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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/
DChameleonMan.txt16 Two lighting modes are available:
17 - per vertex lighting
18 - bump mapped lighting
21 - 1 - Toggle lighting modes
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/
DBasicTnL.txt5 This training course consists of a demonstration of basic transformation and lighting.
8 This training course consists of a demonstration of basic transformation and lighting, growing on t…
/external/mesa3d/src/mesa/tnl/
DNOTES4 lighting.
24 and lighting entirely:
81 ususally helpful when lighting is performed in software, but
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedVertShader.vsh20 particular mesh. The two-step transformation is required because lighting
90 // lighting
/external/autotest/server/site_tests/moblab_Setup/
Dcontrol.cts_N22 required_duts=5, required_labels=['lighting', 'noloopback'])
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DVertShader.vsh32 // Simple diffuse lighting in model space
/external/autotest/client/site_tests/graphics_SanAngeles/
Dcontrol.hwqual21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
Dcontrol23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
Dcontrol.bvt24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
/external/autotest/server/site_tests/cheets_CTS_P/
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp1909 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local
1910 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey()
1911 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()
1916 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local
1918 fLight = lighting.light()->createGLLight(); in onSetData()
1921 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData()
1926 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData()
1928 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
1929 fDomain.setData(pdman, lighting.domain(), proxy, lighting.textureSampler(0).samplerState()); in onSetData()
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1911 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local
1912 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey()
1913 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()
1918 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local
1920 fLight = lighting.light()->createGLLight(); in onSetData()
1923 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData()
1928 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData()
1930 lighting.light()->transform(lighting.filterMatrix())); in onSetData()
1931 fDomain.setData(pdman, lighting.domain(), proxy, lighting.textureSampler(0).samplerState()); in onSetData()
/external/autotest/server/site_tests/cheets_CTS_N/
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
/external/autotest/server/site_tests/cheets_CTS_Instant/
Dcontrol.x86.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
Dcontrol.arm.CtsCameraTestCases10 DEPENDENCIES = 'arc, lighting'
/external/autotest/test_suites/
Dcontrol.av_webcam7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
/external/mesa3d/docs/
DVERSIONS153 - More speed improvements (lighting, fogging, polygon drawing)
193 - lighting is a bit faster
209 - faster lighting
301 - fixed FP underflow exception in lighting (specular exponent)
353 - colors returned in feedback mode were wrong when using lighting
354 - spotlights didn't effect ambient lighting correctly
365 - faster vertex transformation, clip testing, lighting
418 - fixed FP underflow problems in lighting
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
633 - fixed lighting bug in Keith's new shading code
[all …]
/external/mesa3d/docs/relnotes/
D3.520 to hardware transform/clip/lighting (TCL). Keith Whitwell can take
95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
/external/deqp/doc/testspecs/GLES2/
Dperformance.compiler.txt29 - Vertex and fragment lighting
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c42 uint32_t lighting : 1; member
340 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL); in nine_ff_build_vs()
342 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp; in nine_ff_build_vs()
380 if (key->lighting || key->darkness) { in nine_ff_build_vs()
433 if (key->lighting || key->vertexblend) in nine_ff_build_vs()
775 if (key->lighting) { in nine_ff_build_vs()
1624 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs()
1628 key.lighting = 0; in nine_ff_get_vs()
1630 if ((key.lighting | key.darkness) && context->rs[D3DRS_COLORVERTEX]) { in nine_ff_get_vs()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
DREADME.txt39 lighting.
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/
Drendertests.txt421 lighting,-1
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/gmkb/
Dmodels.txt427 lighting

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