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Searched refs:texNdx (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; in init()
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
153 …fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx <… in init()
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
165 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local
200 …int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str… in setupProgram()
201 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState() local
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/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
158 …onName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n"; in init()
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
165 if (texNdx == 0) in init()
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; in init()
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
191 const IVec4& sw = swizzles[texNdx % DE_LENGTH_OF_ARRAY(swizzles)]; in init()
225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local
227 …int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str… in setupProgram()
228 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp719 void upload2dTexture (int texNdx, sglr::Context& context);
720 void uploadCubeTexture (int texNdx, sglr::Context& context);
721 void upload2dArrayTexture (int texNdx, sglr::Context& context);
722 void upload3dTexture (int texNdx, sglr::Context& context);
804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
947 int texNdx = m_unitTextures[i]; in init() local
948 GLenum type = m_textureTypes[texNdx]; in init()
949 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat); in init()
955 num2dArrayLayers.push_back(m_textures2dArray[m_ndxTexType[texNdx]]->getNumLayers()); in init()
1007 int texNdx = m_unitTextures[i]; in iterate() local
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Des3fFboTestUtil.cpp345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
348 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
349 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
Des3fTextureShadowTests.cpp277 int texNdx; in init() member
298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
305 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
307 …m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
831 int texNdx; in init() member
855 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
Des3fTextureFilteringTests.cpp229 int texNdx; in init() member
247 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
252 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
253 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
255 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local
777 int texNdx = m_unitTextures[i]; in iterate() local
778 int texNdxInType = m_ndx2dOrCube[texNdx]; in iterate()
779 GLenum type = m_textureTypes[texNdx]; in iterate()
835 int texNdx = m_unitTextures[unitNdx]; in render() local
839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); in render()
841 if (!isTextureSetUp[texNdx]) in render()
845 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_S, m_textureParams[texNdx].wrapModeS… in render()
846 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_WRAP_T, m_textureParams[texNdx].wrapModeT… in render()
847 …context.texParameteri(m_textureTypes[texNdx], GL_TEXTURE_MIN_FILTER, m_textureParams[texNdx].minFi… in render()
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Des2fTextureFilteringTests.cpp211 int texNdx; in init() member
229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
235 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
191 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
192 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
Des31fLayoutBindingTests.cpp1057 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1063 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1064 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1380 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1386 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local
1387 initializeImage(m_bindings[texNdx], texNdx, m_textures[texNdx], m_textureColors[texNdx]); in init()
1395 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in deinit() local
1397 if (m_textures[texNdx]) in deinit()
1399 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[texNdx]); in deinit()
Des31fTextureMultisampleTests.cpp1632 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local
1635 if (textureSamples[texNdx] != rboSamples[rboNdx]) in init()
1637 m_numSamples0 = textureSamples[texNdx]; in init()
1657 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local
1660 if (textureSamples[texNdx] == rboSamples[rboNdx]) in init()
1662 m_numSamples0 = textureSamples[texNdx]; in init()
Des31fOpaqueTypeIndexingTests.cpp602 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
604 …xAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(… in iterate()
625 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
632 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
647 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()
/external/deqp/modules/glshared/
DglsLongStressCase.cpp1153 for (int texNdx = 0; texNdx < (int)prevProgCtxTextures.size(); texNdx++) in init() local
1155 if (prevProgCtxTextures[texNdx]->getFormat() == format) in init()
1157 dummyTex = prevProgCtxTextures[texNdx]; in init()
1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local
1303 const string texName = textureNamePrefix + toString(texNdx); in iterate()
1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()
1317 …texture.setData(programResources.dummyTextures[texNdx]->getAccess(), spec.width, spec.height, spec… in iterate()
1319 …texture.setSubData(programResources.dummyTextures[texNdx]->getAccess(), 0, 0, spec.width, spec.hei… in iterate()
1516 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local
1518 const string texName = textureNamePrefix + toString(texNdx); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp279 const int texNdx; in Texture2DShadowTestInstance() member
297 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance() local
303 …eFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().get… in Texture2DShadowTestInstance()
304 …FloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().get… in Texture2DShadowTestInstance()
306 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
706 const int texNdx; in Texture2DArrayShadowTestInstance() member
727 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; in Texture2DArrayShadowTestInstance()
DvktTextureFilteringTests.cpp165 const int texNdx; in Texture2DFilteringTestInstance() member
180 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DFilteringTestInstance() local
185 …eFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().get… in Texture2DFilteringTestInstance()
186 …FloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().get… in Texture2DFilteringTestInstance()
188 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4409 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i; in drawWithReference() local
4419 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4420 …tex = (m_textureUnits[texNdx].tex1DBinding) ? (m_textureUnits[texNdx].tex1DBinding) : (&m_textureU… in drawWithReference()
4438 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4439 …tex = (m_textureUnits[texNdx].tex2DBinding) ? (m_textureUnits[texNdx].tex2DBinding) : (&m_textureU… in drawWithReference()
4457 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4458 …tex = (m_textureUnits[texNdx].texCubeBinding) ? (m_textureUnits[texNdx].texCubeBinding) : (&m_text… in drawWithReference()
4476 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
4477 …tex = (m_textureUnits[texNdx].tex2DArrayBinding) ? (m_textureUnits[texNdx].tex2DArrayBinding) : (&… in drawWithReference()
4495 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size()) in drawWithReference()
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/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp436 for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++) in init() local
443 …tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::C… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp890 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
892 …xAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(… in iterate()
913 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
920 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
935 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()