/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 55 …SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore 59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 230 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize() 427 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border() 433 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border() 438 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample() 475 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter() 576 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso() [all …]
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D | SamplerCore.hpp | 48 class SamplerCore class 51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
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D | PixelRoutine.hpp | 23 class SamplerCore;
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D | VertexProgram.cpp | 1531 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE() 1571 …return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.… in sampleTexture()
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D | PixelProgram.cpp | 748 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture() 1261 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 55 …SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore 59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() 502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize() 518 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border() 524 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border() 529 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample() 566 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter() 667 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso() [all …]
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D | SamplerCore.hpp | 48 class SamplerCore class 51 SamplerCore(Pointer<Byte> &constants, const Sampler::State &state);
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D | BUILD.gn | 43 "SamplerCore.cpp",
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D | PixelRoutine.hpp | 23 class SamplerCore;
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D | VertexProgram.cpp | 1615 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE() 1655 …return SamplerCore(constants, state.sampler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.… in sampleTexture()
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D | PixelProgram.cpp | 760 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture() 1286 dst = SamplerCore::textureSize(texture, lod); in TEXSIZE()
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D | PixelPipeline.cpp | 1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture() 1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
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/external/swiftshader/src/ |
D | Android.mk | 88 Shader/SamplerCore.cpp \
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D | Android.bp | 150 "Shader/SamplerCore.cpp",
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/external/swiftshader/docs/ |
D | Index.md | 48 …Core.cpp). Likewise, texture sampling is implemented by [SamplerCore](../src/Shader/SamplerCore.cp…
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