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Searched refs:minSampleShading (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp188 float minSampleShading,
203 …tMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading);
1005 float minSampleShading, in MinSampleShadingTest() argument
1009 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultC… in MinSampleShadingTest()
1031 …getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) in getMinSampleShadingStateParams() argument
1040 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams()
1399 multisampleStateParms.minSampleShading = 0.0; in iterate()
1481 …const int expectedUniqueSamplesCount = static_cast<int>(m_multisampleStateParams.minSampleShading in verifySampleShadedImage()
3033 float minSampleShading; in createMultisampleTests() member
3059 …(testCtx, "primitive_triangle", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYP… in createMultisampleTests()
[all …]
/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp307 gl.minSampleShading(1.0f); in setShadingValue()
318 gl.minSampleShading(ratio); in setShadingValue()
343 gl.minSampleShading(1.0f); in postDraw()
Des31fSampleVariableTests.cpp951 gl.minSampleShading(1.0f); in preDraw()
965 gl.minSampleShading(1.0f); in postDraw()
1096 gl.minSampleShading(0.5f); in preDraw()
1110 gl.minSampleShading(1.0f); in postDraw()
/external/skia/src/gpu/vk/
DGrVkCopyPipeline.cpp27 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
DGrVkPipeline.cpp295 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
/external/skqp/src/gpu/vk/
DGrVkCopyPipeline.cpp23 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
DGrVkPipeline.cpp291 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp853 minSampleShading = _minSampleShading; in MultiSampleState()
866 minSampleShading = other.minSampleShading; in MultiSampleState()
881 minSampleShading = other.minSampleShading; in operator =()
DvktDrawCreateInfoUtil.hpp364 float minSampleShading = 0.0f,
/external/deqp/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp129 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
241 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitExtES.inl158 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
DglwFunctions.inl467 glMinSampleShadingFunc minSampleShading; variable
DglwInitES32.inl218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL42.inl242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL41.inl233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL43.inl270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL44.inl279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL45.inl348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationInternallySynchronizedObjectsTests.cpp894 m_multisampleStateParams.minSampleShading = 0.0f; in addPipelineInfo()
/external/deqp/framework/opengl/
DgluStateReset.cpp578 gl.minSampleShading(0.0f); in resetStateES()
/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c331 (info->pMultisampleState->minSampleShading * in populate_wm_prog_key()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl467 gl->minSampleShading = glMinSampleShading;
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1469 m_ms_state.minSampleShading = 0.0f; in VkPipelineObj()

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