Home
last modified time | relevance | path

Searched refs:gl_in (Results 1 – 25 of 103) sorted by relevance

12345

/external/deqp/data/gles31/shaders/es32/
Dlinkage_geometry_uniform_types.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
47 gl_Position = gl_in[ndx].gl_Position;
87 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
90 gl_Position = gl_in[ndx].gl_Position;
130 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
133 gl_Position = gl_in[ndx].gl_Position;
173 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
176 gl_Position = gl_in[ndx].gl_Position;
216 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
219 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
47 gl_Position = gl_in[ndx].gl_Position;
84 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
87 gl_Position = gl_in[ndx].gl_Position;
126 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
129 gl_Position = gl_in[ndx].gl_Position;
165 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
168 gl_Position = gl_in[ndx].gl_Position;
206 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
209 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_varying_types.test46 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
49 gl_Position = gl_in[ndx].gl_Position;
92 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
95 gl_Position = gl_in[ndx].gl_Position;
138 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
141 gl_Position = gl_in[ndx].gl_Position;
184 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
187 gl_Position = gl_in[ndx].gl_Position;
230 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
233 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test71 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
74 gl_Position = gl_in[ndx].gl_Position;
139 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
142 gl_Position = gl_in[ndx].gl_Position;
209 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
212 gl_Position = gl_in[ndx].gl_Position;
279 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
282 gl_Position = gl_in[ndx].gl_Position;
347 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
350 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry_varying_types.test68 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
71 gl_Position = gl_in[ndx].gl_Position;
136 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
139 gl_Position = gl_in[ndx].gl_Position;
204 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
207 gl_Position = gl_in[ndx].gl_Position;
272 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
275 gl_Position = gl_in[ndx].gl_Position;
340 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
343 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dtessellation_negative_user_defined_io.test43 patchVariable[0].a = gl_in[0].gl_Position.x;
44 patchVariable[0].b = gl_in[0].gl_Position.yz;
45 patchVariable[1].a = gl_in[0].gl_Position.z;
46 patchVariable[1].b = gl_in[0].gl_Position.wx;
101 patchVariable.a = gl_in[0].gl_Position.x;
102 patchVariable.b[0] = gl_in[0].gl_Position.y;
103 patchVariable.b[1] = gl_in[0].gl_Position.w;
153 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
198 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
243 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
[all …]
/external/deqp/data/gles31/shaders/es31/
Dlinkage_geometry_uniform_types.test26 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
29 gl_Position = gl_in[ndx].gl_Position;
70 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
73 gl_Position = gl_in[ndx].gl_Position;
114 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
117 gl_Position = gl_in[ndx].gl_Position;
158 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
161 gl_Position = gl_in[ndx].gl_Position;
202 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
205 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry.test27 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
30 gl_Position = gl_in[ndx].gl_Position;
68 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
71 gl_Position = gl_in[ndx].gl_Position;
111 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
114 gl_Position = gl_in[ndx].gl_Position;
151 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
154 gl_Position = gl_in[ndx].gl_Position;
193 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
196 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_varying_types.test29 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
32 gl_Position = gl_in[ndx].gl_Position;
76 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
79 gl_Position = gl_in[ndx].gl_Position;
123 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
126 gl_Position = gl_in[ndx].gl_Position;
170 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
173 gl_Position = gl_in[ndx].gl_Position;
217 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
220 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test55 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
58 gl_Position = gl_in[ndx].gl_Position;
125 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
128 gl_Position = gl_in[ndx].gl_Position;
197 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
200 gl_Position = gl_in[ndx].gl_Position;
269 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
272 gl_Position = gl_in[ndx].gl_Position;
339 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
342 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry_varying_types.test52 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
55 gl_Position = gl_in[ndx].gl_Position;
122 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
125 gl_Position = gl_in[ndx].gl_Position;
192 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
195 gl_Position = gl_in[ndx].gl_Position;
262 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
265 gl_Position = gl_in[ndx].gl_Position;
332 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
335 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dtessellation_negative_user_defined_io.test25 patchVariable[0].a = gl_in[0].gl_Position.x;
26 patchVariable[0].b = gl_in[0].gl_Position.yz;
27 patchVariable[1].a = gl_in[0].gl_Position.z;
28 patchVariable[1].b = gl_in[0].gl_Position.wx;
84 patchVariable.a = gl_in[0].gl_Position.x;
85 patchVariable.b[0] = gl_in[0].gl_Position.y;
86 patchVariable.b[1] = gl_in[0].gl_Position.w;
137 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
183 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
229 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
/external/deqp-deps/glslang/Test/
D420_size_gl_in.geom3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
13 gl_in.length();
14 gl_in[1].gl_Position;
15 gl_in.length();
16 gl_in[i].gl_Position; // should be sized to 3 by 'triangles'
21 } gl_in[];
D420.geom3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
9 gl_in.length(); // ERROR
10 gl_in[1].gl_Position;
11 gl_in[i].gl_Position; // ERROR
20 gl_in.length();
21 gl_in[i].gl_Position;
Dspv.150.geom22 //?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
23 gl_Position = gl_in[0].gl_Position;
24 gl_PointSize = gl_in[3].gl_PointSize;
31 gl_Position = 2.0 * gl_in[0].gl_Position;
32 gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
D310.tese36 vec4 p = gl_in[1].gl_Position;
37 float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
38 float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
61 } gl_in[];
63 in gl_PerVertex // ERROR, second redeclaration of gl_in
66 } gl_in[];
119 …float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_P…
D410.geom18 } gl_in[];
22 } gl_in[]; // ERROR, can't do it again
30 float p = gl_in[1].gl_PointSize; // use of redeclared
32 vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
D320.tese32 vec4 p = gl_in[1].gl_Position;
33 float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
34 float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
57 } gl_in[];
59 in gl_PerVertex // ERROR, second redeclaration of gl_in
62 } gl_in[];
D400.tese32 vec4 p = gl_in[1].gl_Position;
33 float ps = gl_in[1].gl_PointSize;
34 float cd = gl_in[1].gl_ClipDistance[2];
57 } gl_in[];
59 in gl_PerVertex // ERROR, second redeclaration of gl_in
62 } gl_in[];
D450.geom5 } gl_in[];
15 gl_in[3].gl_Position; // ERROR, out of range
16 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
Dspv.330.geom8 } gl_in[];
22 gl_Position = gl_in[1].gl_Position;
23 gl_ClipDistance[0] = gl_in[1].gl_ClipDistance[0];
D150.tesc20 vec4 p = gl_in[1].gl_Position;
21 float ps = gl_in[1].gl_PointSize;
22 float cd = gl_in[1].gl_ClipDistance[2];
/external/deqp/external/vulkancts/data/vulkan/dynamic_state/
DViewportArray.geom5 in gl_PerVertex { vec4 gl_Position; } gl_in[];
11 for (int i=0; i<gl_in.length(); ++i) {
12 gl_Position = gl_in[i].gl_Position;
13 gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));
/external/deqp-deps/glslang/Test/baseResults/
Dspv.150.geom.out33 Name 33 "gl_in"
85 33(gl_in): 32(ptr) Variable Input
108 35: 34(ptr) AccessChain 33(gl_in) 12 12
112 42: 41(ptr) AccessChain 33(gl_in) 40 39
125 58: 34(ptr) AccessChain 33(gl_in) 12 12
130 62: 41(ptr) AccessChain 33(gl_in) 40 39
Dspv.330.geom.out25 Name 20 "gl_in"
48 20(gl_in): 19(ptr) Variable Input
56 23: 22(ptr) AccessChain 20(gl_in) 21 15
60 28: 27(ptr) AccessChain 20(gl_in) 21 21 15

12345