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Searched refs:isVertexArray (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl183 dst->isVertexArray = src.isVertexArray;
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp112 if (gl.isVertexArray(vertex_arrays_legacy[i])) in iterate()
130 if (!gl.isVertexArray(vertex_arrays_dsa[i])) in iterate()
4260 while (gl.isVertexArray(++not_a_vao)) in iterate()
4411 while (gl.isVertexArray(++not_a_vao)) in iterate()
4554 while (gl.isVertexArray(++not_a_vao)) in iterate()
4791 while (gl.isVertexArray(++not_a_vao)) in iterate()
5070 while (gl.isVertexArray(++not_a_vao)) in iterate()
5216 while (gl.isVertexArray(++not_a_vao)) in iterate()
5349 while (gl.isVertexArray(++not_a_vao)) in iterate()
5502 while (gl.isVertexArray(++not_a_vao)) in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitExtES.inl173 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArrayOES");
DglwInitES30Direct.inl158 gl->isVertexArray = &glIsVertexArray;
DglwInitES31Direct.inl183 gl->isVertexArray = &glIsVertexArray;
DglwInitES32Direct.inl212 gl->isVertexArray = &glIsVertexArray;
DglwInitES30.inl158 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL30.inl153 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL31.inl162 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitES31.inl183 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL32.inl175 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwFunctions.inl435 glIsVertexArrayFunc isVertexArray; variable
DglwInitES32.inl212 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL33.inl187 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL40.inl210 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL42.inl235 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL41.inl227 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL43.inl263 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL44.inl272 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL45.inl338 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
DglwInitGL46.inl338 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h624 bool isVertexArray(GLuint array) const;
DlibGLESv3.cpp1450 if(!context->isVertexArray(array)) in BindVertexArray()
DContext.cpp1483 bool Context::isVertexArray(GLuint array) const in isVertexArray() function in es2::Context
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl435 gl->isVertexArray = glIsVertexArray;

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