/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageViewTests.cpp | 341 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local 366 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() 373 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests() 374 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests() 375 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests() 381 …{ "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u }… in createSubresourceRangeTests() 384 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests() 387 …{ "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3… in createSubresourceRangeTests() 395 …{ "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, V… in createSubresourceRangeTests() 409 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_gen_mipmap.c | 59 GLuint numLevels; in compute_num_levels() local 63 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; in compute_num_levels() 64 numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); in compute_num_levels() 66 numLevels = MIN2(numLevels, texObj->NumLevels); in compute_num_levels() 67 assert(numLevels >= 1); in compute_num_levels() 69 return numLevels; in compute_num_levels()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, … in Texture2D() argument 146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D() 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed() argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() 214 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… in create() argument 216 DE_ASSERT(numLevels > 0); in create() 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() 264 vector<tcu::CompressedTexture> levels(numLevels); in create() 266 for (int ndx = 0; ndx < numLevels; ndx++) in create() 269 return new Texture2D(context, contextInfo, numLevels, &levels[0]); in create() [all …]
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D | gluTexture.hpp | 72 …Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const t… 83 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… 84 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… 100 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDeco… 125 …TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const… 136 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… 137 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… 143 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDeco… 163 …ay (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::Comp… 176 …void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDec… [all …]
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_mipmap_tree.c | 153 assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels); in calculate_miptree_layout() 158 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { in calculate_miptree_layout() 179 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels, in radeon_miptree_create() argument 193 mt->numLevels = numLevels; in radeon_miptree_create() 314 unsigned numLevels; in radeon_miptree_matches_texture() local 322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture() 328 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); in radeon_miptree_matches_texture() 334 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 346 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 361 GLuint numLevels; in radeon_try_alloc_miptree() local [all …]
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D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member 104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_mipmap_tree.c | 153 assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels); in calculate_miptree_layout() 158 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { in calculate_miptree_layout() 179 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels, in radeon_miptree_create() argument 193 mt->numLevels = numLevels; in radeon_miptree_create() 314 unsigned numLevels; in radeon_miptree_matches_texture() local 322 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); in radeon_miptree_matches_texture() 328 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); in radeon_miptree_matches_texture() 334 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 346 mt->numLevels >= numLevels && in radeon_miptree_matches_texture() 361 GLuint numLevels; in radeon_try_alloc_miptree() local [all …]
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D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member 104 GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 486 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTex2D() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() 524 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTexCube() local 528 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() 631 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 643 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 676 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 690 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 728 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local 740 vector<int> levels (numLevels); in createTexture() [all …]
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D | es2fTextureCompletenessTests.cpp | 289 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 356 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 407 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 509 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 523 …glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.ge… in createTexture() 609 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local [all …]
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D | es2fTextureFilteringTests.cpp | 175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 193 deUint32 step = 0x00ffffff / numLevels; in init() 438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 794 const int numLevels = 7; in init() local 796 for (int level = 0; level < numLevels; level++) in init()
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D | es2fShaderTextureFunctionTests.cpp | 131 int numLevels; member 140 , numLevels (0) in TextureSpec() 156 , numLevels (numLevels_) in TextureSpec() 333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 339 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 370 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 456 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 457 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 458 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam… 460 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 461 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 462 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&… 464 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample… 465 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample… 510 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 527 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture1DView() argument [all …]
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D | tcuTexture.cpp | 2162 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray1D() argument 2164 …return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset … in sampleLevelArray1D() 2167 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray2D() argument 2169 …return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-o… in sampleLevelArray2D() 2172 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray3D() argument 2174 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0)); in sampleLevelArray3D() 2177 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray1DOffset() argument 2190 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2200 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2217 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray2DOffset() argument [all …]
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureMipmapTests.cpp | 176 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local 179 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance() 181 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance() 437 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local 442 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance() 444 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance() 678 …const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.heigh… in Texture3DMipmapTestInstance() local 683 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance() 685 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance() 958 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; in Texture2DLodControlTestInstance() local [all …]
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D | vktTextureShadowTests.cpp | 245 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local 248 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() 254 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() 256 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance() 441 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local 466 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 475 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 477 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance() 659 …const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))… in Texture2DArrayShadowTestInstance() local 672 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() [all …]
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D | vktTextureFilteringTests.cpp | 117 …const int numLevels = mipmaps ? deLog2Floor32(de::max(m_testParameters.width, m_testParameter… in Texture2DFilteringTestInstance() local 136 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() 145 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() 147 const deUint32 step = 0x00ffffff / numLevels; in Texture2DFilteringTestInstance() 316 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeFilteringTestInstance() local 343 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() 352 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() 354 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeFilteringTestInstance() 541 …const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))… in Texture2DArrayFilteringTestInstance() local 562 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayFilteringTestInstance() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 212 deUint32 step = 0xff / (numLevels-1); in init() 552 int numLevels = deLog2Floor32(m_size)+1; in init() local 557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 559 deUint32 step = 0xff / (numLevels-1); in init() 858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in iterate() local 887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() 995 const int numLevels = deLog2Floor32(m_size)+1; in iterate() local 1033 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() [all …]
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D | es3fTextureFilteringTests.cpp | 193 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 199 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 211 deUint32 step = 0x00ffffff / numLevels; in init() 473 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 500 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 502 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 762 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local 777 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() [all …]
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D | es3fTextureShadowTests.cpp | 236 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); in init() local 239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 246 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 248 deUint32 step = 0x00ffffff / numLevels; in init() 486 int numLevels = deLog2Floor32(m_size)+1; in init() local 508 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 520 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 783 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local 790 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() [all …]
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 153 deUint32 step = 0x00ffffff / numLevels; in init() 392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
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D | es3aTextureMipmapTests.cpp | 151 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 154 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 156 deUint32 step = 0xff / (numLevels-1); in init() 444 int numLevels = deLog2Floor32(m_size)+1; in init() local 449 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 451 deUint32 step = 0xff / (numLevels-1); in init()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 145 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 163 deUint32 step = 0x00ffffff / numLevels; in init() 406 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
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D | es2aTextureMipmapTests.cpp | 160 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 163 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 165 deUint32 step = 0xff / (numLevels-1); in init() 457 int numLevels = deLog2Floor32(m_size)+1; in init() local 462 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 464 deUint32 step = 0xff / (numLevels-1); in init()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex.c | 276 const int numLevels = texObj->NumLevels; in intel_texture_view() local 282 for (level = 0; level < numLevels; level++) { in intel_texture_view() 293 intel_tex->validated_last_level = numLevels - 1; in intel_texture_view()
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