Searched refs:r01 (Results 1 – 25 of 59) sorted by relevance
123
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.rw.autoassign.frag.out | 20 Name 23 "r01" 62 23(r01): 22(ptr) Variable Function 69 Store 23(r01) 28
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D | hlsl.rw.register.frag.out | 17 0:13 'r01' ( temp uint) 68 0:13 'r01' ( temp uint) 118 Name 23 "r01" 160 23(r01): 22(ptr) Variable Function 167 Store 23(r01) 28
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D | hlsl.intrinsics.promote.down.frag.out | 19 0:17 'r01' ( temp 2-component vector of uint) 73 0:17 'r01' ( temp 2-component vector of uint) 131 Name 29 "r01" 183 29(r01): 28(ptr) Variable Function 194 Store 29(r01) 35
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D | hlsl.numericsuffixes.frag.out | 15 0:8 'r01' ( temp uint) 113 0:8 'r01' ( temp uint) 209 Name 17 "r01" 259 17(r01): 16(ptr) Variable Function 273 Store 17(r01) 18
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D | hlsl.matNx1.frag.out | 15 0:14 'r01' ( temp 1X2 matrix of float) 93 0:14 'r01' ( temp 1X2 matrix of float) 172 Name 24 "r01" 230 24(r01): 23(ptr) Variable Function 248 Store 24(r01) 29
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D | remap.hlsl.templatetypes.none.frag.out | 17 Name 19 "r01" 184 19(r01): 8(ptr) Variable Function 212 Store 19(r01) 21
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D | hlsl.logical.binary.vec.frag.out | 18 0:12 'r01' ( temp 4-component vector of bool) 105 0:22 'r01' ( temp 4-component vector of bool) 147 0:12 'r01' ( temp 4-component vector of bool) 234 0:22 'r01' ( temp 4-component vector of bool) 277 Name 30 "r01" 334 30(r01): 14(ptr) Variable Function 353 Store 30(r01) 38 399 89: 13(bvec4) Load 30(r01)
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D | hlsl.matType.int.frag.out | 15 0:26 'r01' ( temp 1X2 matrix of int) 98 0:70 'r01' ( temp 1X2 matrix of uint) 216 0:26 'r01' ( temp 1X2 matrix of int) 299 0:70 'r01' ( temp 1X2 matrix of uint) 419 Name 27 "r01" 451 Name 128 "r01" 582 27(r01): 26(ptr) Variable Function 617 Store 27(r01) 32 666 128(r01): 127(ptr) Variable Function 701 Store 128(r01) 133
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D | hlsl.intrinsics.double.frag.out | 25 0:7 'r01' ( temp double) 109 0:7 'r01' ( temp double) 188 Name 33 "r01" 327 33(r01): 7(ptr) Variable Function 337 Store 33(r01) 38
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D | hlsl.load.buffer.float.dx10.frag.out | 21 0:29 'r01' ( temp int) 109 0:29 'r01' ( temp int) 203 Name 32 "r01" 288 32(r01): 31(ptr) Variable Function 302 Store 32(r01) 40
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D | hlsl.load.buffer.dx10.frag.out | 20 0:29 'r01' ( temp 4-component vector of int) 105 0:29 'r01' ( temp 4-component vector of int) 197 Name 31 "r01" 282 31(r01): 30(ptr) Variable Function 294 Store 31(r01) 38
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/external/deqp-deps/glslang/Test/ |
D | hlsl.logical.binary.vec.frag | 12 bool4 r01 = b4a && b4b; // vec, vec 22 psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
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D | hlsl.mul-truncate.frag | 21 float r01 = mul(v4, v2); // float = float4*float2; // clamp to float2 dot product 37 return r10 + r11 + r20 + r21 + r00 + r01 + r30[0].x + r31[0] + r32[0].x + transpose(r33)[0];
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D | hlsl.matType.int.frag | 26 int1x2 r01 = transpose(i2x1); 70 uint1x2 r01 = transpose(u2x1);
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D | spv.rw.autoassign.frag | 13 uint r01 = g_tBuf1du1[0];
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D | hlsl.rw.register.frag | 13 uint r01 = g_tBuf1du1[0];
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D | hlsl.intrinsics.double.frag | 7 double r01 = asdouble(inU1a, inU1b);
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D | hlsl.promotions.frag | 55 float3 r01 = b3; 81 r01 *= b3; 104 r01 *= bs;
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D | hlsl.intrinsics.promote.down.frag | 17 uint2 r01 = reversebits(f2);
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D | hlsl.getsampleposition.dx10.frag | 17 float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);
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D | hlsl.matNx1.frag | 14 float1x2 r01 = transpose(f2x1);
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D | hlsl.comparison.vec.frag | 9 bool4 r01 = a != v04;
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/SLPVectorizer/X86/ |
D | hadd.ll | 50 %r01 = insertelement <2 x double> %r00, double %r1, i32 1 51 ret <2 x double> %r01 74 %r01 = insertelement <4 x float> %r00, float %r1, i32 1 75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2 117 %r01 = insertelement <2 x i64> %r00, i64 %r1, i32 1 118 ret <2 x i64> %r01 141 %r01 = insertelement <4 x i32> %r00, i32 %r1, i32 1 142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2 179 %r01 = insertelement <8 x i16> %r00, i16 %r1, i32 1 180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2 [all …]
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D | hsub.ll | 50 %r01 = insertelement <2 x double> %r00, double %r1, i32 1 51 ret <2 x double> %r01 74 %r01 = insertelement <4 x float> %r00, float %r1, i32 1 75 %r02 = insertelement <4 x float> %r01, float %r2, i32 2 117 %r01 = insertelement <2 x i64> %r00, i64 %r1, i32 1 118 ret <2 x i64> %r01 141 %r01 = insertelement <4 x i32> %r00, i32 %r1, i32 1 142 %r02 = insertelement <4 x i32> %r01, i32 %r2, i32 2 179 %r01 = insertelement <8 x i16> %r00, i16 %r1, i32 1 180 %r02 = insertelement <8 x i16> %r01, i16 %r2, i32 2 [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/NVPTX/ |
D | fns.ll | 15 %r01 = add i32 %r0, %r1; 21 %r0123 = add i32 %r01, %r23;
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