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Searched refs:texelFetch (Results 1 – 25 of 29) sorted by relevance

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/external/deqp-deps/glslang/Test/
Dspv.textureBuffer.vert12 texelFetch(samplerBuffer(tBuf, s), 13);
13 texelFetch(sBuf, 13);
14 texelFetch(tBuf, 13);
15 texelFetch(utBuf, 13);
16 texelFetch(itBuf, 13);
DsamplerlessTextureFunctions.frag9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
10 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
14 vec4 bufFetch = texelFetch(buf, 0);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
34 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
35 vec4 bufFetch = texelFetch(buf, 0);
D150.frag39 vec4 t31 = texelFetch( sms, p2, samp);
40 ivec4 t32 = texelFetch(isms, p2, samp);
41 uvec4 t33 = texelFetch(usms, p2, 3);
42 vec4 t41 = texelFetch( smsa, p3, samp);
43 ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
44 uvec4 t43 = texelFetch(usmsa, p3, samp);
DnewTexture.frag42 v += texelFetch(s3D, ic3D, ic1D);
64 iv = texelFetch(is2DArray, ic3D, ic1D);
66 iv += texelFetch(is2Dms, ic2D, ic1D);
68 v += texelFetch(sb, ic1D);
69 v += texelFetch(sr, ic2D);
Dspv.samplerlessTextureFunctions.frag10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
11 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
12 vec4 bufFetch = texelFetch(buf, 0);
D140.vert13 id += texelFetch(sbuf, 8).w;
50 vec4 v = texelFetch(s2dr, itloc2);
51 v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
D320.vert111 highp vec4 f1 = texelFetch(bufSamp1, s1);
112 highp ivec4 f2 = texelFetch(bufSamp2, s2);
113 highp uvec4 f3 = texelFetch(bufSamp3, s3);
205 vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
206 ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
207 uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
D310.vert65 vec4 v4 = texelFetch(s2dms, v2, 2);
66 ivec4 iv4 = texelFetch(is2dms, v2, 2);
230 highp vec4 f1 = texelFetch(bufSamp1, s1);
231 highp ivec4 f2 = texelFetch(bufSamp2, s2);
232 highp uvec4 f3 = texelFetch(bufSamp3, s3);
345 vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
346 ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
347 uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
Dspv.nonuniform.frag36 b += texelFetch(uniformTexelBufferDyn[dyn_i], 1).x;
43 b += texelFetch(uniformTexelBuffer[nu_ii], 1).x;
Dspv.newTexture.frag43 v += texelFetch(s3D, ic3D, ic1D);
65 iv = texelFetch(is2DArray, ic3D, ic1D);
D300.frag61 v = texelFetch(s3D, ic3D, ic1D);
78 iv = texelFetch(is2DArray, ic3D, ic1D);
D100samplerExternal.frag27 texelFetch(sExt, ivec2(4), lod); // ERROR
D300samplerExternal.frag27 texelFetch(sExt, ivec2(4), lod);
D130.vert61 id += texelFetch(id, 8);
Dtexture.frag60 color += texelFetch(texSampler2D, iCoords2D, iLod);
Dspv.texture.frag60 color += texelFetch(texSampler2D, iCoords2D, iLod);
Dspv.float16Fetch.frag295 texel += texelFetch(s1D, int(c1), int(lod));
296 texel += texelFetch(s2D, ivec2(c2), int(lod));
297 texel += texelFetch(s3D, ivec3(c3), int(lod));
298 texel += texelFetch(s2DRect, ivec2(c2));
299 texel += texelFetch(s1DArray, ivec2(c2), int(lod));
300 texel += texelFetch(s2DArray, ivec3(c3), int(lod));
301 texel += texelFetch(sBuffer, int(c1));
302 texel += texelFetch(s2DMS, ivec2(c2), 1);
303 texel += texelFetch(s2DMSArray, ivec3(c3), 2);
/external/deqp-deps/glslang/Test/baseResults/
DsamplerlessTextureFunctions.frag.out2 ERROR: 0:9: 'texelFetch' : required extension not requested: GL_EXT_samplerless_texture_functions
3 ERROR: 0:10: 'texelFetch' : required extension not requested: GL_EXT_samplerless_texture_functions
D100samplerExternal.frag.out9 ERROR: 0:27: 'texelFetch' : no matching overloaded function found
/external/deqp/data/gles3/shaders/
Dinvalid_texture_functions.test512 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
531 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
550 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
569 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0)));
588 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
607 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0)));
626 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
645 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0), ivec2(0)));
664 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
683 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec3(0), int(0), ivec3(0)));
/external/mesa3d/docs/specs/
DEXT_shader_samples_identical.txt59 color = texelFetch(sampler, coordinate, 0);
62 vec4 c = texelFetch(sampler, coordinate, i);
139 texelFetch functions, applications would have difficulty utilizing the
/external/skqp/src/sksl/
Dsksl.inc382 float4 texelFetch(samplerBuffer sampler, int P);
383 $gfloat4 texelFetch($gsampler1D sampler, int P, int lod);
384 $gfloat4 texelFetch($gsampler2D sampler, int2 P, int lod);
385 $gfloat4 texelFetch($gsampler2DRect sampler, int2 P);
386 $gfloat4 texelFetch($gsampler3D sampler, int3 P, int lod);
387 $gfloat4 texelFetch($gsampler1DArray sampler, int2 P, int lod);
388 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
389 $gfloat4 texelFetch($gsampler2DMS sampler, int2 P, int sample);
390 $gfloat4 texelFetch($gsampler2DMSArray sampler, int3 P, int sample);
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp660 bool texelFetch = (function == Fetch); in sampleQuad2D() local
662 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
663 Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); in sampleQuad2D()
664 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D()
666 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D()
855 bool texelFetch = (function == Fetch); in sample3D() local
857 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
858 Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); in sample3D()
859 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D()
861 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D()
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/external/skia/src/sksl/
Dsksl.inc450 float4 texelFetch(samplerBuffer sampler, int P);
451 $gfloat4 texelFetch($gsampler1D sampler, int P, int lod);
452 $gfloat4 texelFetch($gsampler2D sampler, int2 P, int lod);
453 $gfloat4 texelFetch($gsampler2DRect sampler, int2 P);
454 $gfloat4 texelFetch($gsampler3D sampler, int3 P, int lod);
455 $gfloat4 texelFetch($gsampler1DArray sampler, int2 P, int lod);
456 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
457 $gfloat4 texelFetch($gsampler2DMS sampler, int2 P, int sample);
458 $gfloat4 texelFetch($gsampler2DMSArray sampler, int3 P, int sample);
/external/swiftshader/src/Shader/
DSamplerCore.cpp751 bool texelFetch = (function == Fetch); in sampleQuad2D() local
753 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
754 Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); in sampleQuad2D()
755 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D()
757 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D()
946 bool texelFetch = (function == Fetch); in sample3D() local
948 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
949 Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); in sample3D()
950 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D()
952 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D()
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