Searched refs:gl_CullDistance (Results 1 – 25 of 38) sorted by relevance
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17 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})18 … 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})23 0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of…24 …( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})30 0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistanc…31 0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance…32 … 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})40 … 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})41 …( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})59 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})[all …]
14 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistan…15 … indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})16 …gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})23 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistanc…24 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance…25 … 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})33 … 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})34 …gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})51 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistan…52 … indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})[all …]
21 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistan…22 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})28 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistanc…29 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance…30 … 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})38 … 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})39 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})62 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistan…63 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})69 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistanc…[all …]
34 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistanc…35 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})70 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})98 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistanc…99 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})107 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
22 MemberName 11(gl_PerVertex) 3 "gl_CullDistance"28 MemberName 16(gl_PerVertex) 3 "gl_CullDistance"
57 0:18 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)149 0:55 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)154 0:55 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)161 0:? 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)224 0:18 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)277 0:? 'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
17 MemberName 11(gl_PerVertex) 3 "gl_CullDistance"24 MemberName 21(gl_PerVertex) 3 "gl_CullDistance"
16 MemberName 11(gl_PerVertex) 3 "gl_CullDistance"
18 MemberName 11(gl_PerVertex) 3 "gl_CullDistance"
21 MemberName 22(gl_PerVertex) 3 "gl_CullDistance"
27 MemberName 21(gl_PerVertex) 3 "gl_CullDistance"
17 MemberName 11(gl_PerVertex) 3 "gl_CullDistance"
22 MemberName 25(gl_PerVertex) 3 "gl_CullDistance"
4 float gl_CullDistance[3];8 float gl_CullDistance[3];16 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
4 float gl_CullDistance[3];8 float gl_CullDistance[3];13 gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
4 float gl_CullDistance[3];8 float gl_CullDistance[3];13 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
24 float gl_CullDistance[4];42 gl_MeshVerticesNV[iid].gl_CullDistance[2] = 4.0;49 gl_MeshVerticesNV[iid+1].gl_CullDistance[2] = gl_MeshVerticesNV[iid].gl_CullDistance[2];
18 float cull = gl_CullDistance[2];51 in float gl_CullDistance[6];55 return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
28 gl_MeshVerticesNV[iid].gl_CullDistance[2] = 4.0;35 gl_MeshVerticesNV[iid+1].gl_CullDistance[2] = gl_MeshVerticesNV[iid].gl_CullDistance[2];
4 float gl_CullDistance[3];9 gl_CullDistance[2] = 4.5;
1596 OpMemberName %gl_PerVertex 3 "gl_CullDistance" in TEST_F()1662 OpMemberName %gl_PerVertex 3 "gl_CullDistance" in TEST_F()
1590 OpMemberName %gl_PerVertex 3 "gl_CullDistance" in TEST_F()1656 OpMemberName %gl_PerVertex 3 "gl_CullDistance" in TEST_F()