Searched refs:gl_in (Results 1 – 25 of 103) sorted by relevance
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_geometry_uniform_types.test | 44 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 47 gl_Position = gl_in[ndx].gl_Position; 87 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 90 gl_Position = gl_in[ndx].gl_Position; 130 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 133 gl_Position = gl_in[ndx].gl_Position; 173 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 176 gl_Position = gl_in[ndx].gl_Position; 216 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 219 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry.test | 44 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 47 gl_Position = gl_in[ndx].gl_Position; 84 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 87 gl_Position = gl_in[ndx].gl_Position; 126 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 129 gl_Position = gl_in[ndx].gl_Position; 165 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 168 gl_Position = gl_in[ndx].gl_Position; 206 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 209 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry_varying_types.test | 46 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 49 gl_Position = gl_in[ndx].gl_Position; 92 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 95 gl_Position = gl_in[ndx].gl_Position; 138 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 141 gl_Position = gl_in[ndx].gl_Position; 184 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 187 gl_Position = gl_in[ndx].gl_Position; 230 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 233 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry.test | 71 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 74 gl_Position = gl_in[ndx].gl_Position; 139 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 142 gl_Position = gl_in[ndx].gl_Position; 209 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 212 gl_Position = gl_in[ndx].gl_Position; 279 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 282 gl_Position = gl_in[ndx].gl_Position; 347 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 350 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry_varying_types.test | 68 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 71 gl_Position = gl_in[ndx].gl_Position; 136 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 139 gl_Position = gl_in[ndx].gl_Position; 204 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 207 gl_Position = gl_in[ndx].gl_Position; 272 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 275 gl_Position = gl_in[ndx].gl_Position; 340 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 343 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | tessellation_negative_user_defined_io.test | 43 patchVariable[0].a = gl_in[0].gl_Position.x; 44 patchVariable[0].b = gl_in[0].gl_Position.yz; 45 patchVariable[1].a = gl_in[0].gl_Position.z; 46 patchVariable[1].b = gl_in[0].gl_Position.wx; 101 patchVariable.a = gl_in[0].gl_Position.x; 102 patchVariable.b[0] = gl_in[0].gl_Position.y; 103 patchVariable.b[1] = gl_in[0].gl_Position.w; 153 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID]; 198 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID]; 243 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID]; [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_geometry_uniform_types.test | 26 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 29 gl_Position = gl_in[ndx].gl_Position; 70 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 73 gl_Position = gl_in[ndx].gl_Position; 114 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 117 gl_Position = gl_in[ndx].gl_Position; 158 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 161 gl_Position = gl_in[ndx].gl_Position; 202 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 205 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry.test | 27 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 30 gl_Position = gl_in[ndx].gl_Position; 68 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 71 gl_Position = gl_in[ndx].gl_Position; 111 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 114 gl_Position = gl_in[ndx].gl_Position; 151 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 154 gl_Position = gl_in[ndx].gl_Position; 193 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 196 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry_varying_types.test | 29 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 32 gl_Position = gl_in[ndx].gl_Position; 76 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 79 gl_Position = gl_in[ndx].gl_Position; 123 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 126 gl_Position = gl_in[ndx].gl_Position; 170 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 173 gl_Position = gl_in[ndx].gl_Position; 217 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 220 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry.test | 55 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 58 gl_Position = gl_in[ndx].gl_Position; 125 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 128 gl_Position = gl_in[ndx].gl_Position; 197 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 200 gl_Position = gl_in[ndx].gl_Position; 269 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 272 gl_Position = gl_in[ndx].gl_Position; 339 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 342 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry_varying_types.test | 52 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 55 gl_Position = gl_in[ndx].gl_Position; 122 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 125 gl_Position = gl_in[ndx].gl_Position; 192 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 195 gl_Position = gl_in[ndx].gl_Position; 262 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 265 gl_Position = gl_in[ndx].gl_Position; 332 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 335 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | tessellation_negative_user_defined_io.test | 25 patchVariable[0].a = gl_in[0].gl_Position.x; 26 patchVariable[0].b = gl_in[0].gl_Position.yz; 27 patchVariable[1].a = gl_in[0].gl_Position.z; 28 patchVariable[1].b = gl_in[0].gl_Position.wx; 84 patchVariable.a = gl_in[0].gl_Position.x; 85 patchVariable.b[0] = gl_in[0].gl_Position.y; 86 patchVariable.b[1] = gl_in[0].gl_Position.w; 137 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID]; 183 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID]; 229 varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
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/external/deqp-deps/glslang/Test/ |
D | 420_size_gl_in.geom | 3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with 13 gl_in.length(); 14 gl_in[1].gl_Position; 15 gl_in.length(); 16 gl_in[i].gl_Position; // should be sized to 3 by 'triangles' 21 } gl_in[];
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D | 420.geom | 3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with 9 gl_in.length(); // ERROR 10 gl_in[1].gl_Position; 11 gl_in[i].gl_Position; // ERROR 20 gl_in.length(); 21 gl_in[i].gl_Position;
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D | spv.150.geom | 22 //?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2]; 23 gl_Position = gl_in[0].gl_Position; 24 gl_PointSize = gl_in[3].gl_PointSize; 31 gl_Position = 2.0 * gl_in[0].gl_Position; 32 gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
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D | 310.tese | 36 vec4 p = gl_in[1].gl_Position; 37 float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension 38 float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES 61 } gl_in[]; 63 in gl_PerVertex // ERROR, second redeclaration of gl_in 66 } gl_in[]; 119 …float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_P…
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D | 410.geom | 18 } gl_in[]; 22 } gl_in[]; // ERROR, can't do it again 30 float p = gl_in[1].gl_PointSize; // use of redeclared 32 vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
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D | 320.tese | 32 vec4 p = gl_in[1].gl_Position; 33 float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension 34 float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES 57 } gl_in[]; 59 in gl_PerVertex // ERROR, second redeclaration of gl_in 62 } gl_in[];
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D | 400.tese | 32 vec4 p = gl_in[1].gl_Position; 33 float ps = gl_in[1].gl_PointSize; 34 float cd = gl_in[1].gl_ClipDistance[2]; 57 } gl_in[]; 59 in gl_PerVertex // ERROR, second redeclaration of gl_in 62 } gl_in[];
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D | 450.geom | 5 } gl_in[]; 15 gl_in[3].gl_Position; // ERROR, out of range 16 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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D | spv.330.geom | 8 } gl_in[]; 22 gl_Position = gl_in[1].gl_Position; 23 gl_ClipDistance[0] = gl_in[1].gl_ClipDistance[0];
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D | 150.tesc | 20 vec4 p = gl_in[1].gl_Position; 21 float ps = gl_in[1].gl_PointSize; 22 float cd = gl_in[1].gl_ClipDistance[2];
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/external/deqp/external/vulkancts/data/vulkan/dynamic_state/ |
D | ViewportArray.geom | 5 in gl_PerVertex { vec4 gl_Position; } gl_in[]; 11 for (int i=0; i<gl_in.length(); ++i) { 12 gl_Position = gl_in[i].gl_Position; 13 gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.150.geom.out | 33 Name 33 "gl_in" 85 33(gl_in): 32(ptr) Variable Input 108 35: 34(ptr) AccessChain 33(gl_in) 12 12 112 42: 41(ptr) AccessChain 33(gl_in) 40 39 125 58: 34(ptr) AccessChain 33(gl_in) 12 12 130 62: 41(ptr) AccessChain 33(gl_in) 40 39
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D | spv.330.geom.out | 25 Name 20 "gl_in" 48 20(gl_in): 19(ptr) Variable Input 56 23: 22(ptr) AccessChain 20(gl_in) 21 15 60 28: 27(ptr) AccessChain 20(gl_in) 21 21 15
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