/external/mesa3d/src/mesa/main/ |
D | rastpos.c | 458 ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); in _mesa_RasterPos() 700 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); in window_pos3f() 702 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); in window_pos3f() 704 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); in window_pos3f() 706 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); in window_pos3f()
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D | arrayobj.c | 283 case VERT_ATTRIB_COLOR1: in _mesa_initialize_vao() 284 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT); in _mesa_initialize_vao()
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D | getstring.c | 265 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; in _mesa_GetPointerv()
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D | varray.c | 772 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type, in _mesa_SecondaryColorPointer_no_error() 794 VERT_ATTRIB_COLOR1, legalTypes, 3, in _mesa_SecondaryColorPointer() 800 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type, in _mesa_SecondaryColorPointer()
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D | api_arrayelt.c | 1607 if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { in _ae_update_state() 1608 aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1]; in _ae_update_state()
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D | enable.c | 100 var = &vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled; in client_state() 1572 return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled; in _mesa_IsEnabled()
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D | ff_fragment_shader.cpp | 1015 secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); in emit_instructions()
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D | context.c | 441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); in _mesa_init_current()
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D | ffvertex_prog.c | 1580 emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1); in build_tnl_program()
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D | get.c | 926 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1]; in find_custom_value()
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/external/mesa3d/src/compiler/ |
D | shader_enums.h | 80 VERT_ATTRIB_COLOR1, enumerator 145 #define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1)
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D | shader_enums.c | 96 ENUM(VERT_ATTRIB_COLOR1), in gl_vert_attrib_name()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_render.c | 50 [VERT_ATTRIB_COLOR1] = {
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D | nv20_render.c | 55 [VERT_ATTRIB_COLOR1] = {
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D | nouveau_swtnl_t.c | 77 [VERT_ATTRIB_COLOR1] = {
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D | nouveau_vbo_t.c | 182 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1); in vbo_choose_attrs()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 550 …{ GL_CURRENT_SECONDARY_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),… 551 { GL_SECONDARY_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA }, 552 { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA }, 553 … { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA }, 575 …M, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR1].BufferObj),…
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_rasterpos.c | 162 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1); in rastpos_point()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_maos_vbtmp.h | 139 spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; in TAG()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_vertprog.c | 513 vp->inputs[VERT_ATTRIB_COLOR1] = 3; in r200_translate_vertex_program() 514 vp->inputmap_rev[5] = VERT_ATTRIB_COLOR1; in r200_translate_vertex_program() 608 else if (src[i].Index == VERT_ATTRIB_COLOR1) { in r200_translate_vertex_program()
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D | r200_tcl.c | 405 map_rev_fixed[5] = VERT_ATTRIB_COLOR1; in r200_run_tcl_render()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_program.c | 436 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1]; in run_vp()
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D | t_vertex_generic.c | 1072 a[j].attrib == VERT_ATTRIB_COLOR1) { in _tnl_generic_copy_pv()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 442 idx == VERT_ATTRIB_COLOR1)) { in _mesa_fetch_state()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 1042 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
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