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Searched refs:nir_var_shader_in (Results 1 – 25 of 45) sorted by relevance

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/external/mesa3d/src/intel/compiler/
Dbrw_nir.c69 if ((mode == nir_var_shader_in && is_input(intrin)) || in add_const_offset_to_base_block()
225 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_vs_inputs()
230 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_vs_inputs()
343 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_vue_inputs()
348 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_vue_inputs()
394 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_tes_inputs()
399 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_tes_inputs()
449 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options); in brw_nir_lower_fs_inputs()
454 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_fs_inputs()
529 indirect_mask |= nir_var_shader_in; in brw_nir_no_indirect_mask()
[all …]
/external/mesa3d/src/compiler/nir/
Dnir_lower_io_arrays_to_elements.c39 (var->data.mode == nir_var_shader_in); in get_io_offset()
335 if ((mask & nir_var_shader_in && mode == nir_var_shader_in) || in lower_io_arrays_to_elements()
363 lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects, in nir_lower_io_arrays_to_elements_no_indirects()
401 nir_var_shader_in); in nir_lower_io_arrays_to_elements()
406 lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects, in nir_lower_io_arrays_to_elements()
Dnir_lower_io_types.c44 if (var->data.mode == nir_var_shader_in) { in get_new_var()
126 if ((var->data.mode != nir_var_shader_in) && in lower_io_types_block()
131 (var->data.mode == nir_var_shader_in); in lower_io_types_block()
Dnir_lower_io_to_scalar.c115 if (mask & nir_var_shader_in) in nir_lower_io_to_scalar()
183 if (var->data.mode == nir_var_shader_in) { in lower_load_to_scalar_early()
345 if ((mask & nir_var_shader_in && mode == nir_var_shader_in) || in nir_lower_io_to_scalar_early()
Dnir_lower_io.c76 if (var->data.mode == nir_var_shader_in) in nir_is_per_vertex_io()
169 case nir_var_shader_in: in lower_load()
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load()
313 assert(var->data.mode == nir_var_shader_in); in lower_interpolate_at()
407 if (mode != nir_var_shader_in && in nir_lower_io_block()
Dnir_gather_info.c51 if (var->data.mode == nir_var_shader_in) { in set_io_mask()
220 if (var->data.mode == nir_var_shader_in || in gather_intrinsic_info()
233 var->data.mode == nir_var_shader_in && in gather_intrinsic_info()
Dnir_remove_dead_variables.c53 assert(!(modes & nir_var_shader_in)); in add_var_use_intrinsic()
180 if (modes & nir_var_shader_in) in nir_remove_dead_variables()
Dnir_lower_passthrough_edgeflags.c38 in = nir_variable_create(shader, nir_var_shader_in, in lower_impl()
Dnir_print.c367 case nir_var_shader_in: in get_variable_mode_str()
412 if (var->data.mode == nir_var_shader_in || in print_var_decl()
421 if (var->data.mode == nir_var_shader_in) in print_var_decl()
427 if ((var->data.mode == nir_var_shader_in) || in print_var_decl()
432 if (var->data.mode == nir_var_shader_in) in print_var_decl()
458 case nir_var_shader_in: in print_var_decl()
Dnir_lower_wpos_center.c88 if (var->data.mode == nir_var_shader_in && in lower_wpos_center_block()
Dnir_lower_bitmap.c71 nir_var_shader_in, in get_texcoord()
Dnir_opt_peephole_select.c71 case nir_var_shader_in: in block_check_for_allowed_instrs()
Dnir_lower_two_sided_color.c56 var->data.mode = nir_var_shader_in; in create_input()
Dnir_lower_io_to_temporaries.c139 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out"; in create_shadow_temp()
Dnir_lower_phis_to_scalar.c87 return src_intrin->variables[0]->var->data.mode == nir_var_shader_in || in is_phi_src_scalarizable()
Dnir_lower_clip.c51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
Dnir_lower_drawpixels.c58 nir_var_shader_in, in get_texcoord()
/external/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h30 nir_variable_create(b->shader, nir_var_shader_in, in blorp_nir_frag_coord()
Dblorp_priv.h149 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
Dblorp_clear.c128 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
143 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
155 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord()
Danv_nir_lower_multiview.c130 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index()
/external/mesa3d/src/compiler/spirv/
Dvtn_variables.c1133 vtn_assert(*mode == nir_var_system_value || *mode == nir_var_shader_in); in set_mode_system_value()
1176 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location()
1192 *mode = nir_var_shader_in; in vtn_get_builtin_location()
1203 *mode = nir_var_shader_in; in vtn_get_builtin_location()
1223 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location()
1227 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location()
1585 nir_mode = nir_var_shader_in; in vtn_storage_class_to_mode()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp510 NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in); in st_nir_link_shaders()
565 mask = (nir_variable_mode)(mask | nir_var_shader_in); in st_link_nir()
/external/mesa3d/src/amd/vulkan/
Dradv_shader.c137 indirect_mask |= nir_var_shader_in; in radv_lower_indirect_derefs()
278 nir_var_shader_in | nir_var_shader_out | nir_var_system_value); in radv_shader_compile_to_nir()

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