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Searched refs:SamplerCore (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp55SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
230 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
427 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
433 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
438 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
475 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
576 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
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DSamplerCore.hpp48 class SamplerCore class
51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
DPixelRoutine.hpp23 class SamplerCore;
DVertexProgram.cpp1531 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
1571 …return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.… in sampleTexture()
DPixelProgram.cpp748 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
1261 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
/external/swiftshader/src/Shader/
DSamplerCore.cpp55SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
518 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
524 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
529 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
566 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
667 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
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DSamplerCore.hpp48 class SamplerCore class
51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
DBUILD.gn43 "SamplerCore.cpp",
DPixelRoutine.hpp23 class SamplerCore;
DVertexProgram.cpp1615 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
1655 …return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.… in sampleTexture()
DPixelProgram.cpp760 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
1286 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
DPixelPipeline.cpp1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture()
1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
/external/swiftshader/src/
DAndroid.mk88 Shader/SamplerCore.cpp \
DAndroid.bp150 "Shader/SamplerCore.cpp",
/external/swiftshader/docs/
DIndex.md48 …Core.cpp). Likewise, texture sampling is implemented by [SamplerCore](../src/Shader/SamplerCore.cp…