1450.geom 2ERROR: 0:15: '[' : array index out of range '3' 3ERROR: 0:15: 'gl_Position' : no such field in structure 4ERROR: 0:19: 'points' : can only apply to a standalone qualifier 5ERROR: 3 compilation errors. No code generated. 6 7 8Shader version: 450 9invocations = -1 10max_vertices = -1 11input primitive = triangles 12output primitive = none 13ERROR: node is still EOpNull! 140:13 Function Definition: main( ( global void) 150:13 Function Parameters: 160:15 Sequence 170:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 180:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 190:15 Constant: 200:15 3 (const int) 210:16 move second child to first child ( temp float) 220:16 direct index (layout( stream=0) temp float CullDistance) 230:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 240:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 250:16 Constant: 260:16 3 (const uint) 270:16 Constant: 280:16 2 (const int) 290:16 direct index ( temp float CullDistance) 300:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 310:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 320:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 330:16 Constant: 340:16 1 (const int) 350:16 Constant: 360:16 0 (const int) 370:16 Constant: 380:16 2 (const int) 390:? Linker Objects 400:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 410:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 420:? 'f' ( in 3-element array of float) 43 44 45Linked geometry stage: 46 47ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 48ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 49 50Shader version: 450 51invocations = 1 52max_vertices = -1 53input primitive = triangles 54output primitive = none 55ERROR: node is still EOpNull! 560:13 Function Definition: main( ( global void) 570:13 Function Parameters: 580:15 Sequence 590:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 600:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 610:15 Constant: 620:15 3 (const int) 630:16 move second child to first child ( temp float) 640:16 direct index (layout( stream=0) temp float CullDistance) 650:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 660:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 670:16 Constant: 680:16 3 (const uint) 690:16 Constant: 700:16 2 (const int) 710:16 direct index ( temp float CullDistance) 720:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 730:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 740:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 750:16 Constant: 760:16 1 (const int) 770:16 Constant: 780:16 0 (const int) 790:16 Constant: 800:16 2 (const int) 810:? Linker Objects 820:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 830:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 840:? 'f' ( in 3-element array of float) 85 86