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Searched refs:outVar (Results 1 – 11 of 11) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgShaderGenerator.cpp101 const Variable* outVar = entry->getVariable(); in genVertexPassthrough() local
104 if (outVar->getStorage() != Variable::STORAGE_SHADER_OUT) in genVertexPassthrough()
109 if (deStringBeginsWith(outVar->getName(), "v_")) in genVertexPassthrough()
110 inVarName += (outVar->getName()+2); in genVertexPassthrough()
112 inVarName += outVar->getName(); in genVertexPassthrough()
114 …Variable* inVar = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_… in genVertexPassthrough()
/external/mesa3d/src/compiler/glsl/tests/warnings/
D025-function-parameters.vert3 void foo(float normalVar, out float outVar, inout float inoutVar)
5 outVar = 1.0f;
D026-out-function-parameter-shaderout.vert3 void fooFunction(out float outVar);
D027-inout-function-parameter-shaderout.vert3 void fooFunction(inout float outVar);
D030-array-as-function-parameter.vert3 void foo(float normalVar, out float outVar, inout float inoutVar);
/external/deqp-deps/glslang/Test/baseResults/
D330comp.frag.out20 0:? 'outVar' ( out 4-component vector of float)
46 0:? 'outVar' ( out 4-component vector of float)
DconstErrors.frag.out22 0:? 'outVar' ( out 4-component vector of float)
46 0:? 'outVar' ( out 4-component vector of float)
D330.frag.out78 0:24 'outVar' (layout( location=0 index=0) out 4-component vector of float)
94 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
159 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
/external/deqp-deps/glslang/Test/
D330comp.frag4 out vec4 outVar;
D330.frag4 layout(location=0, index=0) out vec4 outVar;
24 outVar = inVar;
DconstErrors.frag4 out vec4 outVar;