/external/mesa3d/src/compiler/ |
D | shader_enums.h | 84 VERT_ATTRIB_TEX0, enumerator 131 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) 149 #define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0)
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D | shader_enums.c | 100 ENUM(VERT_ATTRIB_TEX0), in gl_vert_attrib_name()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 254 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_reflection_map_nv() 276 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_normal_map_nv() 304 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_sphere_map() 338 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen() 498 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i]; in run_texgen_stage()
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D | t_vb_texmat.c | 74 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; in run_texmat_stage()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_render.c | 55 [VERT_ATTRIB_TEX0] = {
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D | nv20_render.c | 65 [VERT_ATTRIB_TEX0] = {
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D | nouveau_swtnl_t.c | 85 [VERT_ATTRIB_TEX0] = {
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D | nouveau_vbo_t.c | 186 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i); in vbo_choose_attrs()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_rasterpos.c | 167 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i); in rastpos_point()
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D | st_cb_feedback.c | 112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; in feedback_vertex()
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D | st_program.c | 1015 { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 }; in st_create_fp_variant()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 147 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) 198 ((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0); in filter_fp_input_mask() 730 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture()
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D | rastpos.c | 466 COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); in _mesa_RasterPos() 714 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()
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D | ffvertex_prog.c | 1484 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform() 1493 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform() 1509 emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i); in build_texture_transform()
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D | dlist.c | 5846 save_Attr1fNV(VERT_ATTRIB_TEX0, x); in save_TexCoord1f() 5852 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); in save_TexCoord1fv() 5858 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); in save_TexCoord2f() 5864 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); in save_TexCoord2fv() 5870 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); in save_TexCoord3f() 5876 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); in save_TexCoord3fv() 5882 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); in save_TexCoord4f() 5888 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); in save_TexCoord4fv() 5957 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; in save_MultiTexCoord1f() 5964 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; in save_MultiTexCoord1fv() [all …]
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D | get.c | 671 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; in find_custom_value() 672 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; in find_custom_value() 673 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; in find_custom_value() 674 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; in find_custom_value()
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D | api_arrayelt.c | 1636 at->index = VERT_ATTRIB_TEX0 + i; in _ae_update_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_maos_vbtmp.h | 108 tc0 = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_TEX0]; in TAG()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tcl.c | 417 map_rev_fixed[8 + i] = VERT_ATTRIB_TEX0 + i; in r200_run_tcl_render()
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/external/mesa3d/src/mesa/program/ |
D | prog_print.c | 193 assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); in arb_input_attrib_string()
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D | program_parse.y | 1023 $$ = VERT_ATTRIB_TEX0 + $2; 2236 ff_inputs |= ((inputs & VERT_BIT_TEX_ALL) >> VERT_ATTRIB_TEX0) << 8;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 1043 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
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