/external/mesa3d/src/intel/compiler/ |
D | brw_nir.c | 69 if ((mode == nir_var_shader_in && is_input(intrin)) || in add_const_offset_to_base_block() 225 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_vs_inputs() 230 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_vs_inputs() 343 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_vue_inputs() 348 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_vue_inputs() 394 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0); in brw_nir_lower_tes_inputs() 399 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_tes_inputs() 449 nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options); in brw_nir_lower_fs_inputs() 454 add_const_offset_to_base(nir, nir_var_shader_in); in brw_nir_lower_fs_inputs() 529 indirect_mask |= nir_var_shader_in; in brw_nir_no_indirect_mask() [all …]
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_io_arrays_to_elements.c | 39 (var->data.mode == nir_var_shader_in); in get_io_offset() 335 if ((mask & nir_var_shader_in && mode == nir_var_shader_in) || in lower_io_arrays_to_elements() 363 lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects, in nir_lower_io_arrays_to_elements_no_indirects() 401 nir_var_shader_in); in nir_lower_io_arrays_to_elements() 406 lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects, in nir_lower_io_arrays_to_elements()
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D | nir_lower_io_types.c | 44 if (var->data.mode == nir_var_shader_in) { in get_new_var() 126 if ((var->data.mode != nir_var_shader_in) && in lower_io_types_block() 131 (var->data.mode == nir_var_shader_in); in lower_io_types_block()
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D | nir_lower_io_to_scalar.c | 115 if (mask & nir_var_shader_in) in nir_lower_io_to_scalar() 183 if (var->data.mode == nir_var_shader_in) { in lower_load_to_scalar_early() 345 if ((mask & nir_var_shader_in && mode == nir_var_shader_in) || in nir_lower_io_to_scalar_early()
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D | nir_lower_io.c | 76 if (var->data.mode == nir_var_shader_in) in nir_is_per_vertex_io() 169 case nir_var_shader_in: in lower_load() 211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load() 313 assert(var->data.mode == nir_var_shader_in); in lower_interpolate_at() 407 if (mode != nir_var_shader_in && in nir_lower_io_block()
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D | nir_gather_info.c | 51 if (var->data.mode == nir_var_shader_in) { in set_io_mask() 220 if (var->data.mode == nir_var_shader_in || in gather_intrinsic_info() 233 var->data.mode == nir_var_shader_in && in gather_intrinsic_info()
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D | nir_remove_dead_variables.c | 53 assert(!(modes & nir_var_shader_in)); in add_var_use_intrinsic() 180 if (modes & nir_var_shader_in) in nir_remove_dead_variables()
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D | nir_lower_passthrough_edgeflags.c | 38 in = nir_variable_create(shader, nir_var_shader_in, in lower_impl()
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D | nir_print.c | 367 case nir_var_shader_in: in get_variable_mode_str() 412 if (var->data.mode == nir_var_shader_in || in print_var_decl() 421 if (var->data.mode == nir_var_shader_in) in print_var_decl() 427 if ((var->data.mode == nir_var_shader_in) || in print_var_decl() 432 if (var->data.mode == nir_var_shader_in) in print_var_decl() 458 case nir_var_shader_in: in print_var_decl()
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D | nir_lower_wpos_center.c | 88 if (var->data.mode == nir_var_shader_in && in lower_wpos_center_block()
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D | nir_lower_bitmap.c | 71 nir_var_shader_in, in get_texcoord()
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D | nir_opt_peephole_select.c | 71 case nir_var_shader_in: in block_check_for_allowed_instrs()
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D | nir_lower_two_sided_color.c | 56 var->data.mode = nir_var_shader_in; in create_input()
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D | nir_lower_io_to_temporaries.c | 139 const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out"; in create_shadow_temp()
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D | nir_lower_phis_to_scalar.c | 87 return src_intrin->variables[0]->var->data.mode == nir_var_shader_in || in is_phi_src_scalarizable()
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D | nir_lower_clip.c | 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
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D | nir_lower_drawpixels.c | 58 nir_var_shader_in, in get_texcoord()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 30 nir_variable_create(b->shader, nir_var_shader_in, in blorp_nir_frag_coord()
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D | blorp_priv.h | 149 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
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D | blorp_clear.c | 128 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 143 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 155 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord()
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D | anv_nir_lower_multiview.c | 130 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_variables.c | 1133 vtn_assert(*mode == nir_var_system_value || *mode == nir_var_shader_in); in set_mode_system_value() 1176 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location() 1192 *mode = nir_var_shader_in; in vtn_get_builtin_location() 1203 *mode = nir_var_shader_in; in vtn_get_builtin_location() 1223 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location() 1227 vtn_assert(*mode == nir_var_shader_in); in vtn_get_builtin_location() 1585 nir_mode = nir_var_shader_in; in vtn_storage_class_to_mode()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 510 NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in); in st_nir_link_shaders() 565 mask = (nir_variable_mode)(mask | nir_var_shader_in); in st_link_nir()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_shader.c | 137 indirect_mask |= nir_var_shader_in; in radv_lower_indirect_derefs() 278 nir_var_shader_in | nir_var_shader_out | nir_var_system_value); in radv_shader_compile_to_nir()
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