Searched refs:outVar (Results 1 – 11 of 11) sorted by relevance
101 const Variable* outVar = entry->getVariable(); in genVertexPassthrough() local104 if (outVar->getStorage() != Variable::STORAGE_SHADER_OUT) in genVertexPassthrough()109 if (deStringBeginsWith(outVar->getName(), "v_")) in genVertexPassthrough()110 inVarName += (outVar->getName()+2); in genVertexPassthrough()112 inVarName += outVar->getName(); in genVertexPassthrough()114 …Variable* inVar = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_… in genVertexPassthrough()
3 void foo(float normalVar, out float outVar, inout float inoutVar)5 outVar = 1.0f;
3 void fooFunction(out float outVar);
3 void fooFunction(inout float outVar);
3 void foo(float normalVar, out float outVar, inout float inoutVar);
20 0:? 'outVar' ( out 4-component vector of float)46 0:? 'outVar' ( out 4-component vector of float)
22 0:? 'outVar' ( out 4-component vector of float)46 0:? 'outVar' ( out 4-component vector of float)
78 0:24 'outVar' (layout( location=0 index=0) out 4-component vector of float)94 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)159 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
4 out vec4 outVar;
4 layout(location=0, index=0) out vec4 outVar;24 outVar = inVar;