_SHADER_VERTEX] = 704, 215 [MESA_SHADER_VERTEX] = 32, 219 [MESA_SHADER_VERTEX] = 512, [all …]
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D | gen_urb_config.c | 83 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 94 [MESA_SHADER_VERTEX] = tess_present && devinfo->gen == 8 ? in gen_get_urb_config() 95 192 : devinfo->urb.min_entries[MESA_SHADER_VERTEX], in gen_get_urb_config() 116 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 121 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 134 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 157 for (int i = MESA_SHADER_VERTEX; in gen_get_urb_config() 171 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 179 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
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/external/mesa3d/src/compiler/glsl/ |
D | standalone.cpp | 177 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context() 178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context() 179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context() 180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context() 181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context() 182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context() 189 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context() 192 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context() 205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context() 206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context() [all …]
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D | standalone_scaffolding.cpp | 92 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader() 217 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context_to_defaults() 219 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context_to_defaults() 220 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults() 222 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context_to_defaults()
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D | standalone_scaffolding.h | 83 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage() 96 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
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D | ir_set_program_inouts.cpp | 119 if (stage == MESA_SHADER_VERTEX && in mark() 176 if (this->shader_stage == MESA_SHADER_VERTEX && in mark_whole_variable() 309 if (this->shader_stage != MESA_SHADER_VERTEX || in try_mark_partial_variable()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 126 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage() 148 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_prefix() 170 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine_uniform() 190 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine() 209 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine() 231 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_uniform()
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D | arbprogram.c | 54 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; in flush_vertices_for_program_constants() 269 maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; in get_local_param_pointer() 314 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { in get_env_param_pointer() 509 if ((index + count) > ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams) { in _mesa_ProgramEnvParameters4fvEXT() 596 ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; in _mesa_ProgramLocalParameters4fvEXT() 667 limits = &ctx->Const.Program[MESA_SHADER_VERTEX]; in _mesa_GetProgramivARB()
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D | shader_query.cpp | 80 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { in bind_attrib_location() 82 index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs); in bind_attrib_location() 147 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_GetActiveAttrib() 199 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) in _mesa_GetAttribLocation() 217 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_count_active_attribs() 226 res->StageReferences & (1 << MESA_SHADER_VERTEX)) in _mesa_count_active_attribs() 237 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { in _mesa_longest_attribute_name_length() 246 res->StageReferences & (1 << MESA_SHADER_VERTEX)) { in _mesa_longest_attribute_name_length() 946 return MESA_SHADER_VERTEX; in stage_from_enum()
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D | state.c | 76 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in update_program() 250 if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) { in update_program_constants() 252 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; in update_program_constants()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vs_surface_state.c | 54 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_pull_constants() 59 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX); in brw_upload_vs_pull_constants() 80 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_upload_vs_ubo_surfaces() 100 const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_image_surfaces()
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D | brw_context.c | 350 [MESA_SHADER_VERTEX] = true, in brw_initialize_context_constants() 543 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024; in brw_initialize_context_constants() 544 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0; in brw_initialize_context_constants() 545 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0; in brw_initialize_context_constants() 546 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0; in brw_initialize_context_constants() 547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0; in brw_initialize_context_constants() 548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0; in brw_initialize_context_constants() 549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0; in brw_initialize_context_constants() 550 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16; in brw_initialize_context_constants() 551 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256; in brw_initialize_context_constants() [all …]
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D | gen7_urb.c | 188 [MESA_SHADER_VERTEX] = in gen7_upload_urb() 199 entry_size[MESA_SHADER_VERTEX] = vs_size; in gen7_upload_urb() 207 if (brw->urb.vsize == entry_size[MESA_SHADER_VERTEX] && in gen7_upload_urb() 215 brw->urb.vsize = entry_size[MESA_SHADER_VERTEX]; in gen7_upload_urb() 231 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen7_upload_urb()
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D | gen6_urb.c | 67 if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX]) in gen6_upload_urb() 68 nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX]; in gen6_upload_urb() 78 devinfo->urb.min_entries[MESA_SHADER_VERTEX]); in gen6_upload_urb()
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D | brw_vs.c | 53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { in brw_select_clip_planes() 183 compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_codegen_vs_prog() 285 struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX]; in brw_vs_populate_key() 337 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog() 349 if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX)) in brw_upload_vs_prog() 352 vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog()
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D | brw_disk_cache.c | 119 case MESA_SHADER_VERTEX: in read_and_upload() 197 case MESA_SHADER_VERTEX: in read_and_upload() 330 brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_disk_cache_write_render_programs() 338 MESA_SHADER_VERTEX); in brw_disk_cache_write_render_programs()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_context.c | 296 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST; in r200CreateContext() 297 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12; in r200CreateContext() 298 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS; in r200CreateContext() 299 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM; in r200CreateContext() 300 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; in r200CreateContext() 305 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
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/external/mesa3d/src/intel/compiler/ |
D | brw_compiler.c | 117 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) in brw_compiler_create() 120 compiler->scalar_stage[MESA_SHADER_VERTEX] = in brw_compiler_create() 171 STATIC_ASSERT(MESA_SHADER_VERTEX == 0); in brw_prog_data_size()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_context.c | 205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext() 208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext() 211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in i915CreateContext() 263 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = in i915CreateContext()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_nir.c | 161 assert(nir->info.stage == MESA_SHADER_VERTEX || in si_nir_scan_shader() 206 nir->info.stage == MESA_SHADER_VERTEX); in si_nir_scan_shader() 212 if (nir->info.stage == MESA_SHADER_VERTEX) in si_nir_scan_shader() 306 if (nir->info.stage != MESA_SHADER_VERTEX) in si_nir_scan_shader() 648 if (nir->info.stage == MESA_SHADER_VERTEX || in si_nir_build_llvm() 653 nir->info.stage == MESA_SHADER_VERTEX); in si_nir_build_llvm() 667 if (nir->info.stage == MESA_SHADER_VERTEX) in si_nir_build_llvm()
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/external/mesa3d/src/mesa/program/ |
D | program.c | 64 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 in _mesa_init_program() 69 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 70 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 74 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program() 77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
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D | program.h | 119 return MESA_SHADER_VERTEX; in _mesa_program_enum_to_shader_stage() 143 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_program()
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/external/mesa3d/src/compiler/ |
D | shader_enums.c | 40 ENUM(MESA_SHADER_VERTEX), in gl_shader_stage_name() 59 case MESA_SHADER_VERTEX: return "vertex"; in _mesa_shader_stage_to_string() 78 case MESA_SHADER_VERTEX: return "VS"; in _mesa_shader_stage_to_abbrev()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_cmdline.c | 130 case MESA_SHADER_VERTEX: in load_glsl() 355 stage = MESA_SHADER_VERTEX; in main() 406 case MESA_SHADER_VERTEX: in main()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 1321 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info; in calculate_gs_ring_sizes() 1359 if (pipeline->shaders[MESA_SHADER_VERTEX]) in radv_get_vertex_shader() 1360 return pipeline->shaders[MESA_SHADER_VERTEX]; in radv_get_vertex_shader() 1552 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; in get_vs_output_info() 1706 if(shaders[MESA_SHADER_VERTEX]) { in radv_link_shaders() 1707 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; in radv_link_shaders() 1789 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs; in radv_fill_shader_keys() 1792 keys[MESA_SHADER_VERTEX].vs.as_ls = true; in radv_fill_shader_keys() 1803 keys[MESA_SHADER_VERTEX].vs.as_es = true; in radv_fill_shader_keys() 1980 keys[MESA_SHADER_VERTEX].vs.export_prim_id = in radv_create_shaders() [all …]
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